|
1
|
if (i_ex(actor))
|
|
2
|
{
|
|
3
|
with (actor)
|
|
4
|
{
|
|
5
|
if (visible)
|
|
6
|
{
|
|
7
|
var _inst = instance_create(x, y, o_boxingqueen_aura_image);
|
|
8
|
_inst.sprite_index = sprite_index;
|
|
9
|
_inst.image_index = image_index;
|
|
10
|
if (visible == 0)
|
|
11
|
_inst.sprite_index = Nothing;
|
|
12
|
if (o_boxingqueen.drawflip == 0)
|
|
13
|
_inst.image_xscale = 2;
|
|
14
|
if (o_boxingqueen.drawflip == 1)
|
|
15
|
_inst.image_xscale = -2;
|
|
16
|
_inst.image_yscale = 2;
|
|
17
|
_inst.vspeed = -0.5;
|
|
18
|
_inst.image_blend = other.blend;
|
|
19
|
}
|
|
20
|
}
|
|
21
|
}
|
|
22
|
alarm[1] = refresh; gml_Object_obj_boxingqueen_aura_Alarm_1.gml
if (i_ex(actor))
{
with (actor)
{
if (visible)
{
var _inst = instance_create(x, y, o_boxingqueen_aura_image);
_inst.sprite_index = sprite_index;
_inst.image_index = image_index;
if (visible == 0)
_inst.sprite_index = Nothing;
if (o_boxingqueen.drawflip == 0)
_inst.image_xscale = 2;
if (o_boxingqueen.drawflip == 1)
_inst.image_xscale = -2;
_inst.image_yscale = 2;
_inst.vspeed = -0.5;
_inst.image_blend = other.blend;
}
}
}
alarm[1] = refresh;
|