Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_room_city_traffic_jam_Create_0

(view raw script w/o annotations or w/e)
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dismiss = false;
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vertical_dismiss = false;
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horizontal_dismiss = false;
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animsiner = 0;
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vertical_jam_x = x;
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vertical_jam_y = y;
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hor_jam_x = 3090;
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hor_jam_y = 180;
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release_hor_jam = false;
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release_hor_x = 4000;
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release_speed = 12;
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scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
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if (global.plot >= 90)
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{
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    vertical_dismiss = true;
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    var readable_cars = instance_create(4140, 255, obj_readable_room1);
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    readable_cars.image_xscale = 8;
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}
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else
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{
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    var readable_cars = instance_create(3160, 300, obj_readable_room1);
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    readable_cars.image_xscale = 10;
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}