Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_berdly_wire_Step_0

(view raw script w/o annotations or w/e)
1
if (shakecon == 1)
2
{
3
    shakecon = 0;
4
    
scr_shakeobj
scr_shakeobj

function
scr_shakeobj()
{ shakeobj = instance_create(x, y, obj_shakeobj); shakeobj.target = id; with (shakeobj) event_user(0); }
();
5
    if (shake_loop)
6
        alarm[0]
 = 30;
gml_Object_obj_berdly_wire_Alarm_0.gml

shakecon = 1;
7
}