|
1
|
siner++;
|
|
2
|
drawx = (__view_get(e__VW.XView, 0) * -0.125) + xstart;
|
|
3
|
drawy = (room == room_dw_mansion_prefountain) ? ((cameray() * -0.125) + 620) : ((cameray() + ystart) - 80);
|
|
4
|
if (auto_scroll)
|
|
5
|
x_offset -= 0.5;
|
|
6
|
if (auto_scroll_y)
|
|
7
|
{
|
|
8
|
auto_scroll_y_timer++;
|
|
9
|
y_offset -= 0.75;
|
|
10
|
if (auto_scroll_y_timer >= 30)
|
|
11
|
auto_scroll_y = false;
|
|
12
|
}
|
|
13
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_mansion_ferris_wheel_bg, 0, drawx + x_offset, drawy + y_offset, drawx + x_offset, drawy, room_width, drawy + y_offset + view_hport[0], 1, 1, c_white, 1);
|
|
14
|
if (show_laser_outline)
|
|
15
|
{
|
|
16
|
if (reveal_pos < 0)
|
|
17
|
reveal_pos = camerax();
|
|
18
|
if (!cityscape_reveal)
|
|
19
|
{
|
|
20
|
reveal_pos += 16;
|
|
21
|
if (reveal_pos >= (camerax() + view_wport[0]))
|
|
22
|
cityscape_reveal = true;
|
|
23
|
gpu_set_blendenable(false);
|
|
24
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
25
|
draw_set_alpha(0);
|
|
26
|
draw_rectangle(reveal_pos, 0, camerax() + view_wport[0], cameray() + view_hport[0], false);
|
|
27
|
draw_set_alpha(1);
|
|
28
|
gpu_set_blendenable(true);
|
|
29
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
30
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
31
|
gpu_set_alphatestenable(true);
|
|
32
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, 1);
|
|
33
|
gpu_set_alphatestenable(false);
|
|
34
|
gpu_set_blendmode(bm_normal);
|
|
35
|
}
|
|
36
|
else
|
|
37
|
{
|
|
38
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, main_alpha);
|
|
39
|
}
|
|
40
|
}
|
|
41
|
if (show_laser_beam)
|
|
42
|
{
|
|
43
|
if (beam_offset < 60)
|
|
44
|
beam_offset += 4;
|
|
45
|
if (show_laser_hand && hand_alpha > 0)
|
|
46
|
hand_alpha -= 0.1;
|
|
47
|
else
|
|
48
|
show_laser_hand = false;
|
|
49
|
gpu_set_blendenable(false);
|
|
50
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
51
|
draw_set_alpha(0);
|
|
52
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape_mask, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, main_alpha);
|
|
53
|
draw_rectangle(drawx, cameray() + 190, camerax() + view_wport[0], cameray() + view_hport[0], false);
|
|
54
|
draw_set_alpha(1);
|
|
55
|
gpu_set_blendenable(true);
|
|
56
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
57
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
58
|
gpu_set_alphatestenable(true);
|
|
59
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_beam, 0, (camerax() + (view_wport[0] / 2)) - beam_offset, cameray(), (camerax() + (view_wport[0] / 2)) - beam_offset, cameray(), camerax() + (view_wport[0] / 2) + beam_offset, cameray() + 200, 1, 1, c_white, 1);
|
|
60
|
d3d_set_fog(false, c_black, 0, 0);
|
|
61
|
gpu_set_alphatestenable(false);
|
|
62
|
gpu_set_blendmode(bm_normal);
|
|
63
|
}
|
|
64
|
if (show_mini_fountains)
|
|
65
|
{
|
|
66
|
if (mini_alpha < 1)
|
|
67
|
mini_alpha += 0.1;
|
|
68
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, mini_alpha);
|
|
69
|
gpu_set_blendenable(false);
|
|
70
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
71
|
draw_set_alpha(0);
|
|
72
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape_mask, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, mini_alpha);
|
|
73
|
draw_rectangle(drawx, cameray() + 190, camerax() + view_wport[0], cameray() + view_hport[0], false);
|
|
74
|
draw_set_alpha(1);
|
|
75
|
gpu_set_blendenable(true);
|
|
76
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
77
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
78
|
gpu_set_alphatestenable(true);
|
|
79
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_beam, 0, kris_screen.x - 2, cameray(), kris_screen.x - 2, cameray(), kris_screen.x + 2, cameray() + 210, 1, 1, c_white, mini_alpha);
|
|
80
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_beam, 0, sus_screen.x - 2, cameray(), sus_screen.x - 2, cameray(), sus_screen.x + 2, cameray() + 210, 1, 1, c_white, mini_alpha);
|
|
81
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_beam, 0, no_screen.x - 2, cameray(), no_screen.x - 2, cameray(), no_screen.x + 2, cameray() + 210, 1, 1, c_white, mini_alpha);
|
|
82
|
d3d_set_fog(false, c_black, 0, 0);
|
|
83
|
gpu_set_alphatestenable(false);
|
|
84
|
gpu_set_blendmode(bm_normal);
|
|
85
|
}
|
|
86
|
if (mini_cityscape)
|
|
87
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, main_alpha);
|
|
88
|
if (tender_goodbye)
|
|
89
|
{
|
|
90
|
siner++;
|
|
91
|
if (!tender_fly)
|
|
92
|
sinery = sin(siner / 20) * 4;
|
|
93
|
else
|
|
94
|
sinery -= 10;
|
|
95
|
if (tender_reveal_pos < 0)
|
|
96
|
{
|
|
97
|
snd_play(snd_magicsprinkle);
|
|
98
|
tender_reveal_pos = (camerax() + (view_wport[0] / 2)) - sprite_get_width(byebye_sprite);
|
|
99
|
}
|
|
100
|
if (!tender_reveal)
|
|
101
|
{
|
|
102
|
tender_reveal_pos += 8;
|
|
103
|
if (tender_reveal_pos >= (camerax() + (view_wport[0] / 2) + (sprite_get_width(byebye_sprite) * 2)))
|
|
104
|
tender_reveal = true;
|
|
105
|
}
|
|
106
|
gpu_set_blendenable(false);
|
|
107
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
108
|
draw_set_alpha(0);
|
|
109
|
draw_rectangle(tender_reveal_pos, cameray() + 40 + sinery, camerax() + (view_wport[0] / 2) + (sprite_get_width(byebye_sprite) * 2), cameray() + 40 + (sprite_get_height(byebye_sprite) * 2) + sinery, false);
|
|
110
|
draw_set_alpha(1);
|
|
111
|
gpu_set_blendenable(true);
|
|
112
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
113
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
114
|
gpu_set_alphatestenable(true);
|
|
115
|
draw_sprite_ext(byebye_sprite, 0, (camerax() + (view_wport[0] / 2)) - sprite_get_width(byebye_sprite), cameray() + 40 + sinery, 2, 2, 0, c_white, 0.8 + (sin(siner / 8) * 0.2));
|
|
116
|
gpu_set_alphatestenable(false);
|
|
117
|
gpu_set_blendmode(bm_normal);
|
|
118
|
}
|
|
119
|
if (tender_cancel)
|
|
120
|
{
|
|
121
|
siner++;
|
|
122
|
if (tender_cancel_pos < 0)
|
|
123
|
tender_cancel_pos = (camerax() + (view_wport[0] / 2)) - sprite_get_width(byebye_sprite) - 10;
|
|
124
|
tender_cancel_pos += 16;
|
|
125
|
if (tender_cancel_pos >= (camerax() + (view_wport[0] / 2) + sprite_get_width(byebye_sprite) + 10))
|
|
126
|
{
|
|
127
|
tender_timer--;
|
|
128
|
if (tender_timer <= -30)
|
|
129
|
tender_fly = true;
|
|
130
|
}
|
|
131
|
if (!tender_fly)
|
|
132
|
{
|
|
133
|
sinery = sin(siner / 20) * 4;
|
|
134
|
}
|
|
135
|
else
|
|
136
|
{
|
|
137
|
sinery -= 10;
|
|
138
|
if (sinery <= -200)
|
|
139
|
{
|
|
140
|
tender_goodbye = false;
|
|
141
|
tender_cancel = false;
|
|
142
|
}
|
|
143
|
}
|
|
144
|
gpu_set_blendenable(false);
|
|
145
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
146
|
draw_set_alpha(0);
|
|
147
|
draw_rectangle(tender_cancel_pos, sinery + cameray() + 50 + (sprite_get_height(byebye_sprite) / 2), camerax() + (view_wport[0] / 2) + sprite_get_width(byebye_sprite) + 10, cameray() + 120 + (sprite_get_height(spr_cutscene_27_tender_cancelled) * 2) + sinery, false);
|
|
148
|
draw_set_alpha(1);
|
|
149
|
gpu_set_blendenable(true);
|
|
150
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
151
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
152
|
gpu_set_alphatestenable(true);
|
|
153
|
draw_set_color(c_red);
|
|
154
|
draw_rectangle((camerax() + (view_wport[0] / 2)) - sprite_get_width(byebye_sprite) - 10, cameray() + 50 + (sprite_get_height(byebye_sprite) / 2) + sinery, camerax() + (view_wport[0] / 2) + sprite_get_width(byebye_sprite) + 10, cameray() + 50 + (sprite_get_height(byebye_sprite) / 2) + 4 + sinery, false);
|
|
155
|
draw_set_color(c_white);
|
|
156
|
draw_sprite_ext(spr_cutscene_27_tender_cancelled, 0, (camerax() + (view_wport[0] / 2)) - sprite_get_width(spr_cutscene_27_tender_cancelled), cameray() + 120 + sinery, 2, 2, 0, c_white, 0.9 + (sin(siner / 8) * 0.1));
|
|
157
|
gpu_set_alphatestenable(false);
|
|
158
|
gpu_set_blendmode(bm_normal);
|
|
159
|
}
|
|
160
|
if (show_hands)
|
|
161
|
{
|
|
162
|
draw_sprite_ext(spr_cutscene_26_laser_hand_right, 0, hand_right_xpos, cameray() + 80, 2, 2, 0, c_white, 1);
|
|
163
|
gpu_set_blendenable(false);
|
|
164
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
165
|
draw_set_alpha(0);
|
|
166
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cutscene_26_laser_cityscape_mask, 0, drawx, drawy, drawx, drawy, room_width, room_height, 1, 1, c_white, knife_alpha);
|
|
167
|
draw_rectangle(drawx, cameray() + 190, camerax() + view_wport[0], cameray() + view_hport[0], false);
|
|
168
|
draw_set_alpha(1);
|
|
169
|
gpu_set_blendenable(true);
|
|
170
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
171
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
172
|
gpu_set_alphatestenable(true);
|
|
173
|
draw_sprite_ext(spr_cutscene_26_laser_knife, 0, (camerax() + (view_wport[0] / 2)) - sprite_get_width(spr_cutscene_26_laser_knife), knife_ypos, 2, 2, 0, c_white, 1);
|
|
174
|
d3d_set_fog(false, c_black, 0, 0);
|
|
175
|
gpu_set_alphatestenable(false);
|
|
176
|
gpu_set_blendmode(bm_normal);
|
|
177
|
}
|
|
178
|
|
|
179
|
enum e__VW
|
|
180
|
{
|
|
181
|
XView,
|
|
182
|
YView,
|
|
183
|
WView,
|
|
184
|
HView,
|
|
185
|
Angle,
|
|
186
|
HBorder,
|
|
187
|
VBorder,
|
|
188
|
HSpeed,
|
|
189
|
VSpeed,
|
|
190
|
Object,
|
|
191
|
Visible,
|
|
192
|
XPort,
|
|
193
|
YPort,
|
|
194
|
WPort,
|
|
195
|
HPort,
|
|
196
|
Camera,
|
|
197
|
SurfaceID
|
|
198
|
}
|