|
1
|
if (i_ex(nisesusie))
|
|
2
|
{
|
|
3
|
with (nisesusie)
|
|
4
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
5
|
}
|
|
6
|
if (obj_mainchara.x >= x && con == -1)
|
|
7
|
{
|
|
8
|
con = 1;
|
|
9
|
global.interact = 1;
|
|
10
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
11
|
nisesusie.visible = 0;
|
|
12
|
berdlynpc.visible = 0;
|
|
13
|
su = 1;
|
|
14
|
su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor);
|
|
15
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie");
|
|
16
|
su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_down;
|
|
17
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
18
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_18_susie_lancer_carry_walk_down);
|
|
19
|
c_haltc_halt
function c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
} ();
|
|
20
|
be = 2;
|
|
21
|
be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor);
|
|
22
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (be, be_actor, "berdly");
|
|
23
|
be_actor.sprite_index = spr_berdly_walk_down_dw;
|
|
24
|
nisesusie.x = 12;
|
|
25
|
nisesusie.y = 200;
|
|
26
|
nisesusie.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right;
|
|
27
|
berdlynpc.x = 555;
|
|
28
|
berdlynpc.y = 216;
|
|
29
|
berdlynpc.sprite_index = spr_berdly_walk_left_dw;
|
|
30
|
}
|
|
31
|
if (con == 1)
|
|
32
|
{
|
|
33
|
con = 2;
|
|
34
|
c_msgsidec_msgside
function c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
} ("top");
|
|
35
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
36
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 7* Ha. Child's play. Couldn't you give me a harder one?Wait for input"\\E7* Ha. Child's play. Couldn't you give me a harder one?/", "obj_ch2_scene19b_slash_Step_0_gml_47_0" );
|
|
37
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 1* For example,Delay 11 if anyone had a 4x4 Puzzle Cube...Wait for input"\\E1* For example^1, if anyone had a 4x4 Puzzle Cube.../", "obj_ch2_scene19b_slash_Step_0_gml_48_0" );
|
|
38
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("susie", "B");
|
|
39
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face B* Just tell us the solution.Wait for inputClose Message"\\EB* Just tell us the solution./%", "obj_ch2_scene19b_slash_Step_0_gml_50_0" );
|
|
40
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
41
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
42
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_cross_arms);
|
|
43
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
44
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face J* Well,Delay 11 hahah - ah,Delay 11 you see -Wait for inputClose Message"\\EJ* Well^1, hahah - ah^1, you see -/%", "obj_ch2_scene19b_slash_Step_0_gml_52_0" );
|
|
45
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
46
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_cross_arms_nervous);
|
|
47
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 0* Wait for inputClose Message"\\E0* /%", "obj_ch2_scene19b_slash_Step_0_gml_53_0" );
|
|
48
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
49
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_cross_arms);
|
|
50
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 1* First,Delay 11 youWait for inputClose Message"\\E1* First^1, you/%", "obj_ch2_scene19b_slash_Step_0_gml_54_0" );
|
|
51
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
52
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_cross_arms_nervous);
|
|
53
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 0* Wait for inputClose Message"\\E0* /%", "obj_ch2_scene19b_slash_Step_0_gml_55_0" );
|
|
54
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
55
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_cross_arms);
|
|
56
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face D* You align the shadows...Delay 11 with the lines on the floor.Wait for inputClose Message"\\ED* You align the shadows..^1. with the lines on the floor./%", "obj_ch2_scene19b_slash_Step_0_gml_56_0" );
|
|
57
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
58
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
59
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 1* Alright. What do we move first.Wait for input"\\E1* Alright. What do we move first./", "obj_ch2_scene19b_slash_Step_0_gml_58_0" );
|
|
60
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("berdly", 13);
|
|
61
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face D* Um...Wait for input"\\ED* Um.../", "obj_ch2_scene19b_slash_Step_0_gml_60_0" );
|
|
62
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("susie", "K");
|
|
63
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face K* Kris,Delay 11 just do the puzzle.Wait for inputClose Message"\\EK* Kris^1, just do the puzzle./%", "obj_ch2_scene19b_slash_Step_0_gml_62_0" );
|
|
64
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
65
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_mad_dw);
|
|
66
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
67
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face C* J...Just give me a moment!!Wait for input"\\EC* J...Just give me a moment!!/", "obj_ch2_scene19b_slash_Step_0_gml_64_0" );
|
|
68
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face B* It's not like Kris could even solve it anyway!!Wait for inputClose Message"\\EB* It's not like Kris could even solve it anyway!!/%", "obj_ch2_scene19b_slash_Step_0_gml_65_0" );
|
|
69
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
70
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
71
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_18_susie_lancer_carry_walk_left);
|
|
72
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.25);
|
|
73
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (12, 200, 10);
|
|
74
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
75
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (555, 216, 10);
|
|
76
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (21, "d");
|
|
77
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (11);
|
|
78
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
79
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0);
|
|
80
|
}
|
|
81
|
if (con == 2 && !d_ex())
|
|
82
|
{
|
|
83
|
con = 3;
|
|
84
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
85
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
86
|
}
|
|
87
|
if (con == 3 && !i_ex(obj_cutscene_master))
|
|
88
|
{
|
|
89
|
nisesusie.visible = 1;
|
|
90
|
berdlynpc.visible = 1;
|
|
91
|
global.interact = 0;
|
|
92
|
con = 0;
|
|
93
|
}
|
|
94
|
if (con == 20 && !d_ex())
|
|
95
|
{
|
|
96
|
con = 21;
|
|
97
|
global.interact = 1;
|
|
98
|
if (i_ex(exitcollider))
|
|
99
|
instance_destroy(exitcollider);
|
|
100
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
101
|
su = 0;
|
|
102
|
su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor);
|
|
103
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie");
|
|
104
|
su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right;
|
|
105
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
106
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
107
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_18_susie_lancer_carry_walk_right);
|
|
108
|
be = 1;
|
|
109
|
be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor);
|
|
110
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (be, be_actor, "berdly");
|
|
111
|
be_actor.sprite_index = spr_berdly_walk_left_dw;
|
|
112
|
with (berdlynpc)
|
|
113
|
instance_destroy();
|
|
114
|
with (nisesusie)
|
|
115
|
instance_destroy();
|
|
116
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (60);
|
|
117
|
c_msgsidec_msgside
function c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
} ("top");
|
|
118
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
119
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* Whoops,Delay 11 looks like Kris got it again!Wait for inputClose Message"\\E2* Whoops^1, looks like Kris got it again!/%", "obj_ch2_scene19b_slash_Step_0_gml_146_0" );
|
|
120
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
121
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
122
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_17_berdly_shocked);
|
|
123
|
c_emotec_emote
function c_emote()
{
if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
} ("!", 30);
|
|
124
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
125
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
126
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 3* H-huh!? W...Delay 11 wait!!Delay 11 Wait just a second!!Wait for input"\\E3* H-huh!? W..^1. wait!^1! Wait just a second!!/", "obj_ch2_scene19b_slash_Step_0_gml_156_0" );
|
|
127
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face B* You can't have --Wait for inputClose Message"\\EB* You can't have --/%", "obj_ch2_scene19b_slash_Step_0_gml_157_0" );
|
|
128
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
129
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_17_berdly_angry);
|
|
130
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
131
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face B* You just got lucky!Delay 11 It's just trial and error!Wait for input"\\EB* You just got lucky^1! It's just trial and error!/", "obj_ch2_scene19b_slash_Step_0_gml_163_0" );
|
|
132
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face D* The brute force method!Delay 11 Ha!Delay 11 A caveman could do it!Wait for input"\\ED* The brute force method^1! Ha^1! A caveman could do it!/", "obj_ch2_scene19b_slash_Step_0_gml_164_0" );
|
|
133
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Except cavemen died OUT,Delay 11 because they're STUPID!Wait for inputClose Message"\\E2* Except cavemen died OUT^1, because they're STUPID!/%", "obj_ch2_scene19b_slash_Step_0_gml_165_0" );
|
|
134
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
135
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
136
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
137
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
138
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face C* I'M solving the next one,Delay 11 so --Wait for input"\\EC* I'M solving the next one^1, so --/", "obj_ch2_scene19b_slash_Step_0_gml_173_0" );
|
|
139
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face B* Just STAY HERE until I'm done!!Wait for inputClose Message"\\EB* Just STAY HERE until I'm done!!/%", "obj_ch2_scene19b_slash_Step_0_gml_174_0" );
|
|
140
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
141
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("r", 15, 30);
|
|
142
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
143
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * ...Wait for input"* .../", "obj_ch2_scene19b_slash_Step_0_gml_180_0" );
|
|
144
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Yeah,Delay 11 like we're gonna wait that long.Wait for inputClose Message"\\E2* Yeah^1, like we're gonna wait that long./%", "obj_ch2_scene19b_slash_Step_0_gml_181_0" );
|
|
145
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
146
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
147
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_18_susie_lancer_carry_walk_right);
|
|
148
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (0.25);
|
|
149
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("r", 10, 90);
|
|
150
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
151
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
152
|
}
|
|
153
|
if (con == 21 && !i_ex(obj_cutscene_master))
|
|
154
|
{
|
|
155
|
con = 0;
|
|
156
|
global.interact = 0;
|
|
157
|
global.facing = 0;
|
|
158
|
global.plot = 110;
|
|
159
|
instance_destroy();
|
|
160
|
}
|