1 | var drawx = camerax() - (cameray() / 10); |
2 | if (parallax) |
3 | { |
4 | cityscape_bg_1.x_pos = drawx; |
5 | cityscape_bg_2.x_pos = drawx * 0.9; |
6 | } |
7 | if (looping) |
8 | { |
9 | looping = false; |
10 | cityscape_bg_1.x_speed = -0.5; |
11 | cityscape_bg_2.x_speed = -1; |
12 | for (var i = 0; i < 3; i++) |
13 | coaster_track[i].x_speed = -15; |
14 | } |
15 | if (fountain_active) |
16 | fountain.x = camerax() + 25; |