Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_room_city_traffic_jam_Draw_0

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animsiner++;
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if (!vertical_dismiss)
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{
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    for (var j = 0; j < 10; j++)
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    {
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        for (var i = 0; i < 10; i++)
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            draw_sprite_ext(spr_traffic_car_idling, animsiner / 6, vertical_jam_x + (i * 80), (vertical_jam_y - 20) + (j * 50), 2, 2, 0, c_white, 1);
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    }
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}
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if (!horizontal_dismiss)
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{
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    if (hor_jam_x > 3500)
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    {
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        for (var j = 0; j < 2; j++)
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        {
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            for (var i = 0; i < 5; i++)
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                draw_sprite_ext(spr_traffic_car_side_wheels, animsiner / 6, hor_jam_x + (i * 90), (hor_jam_y - 25) + (j * 60), 2, 2, 0, c_white, 1);
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        }
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    }
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    else
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    {
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        for (var j = 0; j < 3; j++)
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        {
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            for (var i = 0; i < 8; i++)
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                draw_sprite_ext(spr_traffic_car_side_wheels, animsiner / 6, hor_jam_x + (i * 90), (hor_jam_y - 25) + (j * 50), 2, 2, 0, c_white, 1);
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        }
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    }
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}