Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene_sideb_noelleroom_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && obj_mainchara.x > (x - 6) && global.interact == 0)
2
{
3
    global.interact = 1;
4
    con = 1;
5
}
6
if (con == 1)
7
{
8
    con = 2;
9
    with (obj_mainchara)
10
        visible = 0;
11
    with (obj_caterpillarchara)
12
        visible = 0;
13
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
14
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
15
    niseralsei = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-100, -100, spr_ralsei_dance2);
16
    niseralsei = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-100, -100, spr_ralsei_walk_down_sleep);
17
    niseralsei.image_alpha = 0;
18
    niseralsei.image_speed = 0.1;
19
    if (floor(random(20)) == 0)
20
        niseralsei.sprite_index = spr_ralsei_dance2;
21
}
22
if (con == 2)
23
{
24
    con = 3;
25
    kr_y = kr_actor.y;
26
    if (kr_y < 270)
27
        kr_y = 270;
28
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
29
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
30
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(630, kr_y, 15);
31
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
32
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(555, su_actor.y, 15);
33
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
34
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(495, ra_actor.y, 15);
35
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(16);
36
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
37
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
38
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
39
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
40
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
41
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* H...Delay 11 huh?Wait for inputClose Message
"\\E6* H..^1. huh?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0"
);
42
    c_talk_wait();
43
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
44
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
45
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
46
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
47
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
48
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(555, 205, 15);
49
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(45);
50
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
51
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
52
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
53
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 7* Hey,Delay 11 it says this is Noelle's room!Wait for input
"\\E7* Hey^1, it says this is Noelle's room!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0"
);
54
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 9* Kris,Delay 11 let's go in and save her!Wait for input
"\\E9* Kris^1, let's go in and save her!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0"
);
55
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face A* And uh,Delay 11 y'know,Delay 11 teach her not to get in our way.Wait for inputClose Message
"\\EA* And uh^1, y'know^1, teach her not to get in our way./%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0"
);
56
    c_talk_wait();
57
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
58
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("...", 30);
59
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
60
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
61
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* ...Delay 11 Kris?Wait for inputClose Message
"\\E6* ..^1. Kris?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0"
);
62
    c_talk_wait();
63
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
64
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
65
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* Fine,Delay 11 I'll do it myself!Wait for inputClose Message
"\\E5* Fine^1, I'll do it myself!/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0"
);
66
    c_talk_wait();
67
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(door, "visible", 0);
68
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_dooropen);
69
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
70
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(555, 185, 5);
71
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
72
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_doorclose);
73
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(door, "visible", 1);
74
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(su_actor, "visible", 0);
75
    c_shake
c_shake

function c_shake() { c_cmd("shake", 0, 0, 0, 0); }
();
76
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(120);
77
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
78
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
79
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
80
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Kris...Wait for input
"\\E0* Kris.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0"
);
81
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Don't you wonder...Delay 11 how they're doing in there?Wait for inputClose Message
"\\E2* Don't you wonder..^1. how they're doing in there?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0"
);
82
    c_talk_wait();
83
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
84
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(90);
85
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
86
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
87
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face Q* Umm,Delay 11 I said,Delay 11 don't you wonder...Wait for input
"\\EQ* Umm^1, I said^1, don't you wonder.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0"
);
88
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face I* ...Delay 11 how Noelle and Susie are doing?Wait for inputClose Message
"\\EI* ..^1. how Noelle and Susie are doing?/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0"
);
89
    c_talk_wait();
90
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
91
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(90);
92
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
93
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
94
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face Q* Y-you're right,Delay 11 Kris,Delay 11 it has only been 30 seconds...Wait for input
"\\EQ* Y-you're right^1, Kris^1, it has only been 30 seconds.../", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0"
);
95
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* (I'll wait a minute first...)Wait for inputClose Message
"\\EQ* (I'll wait a minute first...)/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0"
);
96
    c_talk_wait();
97
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
98
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(90);
99
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0); else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]); else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6])); }
(ra_actor, "image_alpha", 1, 0, 60);
100
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(niseralsei, "x", 495);
101
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(niseralsei, "y", ra_actor.y);
102
    c_var_lerp_instance
c_var_lerp_instance

function c_var_lerp_instance() { if (argument_count < 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], 0); else if (argument_count == 6) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]); else if (argument_count == 7) c_cmd_x("var", argument[0], argument[1], argument[2], argument[3], argument[4], string(argument[5]) + string(argument[6])); }
(niseralsei, "image_alpha", 0, 1, 60);
103
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(150);
104
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(niseralsei, "image_alpha", 0);
105
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(ra_actor, "image_alpha", 1);
106
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_ralsei_surprised_down);
107
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
108
    c_imageindex
c_imageindex

function c_imageindex(arg0) { c_cmd("imageindex", arg0, 0, 0, 0); }
(1);
109
    c_shakeobj
c_shakeobj

function c_shakeobj() { c_cmd("shakeobj", 0, 0, 0, 0); }
();
110
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
111
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
112
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(door, "visible", 0);
113
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(su_actor, "visible", 1);
114
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_dooropen);
115
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
116
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(555, su_actor.y, 10);
117
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
118
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_doorclose);
119
    c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(door, "visible", 1);
120
    c_shake
c_shake

function c_shake() { c_cmd("shake", 0, 0, 0, 0); }
();
121
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
122
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
123
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
124
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
125
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
126
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
127
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 7* Alright let's go!Wait for inputClose Message
"\\E7* Alright let's go!/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0"
);
128
    c_talk_wait();
129
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
130
    c_shakeobj
c_shakeobj

function c_shakeobj() { c_cmd("shakeobj", 0, 0, 0, 0); }
();
131
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
132
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face U* H-huh? What!? W-wait -- wait!?Wait for input
"\\EU* H-huh? What!? W-wait -- wait!?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0"
);
133
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face U* Wait,Delay 11 we were supposed to --Wait for input
"\\EU* Wait^1, we were supposed to --/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0"
);
134
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 7);
135
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 7* Hey,Delay 11 let's go!Wait for input
"\\E7* Hey^1, let's go!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0"
);
136
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", 21);
137
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face L* W-wait!Delay 11 Wait,Delay 11 Susie!Wait for input
"\\EL* W-wait^1! Wait^1, Susie!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0"
);
138
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* What,Delay 11 um,Delay 11 happened in there?Wait for input
"\\EK* What^1, um^1, happened in there?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0"
);
139
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 25);
140
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face P* What do you mean what happened?Wait for input
"\\EP* What do you mean what happened?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0"
);
141
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", 19);
142
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face J* U-umm...Delay 11 in there,Delay 11 with Noelle!Wait for input
"\\EJ* U-umm..^1. in there^1, with Noelle!/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0"
);
143
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 21);
144
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face L* Nothin.Wait for input
"\\EL* Nothin./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0"
);
145
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", 20);
146
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* N...Delay 11 Nothing? Nothing at all?Wait for input
"\\EK* N..^1. Nothing? Nothing at all?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0"
);
147
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 10);
148
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face A* Just told her everything is a dream.Wait for input
"\\EA* Just told her everything is a dream./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0"
);
149
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Now she's feeling better.Wait for input
"\\E2* Now she's feeling better./", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0"
);
150
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", 20);
151
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* ...Delay 11 anything else?Wait for input
"\\EK* ..^1. anything else?/", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0"
);
152
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 7);
153
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 7* No and let's go.Wait for inputClose Message
"\\E7* No and let's go./%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0"
);
154
    c_talk
c_talk

function c_talk() { c_cmd("talk", 0, 0, 0, 0); }
();
155
    c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(4);
156
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
157
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
158
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.5);
159
    c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(6);
160
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
161
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
162
    c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(8);
163
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
164
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0);
165
    c_imageindex
c_imageindex

function c_imageindex(arg0) { c_cmd("imageindex", arg0, 0, 0, 0); }
(0);
166
    c_wait_talk
c_wait_talk

function c_wait_talk() { c_cmd("waitdialoguer", 0, 0, 0, 0); }
();
167
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
168
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
169
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
170
    var small_text = stringsetloc(
HEY!
"HEY!", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0"
);
171
    scr_smallface
scr_smallface

function scr_smallface(arg0, arg1, arg2, arg3, arg4, arg5) { scr_smallface_reset(arg0); global.smsprite[arg0] = spr_face_susie_alt; if (is_string(arg1)) { if (arg1 == "susie") global.smsprite[arg0] = spr_face_susie_alt; if (arg1 == "ralsei") global.smsprite[arg0] = spr_face_r_nohat; if (arg1 == "lancer") global.smsprite[arg0] = spr_face_l0; if (arg1 == "noelle") global.smsprite[arg0] = spr_face_n_matome; if (arg1 == "noelle_cropped") global.smsprite[arg0] = spr_face_n_matome_cropped; if (arg1 == "queen") global.smsprite[arg0] = scr_84_get_sprite("spr_face_queen"); if (arg1 == "rouxls") global.smsprite[arg0] = spr_face_rurus; if (arg1 == "berdly") global.smsprite[arg0] = spr_face_berdly_dark; if (arg1 == "rudy") global.smsprite[arg0] = spr_face_rudy; if (arg1 == "none" || arg1 == "empty") global.smsprite[arg0] = spr_empty; } else { global.smsprite[arg0] = arg1; if (arg1 == 0) global.smsprite[arg0] = spr_empty; } global.smimage[arg0] = arg2; if (is_string(arg3)) { if (global.fighting == 1) { if (arg3 == "left") global.smxx[arg0] = 60; if (arg3 == "leftmid") global.smxx[arg0] = 160; if (arg3 == "mid" || arg3 == "middle") global.smxx[arg0] = 260; if (arg3 == "rightmid") global.smxx[arg0] = 360; if (arg3 == "right") global.smxx[arg0] = 460; } else { if (arg3 == "left") global.smxx[arg0] = 70; if (arg3 == "leftmid") global.smxx[arg0] = 160; if (arg3 == "mid" || arg3 == "middle") global.smxx[arg0] = 260; if (arg3 == "rightmid") global.smxx[arg0] = 360; if (arg3 == "right") global.smxx[arg0] = 400; } } else { global.smxx[arg0] = arg3; } if (is_string(arg4)) { if (global.fighting == 1) { if (arg4 == "top") global.smyy[arg0] = -10; if (arg4 == "mid" || arg4 == "middle") global.smyy[arg0] = 30; if (arg4 == "bottommid") global.smyy[arg0] = 45; if (arg4 == "bottom") global.smyy[arg0] = 56; if (arg4 == "bottom" || arg4 == "bottommid") { global.smdir[arg0] = 90; global.smspeed[arg0] = 4; global.smalarm[arg0] = 10; global.smyy[arg0] += 40; global.smxx[arg0] -= 40; } } else { if (arg4 == "top") global.smyy[arg0] = -10; if (arg4 == "mid" || arg4 == "middle") global.smyy[arg0] = 30; if (arg4 == "bottommid") global.smyy[arg0] = 50; if (arg4 == "bottom") global.smyy[arg0] = 68; if (global.darkzone == 0) { if (arg4 == "top") ...
(0, "ralsei", 32, "rightmid", "bottom", small_text);
172
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Psst...Delay 11 I'll tell you later,Delay 11 Kris. Mini text 0 Wait for input
"\\E2* Psst..^1. I'll tell you later^1, Kris. \\f0 /", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0"
);
173
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", 26);
174
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* (Oh well,Delay 11 as long as Susie's happy...Delay 11 right?)Wait for inputClose Message
"\\EQ* (Oh well^1, as long as Susie's happy..^1. right?)/%", "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b"
);
175
    c_talk_wait();
176
    c_panobj
c_panobj

function c_panobj(arg0, arg1) { c_cmd("panobj", arg0, arg1, 0, 0); }
(kr_actor, 15);
177
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
178
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(0);
179
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
180
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() { c_cmd("actortocaterpillar", 0, 0, 0, 0); }
();
181
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
182
}
183
if (con == 3 && !i_ex(obj_cutscene_master))
184
{
185
    global.interact = 0;
186
    global.flag[915 snowgrave_plot] = 9;
187
    con = 4;
188
    global.facing = 0;
189
    instance_destroy();
190
}