mypath = path_add(); init = false; damage = 10; target = 0; shootSpeed = 1; timer = shootSpeed; firedShots = 0; bulletCount = 10; progressLoop = 0; pathLifetime = 1; fadeSpeed = 0.2; special = 0; grazepoints = 4; childgraze = 4; aim_at_player = false; snd_play(snd_spearappear);