|
1
|
cityscape_bg_0 = instance_create(0, 0, obj_looping_tiled_area);
|
|
2
|
cityscape_bg_0.sprite_index = spr_cyber_coaster_bg_tile;
|
|
3
|
cityscape_bg_0.width = sprite_get_width(spr_cyber_coaster_bg_cityscape) * 2 * 3;
|
|
4
|
cityscape_bg_0.height = sprite_get_height(spr_cyber_coaster_bg_cityscape) - 1;
|
|
5
|
cityscape_bg_0.room_wide = true;
|
|
6
|
cityscape_bg_0.depth = 1000500;
|
|
7
|
cityscape_bg_0.x_scale = 1;
|
|
8
|
cityscape_bg_0.y_scale = 1;
|
|
9
|
cityscape_bg_1 = instance_create(0, 0, obj_looping_tiled_area);
|
|
10
|
cityscape_bg_1.sprite_index = spr_cyber_coaster_bg_cityscape_bg;
|
|
11
|
cityscape_bg_1.width = sprite_get_width(spr_cyber_coaster_bg_cityscape_bg) * 2 * 3;
|
|
12
|
cityscape_bg_1.height = sprite_get_height(spr_cyber_coaster_bg_cityscape_bg) - 1;
|
|
13
|
cityscape_bg_1.room_wide = true;
|
|
14
|
cityscape_bg_1.depth = 1000400;
|
|
15
|
cityscape_bg_1.x_scale = 1;
|
|
16
|
cityscape_bg_1.y_scale = 1;
|
|
17
|
cityscape_bg_2 = instance_create(0, 0, obj_looping_tiled_area);
|
|
18
|
cityscape_bg_2.sprite_index = spr_cyber_coaster_bg_cityscape_fg;
|
|
19
|
cityscape_bg_2.width = sprite_get_width(spr_cyber_coaster_bg_cityscape_fg) * 2 * 3;
|
|
20
|
cityscape_bg_2.height = sprite_get_height(spr_cyber_coaster_bg_cityscape_fg) - 1;
|
|
21
|
cityscape_bg_2.room_wide = true;
|
|
22
|
cityscape_bg_2.depth = 1000300;
|
|
23
|
cityscape_bg_2.x_scale = 1;
|
|
24
|
cityscape_bg_2.y_scale = 1;
|
|
25
|
coaster_bg_1 = instance_create(815, 64, obj_looping_tiled_area);
|
|
26
|
coaster_bg_1.sprite_index = bg_dw_city_coaster_track_fullwidth;
|
|
27
|
coaster_bg_1.width = sprite_get_width(bg_dw_city_coaster_track_fullwidth) * 2 * 3;
|
|
28
|
coaster_bg_1.height = sprite_get_height(bg_dw_city_coaster_track_fullwidth) - 1;
|
|
29
|
coaster_bg_1.room_wide = true;
|
|
30
|
coaster_bg_1.depth = 1000200;
|
|
31
|
coaster_bg_1.x_scale = 1;
|
|
32
|
coaster_bg_1.y_scale = 1;
|
|
33
|
for (var i = 0; i < 3; i++)
|
|
34
|
{
|
|
35
|
coaster_track[i] = instance_create(815, 130 + (i * 60), obj_looping_tiled_area);
|
|
36
|
coaster_track[i].sprite_index = spr_cyber_coaster_track;
|
|
37
|
coaster_track[i].width = sprite_get_width(spr_cyber_coaster_track) * 2 * 7;
|
|
38
|
coaster_track[i].height = sprite_get_height(spr_cyber_coaster_track) - 1;
|
|
39
|
coaster_track[i].room_wide = true;
|
|
40
|
coaster_track[i].depth = 1000100;
|
|
41
|
coaster_track[i].x_scale = 1;
|
|
42
|
coaster_track[i].y_scale = 1;
|
|
43
|
}
|
|
44
|
parallax = true;
|
|
45
|
looping = false;
|
|
46
|
fountain = scr_marker_animatedscr_marker_animated
function scr_marker_animated()
{
var x_pos = argument[0];
var y_pos = argument[1];
var sprite = argument[2];
var anim_speed = (argument_count > 3) ? argument[3] : 0.2;
thismarker = instance_create(x_pos, y_pos, obj_marker);
with (thismarker)
{
sprite_index = sprite;
image_speed = anim_speed;
scr_depth();
}
return thismarker;
} (815, 0, spr_cyber_coaster_bg_fountain);
|
|
47
|
with (fountain)
|
|
48
|
{
|
|
49
|
depth = 1000450;
|
|
50
|
image_speed = 0.125;
|
|
51
|
}
|
|
52
|
fountain_active = false;
|