1 | if (con == -2) |
2 | { |
3 | timer++; |
4 | if (timer >= waittime) |
5 | { |
6 | con = 0; |
7 | x += 50; |
8 | vspeed = 10; |
9 | friction = -1; |
10 | } |
11 | } |
12 | if (con == 0 && y >= (ystart - vspeed)) |
13 | { |
14 | for (i = 0; i < 4; i++) |
15 | { |
16 | lit = instance_create(x - 40, y, o_coaster_jama); |
17 | lit.sprite_index = spr_coaster_lightning; |
18 | lit.image_speed = 0.25; |
19 | lit.friction = 0.2; |
20 | lit.hspeed = -4 + (i * 4); |
21 | lit.type = 1; |
22 | lit.waitamount = litwaittime; |
23 | if (i == 3) |
24 | { |
25 | lit.visible = 0; |
26 | lit.moveberd = 1; |
27 | } |
28 | } |
29 | vspeed = 0; |
30 | image_angle = 0; |
31 | image_speed = 0; |
32 | image_index = 0; |
33 | image_speed = 0.5; |
34 | y -= 20; |
35 | sprite_index = spr_coaster_explosion; |
36 | con = 1; |
37 | } |
38 | if (con == 1) |
39 | { |
40 | if (image_index >= 3) |
41 | instance_destroy(); |
42 | } |