Deltarune (Chapter 2) script viewer

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gml_Object_obj_beatbullet_Create_0

(view raw script w/o annotations or w/e)
1
destroyoffscreen = false;
2
tolerance = 0;
3
fadeInSpeed = 15;
4
image_xscale = 2;
5
image_yscale = 2;
6
active = 0;
7
target = 3;
8
damage = 10;
9
beats = 0;
10
beatsPrev = 0;
11
lanesEndY = cameray() + 150;
12
follow = -4;
13
playSound = 1;