Deltarune (Chapter 2) script viewer

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gml_Object_obj_basicbullet_sneo_finale_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
element = 6;
3
f = 2;
4
destroyable = 0;
5
angle_speed = 0;
6
destroypoints = 1;
7
if (instance_exists(obj_spamton_neo_enemy))
8
    damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5;
9
if (instance_exists(obj_sneo_bulletcontroller))
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    target = obj_sneo_bulletcontroller.target;
11
grazepoints = 4;