Deltarune (Chapter 2) script viewer

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gml_Object_o_coaster_lightning_Draw_0

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draw_self();
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if (con == -2)
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{
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    waitpeak = waittime / 2;
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    if (timer < waitpeak)
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        fakealpha += (1 / waitpeak);
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    else
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        fakealpha -= (1 / waitpeak);
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    draw_sprite_ext(spr_coaster_lightning_warning, 0, xstart, ystart, 2, 2, 0, c_white, fakealpha);
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}