Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene11a_bg_Step_2

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1
var drawx = camerax() - (cameray() / 10);
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if (parallax)
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{
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    cityscape_bg_1.x_pos = drawx;
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    cityscape_bg_2.x_pos = drawx * 0.9;
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}
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if (looping)
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{
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    looping = false;
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    cityscape_bg_1.x_speed = -0.5;
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    cityscape_bg_2.x_speed = -1;
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    for (var i = 0; i < 3; i++)
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        coaster_track[i].x_speed = -15;
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}
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if (fountain_active)
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    fountain.x = camerax() + 25;