scr_damage_proportionalfunction
scr_damage_proportional()
{
if (global.inv < 0)
{
scr_damage_cache();
if (target == 4)
{
scr_randomtarget_old();
target = mytarget;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
chartarget = 3;
var _targetChar = global.char[target];
if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 2))
tdamage = ceil(global.maxhp[_targetChar] / 5);
else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 5))
tdamage = ceil(global.maxhp[_targetChar] / 10);
else if (global.hp[_targetChar] > (global.maxhp[_targetChar] / 20))
tdamage = ceil(global.maxhp[_targetChar] / 25);
else if (global.hp[_targetChar] > 1)
tdamage = global.hp[_targetChar] - 1;
else
tdamage = 25;
if (target < 3)
{
tdamage = ceil(tdamage - (global.battledf[target] * 3));
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
if (tdamage < 1)
tdamage = 1;
}
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
doomtype = -1;
with (obj_heart)
dmgnoise = 1;
if (target < 3)
{
if (global.hp[chartarget] <= 0)
{
doomtype = 4;
global.hp[chartarget] -= round(tdamage / 4);
hpdiff = round(tdamage / 4);
}
else
{
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
{
hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
doomtype = 4;
global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
scr_dead(target);
}
}
dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = hpdiff;
dmgwriter.type = doomtype;
}
if (target == 3)
{
for (hpi = 0; hpi < 3; hpi += 1)
{
chartarget = global.char[hpi];
if (global.hp[chartarget] >= 0)
{
if (global.charaction[hpi] == 10)
global.hp[chartarget] -= ceil(tdamage / 2);
else
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
global.hp[chartarget] = round(-global.maxhp[0] / 2);
}
}
}
global.inv = global.invc * 40;
scr_damage_check();
...