Deltarune (Chapter 2) script viewer

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gml_Object_obj_berdlyb_spearblast_Create_0

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1
mypath = path_add();
2
init = false;
3
damage = 10;
4
target = 0;
5
shootSpeed = 1;
6
timer = shootSpeed;
7
firedShots = 0;
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bulletCount = 10;
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progressLoop = 0;
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pathLifetime = 1;
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fadeSpeed = 0.2;
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special = 0;
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grazepoints = 4;
14
childgraze = 4;
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aim_at_player = false;
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snd_play(snd_spearappear);