Deltarune (Chapter 2) script viewer

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gml_Object_o_boxingqueen_Other_11

(view raw script w/o annotations or w/e)
1
depth = original_depth;
2
x = basex;
3
y = basey;
4
sprite_index = spr_bqueen_idle;
5
if (o_boxingcontroller.wireframe_boxing == 1)
6
    sprite_index = spr_bqueen_idle_wireframe;
7
image_index = 0;
8
state = 0;
9
nextdrawflip = choose(0, 1);
10
blocking = nextdrawflip;
11
fliptimer = 0;
12
movetimer = 0;
13
image_speed = 0;
14
makedizzy = 0;