var chapter = string(global.chapter); var next_chapter = string(global.chapter + 1); choice_text[0] = (global.lang == "en") ? stringsetsub("Continue to Chapter ~1", next_chapter) : stringsetsub("Chapter ~1へ進む", next_chapter); choice_text[1] = (global.lang == "en") ? stringsetsub("Keep Playing Chapter ~1", chapter) : stringsetsub("このままChapter ~1をプレイ", chapter); choice_index = 0; confirmed_selection = false; text_alpha = 0; move_noise = false; select_noise = false; base_text_ypos = __view_get(e__VW.YView, 0) + 180; base_heart_ypos = __view_get(e__VW.YView, 0) + 195; ypos_offset = 40; init = 0; snd_free_all(); enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }