1 |
if (snd_is_playing(global.currentsong[1]) && inSync == true) |
2 |
{ |
3 |
beats = audio_sound_get_track_position(global.currentsong[1]) / spb; |
4 |
} |
5 |
else |
6 |
{ |
7 |
inSync = false; |
8 |
beats += bpf; |
9 |
} |
10 |
if (abs(beats - beatsPrev) > 3) |
11 |
inSync = false; |
12 |
beatsPrev = beats; |
13 |
framesAway = (targetBeat - beats) / bpf; |
14 |
var _percent = max(0, framesAway / frames); |
15 |
var _yDiff = abs(ystart - endY); |
16 |
y = ease_out_cubic(_percent, endY, -_yDiff, 1); |
17 |
y = max(y, ystart); |
18 |
if (image_alpha >= 1) |
19 |
active = 1; |
20 |
else if (follow != -4) |
21 |
x = follow.x + targetX; |
22 |
if (framesAway < (frames + fadeInSpeed)) |
23 |
image_alpha = scr_approachscr_approachfunction scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (image_alpha, 1, 1 / fadeInSpeed); |
24 |
if (framesAway < frames) |
25 |
{ |
26 |
if (_percent <= 0) |
27 |
instance_destroy(); |
28 |
} |
29 |
if (room == room_dw_cyber_maze_virokun && y >= 240) |
30 |
{ |
31 |
y = 240; |
32 |
instance_destroy(); |
33 |
} |
34 |
if (room == room_dw_cyber_maze_rhythm && y > 2440) |
35 |
{ |
36 |
y = 2440; |
37 |
instance_destroy(); |
38 |
} |