Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ch2_scene19b_Step_0

(view raw script w/o annotations or w/e)
1
if (i_ex(nisesusie))
2
{
3
    with (nisesusie)
4
        
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
5
}
6
if (obj_mainchara.x >= x && con == -1)
7
{
8
    con = 1;
9
    global.interact = 1;
10
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
11
    nisesusie.visible = 0;
12
    berdlynpc.visible = 0;
13
    su = 1;
14
    su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor);
15
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
16
    su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_down;
17
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
18
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_18_susie_lancer_carry_walk_down);
19
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
20
    be = 2;
21
    be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor);
22
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(be, be_actor, "berdly");
23
    be_actor.sprite_index = spr_berdly_walk_down_dw;
24
    nisesusie.x = 12;
25
    nisesusie.y = 200;
26
    nisesusie.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right;
27
    berdlynpc.x = 555;
28
    berdlynpc.y = 216;
29
    berdlynpc.sprite_index = spr_berdly_walk_left_dw;
30
}
31
if (con == 1)
32
{
33
    con = 2;
34
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
35
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
36
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Ha. Child's play. Couldn't you give me a harder one?Wait for input
"\\E7* Ha. Child's play. Couldn't you give me a harder one?/", "obj_ch2_scene19b_slash_Step_0_gml_47_0"
);
37
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* For example,Delay 11 if anyone had a 4x4 Puzzle Cube...Wait for input
"\\E1* For example^1, if anyone had a 4x4 Puzzle Cube.../", "obj_ch2_scene19b_slash_Step_0_gml_48_0"
);
38
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "B");
39
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* Just tell us the solution.Wait for inputClose Message
"\\EB* Just tell us the solution./%", "obj_ch2_scene19b_slash_Step_0_gml_50_0"
);
40
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
41
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
42
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_cross_arms);
43
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
44
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* Well,Delay 11 hahah - ah,Delay 11 you see -Wait for inputClose Message
"\\EJ* Well^1, hahah - ah^1, you see -/%", "obj_ch2_scene19b_slash_Step_0_gml_52_0"
);
45
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
46
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_cross_arms_nervous);
47
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Wait for inputClose Message
"\\E0* /%", "obj_ch2_scene19b_slash_Step_0_gml_53_0"
);
48
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
49
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_cross_arms);
50
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* First,Delay 11 youWait for inputClose Message
"\\E1* First^1, you/%", "obj_ch2_scene19b_slash_Step_0_gml_54_0"
);
51
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
52
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_cross_arms_nervous);
53
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Wait for inputClose Message
"\\E0* /%", "obj_ch2_scene19b_slash_Step_0_gml_55_0"
);
54
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
55
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_cross_arms);
56
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* You align the shadows...Delay 11 with the lines on the floor.Wait for inputClose Message
"\\ED* You align the shadows..^1. with the lines on the floor./%", "obj_ch2_scene19b_slash_Step_0_gml_56_0"
);
57
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
58
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
59
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* Alright. What do we move first.Wait for input
"\\E1* Alright. What do we move first./", "obj_ch2_scene19b_slash_Step_0_gml_58_0"
);
60
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("berdly", 13);
61
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Um...Wait for input
"\\ED* Um.../", "obj_ch2_scene19b_slash_Step_0_gml_60_0"
);
62
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "K");
63
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face K* Kris,Delay 11 just do the puzzle.Wait for inputClose Message
"\\EK* Kris^1, just do the puzzle./%", "obj_ch2_scene19b_slash_Step_0_gml_62_0"
);
64
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
65
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_mad_dw);
66
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
67
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* J...Just give me a moment!!Wait for input
"\\EC* J...Just give me a moment!!/", "obj_ch2_scene19b_slash_Step_0_gml_64_0"
);
68
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* It's not like Kris could even solve it anyway!!Wait for inputClose Message
"\\EB* It's not like Kris could even solve it anyway!!/%", "obj_ch2_scene19b_slash_Step_0_gml_65_0"
);
69
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
70
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
71
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_18_susie_lancer_carry_walk_left);
72
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
73
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(12, 200, 10);
74
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
75
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(555, 216, 10);
76
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(21, "d");
77
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(11);
78
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
79
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
80
}
81
if (con == 2 && !d_ex())
82
{
83
    con = 3;
84
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
85
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
86
}
87
if (con == 3 && !i_ex(obj_cutscene_master))
88
{
89
    nisesusie.visible = 1;
90
    berdlynpc.visible = 1;
91
    global.interact = 0;
92
    con = 0;
93
}
94
if (con == 20 && !d_ex())
95
{
96
    con = 21;
97
    global.interact = 1;
98
    if (i_ex(exitcollider))
99
        instance_destroy(exitcollider);
100
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
101
    su = 0;
102
    su_actor = instance_create(nisesusie.x, nisesusie.y, obj_actor);
103
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
104
    su_actor.sprite_index = spr_cutscene_18_susie_lancer_carry_walk_right;
105
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
106
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
107
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_18_susie_lancer_carry_walk_right);
108
    be = 1;
109
    be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor);
110
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(be, be_actor, "berdly");
111
    be_actor.sprite_index = spr_berdly_walk_left_dw;
112
    with (berdlynpc)
113
        instance_destroy();
114
    with (nisesusie)
115
        instance_destroy();
116
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
117
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
118
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
119
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Whoops,Delay 11 looks like Kris got it again!Wait for inputClose Message
"\\E2* Whoops^1, looks like Kris got it again!/%", "obj_ch2_scene19b_slash_Step_0_gml_146_0"
);
120
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
121
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
122
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_17_berdly_shocked);
123
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
}
("!", 30);
124
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
125
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
126
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 3* H-huh!? W...Delay 11 wait!!Delay 11 Wait just a second!!Wait for input
"\\E3* H-huh!? W..^1. wait!^1! Wait just a second!!/", "obj_ch2_scene19b_slash_Step_0_gml_156_0"
);
127
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* You can't have --Wait for inputClose Message
"\\EB* You can't have --/%", "obj_ch2_scene19b_slash_Step_0_gml_157_0"
);
128
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
129
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_17_berdly_angry);
130
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
131
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face B* You just got lucky!Delay 11 It's just trial and error!Wait for input
"\\EB* You just got lucky^1! It's just trial and error!/", "obj_ch2_scene19b_slash_Step_0_gml_163_0"
);
132
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* The brute force method!Delay 11 Ha!Delay 11 A caveman could do it!Wait for input
"\\ED* The brute force method^1! Ha^1! A caveman could do it!/", "obj_ch2_scene19b_slash_Step_0_gml_164_0"
);
133
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Except cavemen died OUT,Delay 11 because they're STUPID!Wait for inputClose Message
"\\E2* Except cavemen died OUT^1, because they're STUPID!/%", "obj_ch2_scene19b_slash_Step_0_gml_165_0"
);
134
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
135
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
136
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
137
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
138
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* I'M solving the next one,Delay 11 so --Wait for input
"\\EC* I'M solving the next one^1, so --/", "obj_ch2_scene19b_slash_Step_0_gml_173_0"
);
139
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* Just STAY HERE until I'm done!!Wait for inputClose Message
"\\EB* Just STAY HERE until I'm done!!/%", "obj_ch2_scene19b_slash_Step_0_gml_174_0"
);
140
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
141
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("r", 15, 30);
142
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
143
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* ...Wait for input
"* .../", "obj_ch2_scene19b_slash_Step_0_gml_180_0"
);
144
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Yeah,Delay 11 like we're gonna wait that long.Wait for inputClose Message
"\\E2* Yeah^1, like we're gonna wait that long./%", "obj_ch2_scene19b_slash_Step_0_gml_181_0"
);
145
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
146
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
147
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_18_susie_lancer_carry_walk_right);
148
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
149
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("r", 10, 90);
150
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
151
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
152
}
153
if (con == 21 && !i_ex(obj_cutscene_master))
154
{
155
    con = 0;
156
    global.interact = 0;
157
    global.facing = 0;
158
    global.plot = 110;
159
    instance_destroy();
160
}