1 |
function scr_weaken_partyscr_weaken_partyfunction scr_weaken_party()
{
var _writedamage = false;
if (argument_count == 1 && argument[0] == true)
_writedamage = true;
var _didhit = false;
if (_writedamage)
{
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
}
for (i = 0; i < 3; i++)
{
if (global.char[i] == 0)
continue;
var _chartarget = global.char[i];
if (_writedamage)
{
var __hpdiff = max(0, global.hp[_chartarget] - 1);
if (__hpdiff > 0)
{
with (global.charinstance[i])
{
hurt = 1;
hurttimer = 0;
}
}
dmgwriter = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = __hpdiff;
if (__hpdiff > 0)
_didhit = true;
}
if (global.hp[_chartarget] > 0)
global.hp[_chartarget] = 1;
}
global.inv = global.invc * 40;
if (_didhit)
{
snd_play(snd_hurt1);
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
}
} () |
2 |
{ |
3 |
var _writedamage = false; |
4 |
if (argument_count == 1 && argument[0] == true) |
5 |
_writedamage = true; |
6 |
var _didhit = false; |
7 |
if (_writedamage) |
8 |
{ |
9 |
with (obj_dmgwriter) |
10 |
{ |
11 |
if (delaytimer >= 1) |
12 |
killactive = 1; |
13 |
} |
14 |
} |
15 |
for (i = 0; i < 3; i++) |
16 |
{ |
17 |
if (global.char[i] == 0) |
18 |
continue; |
19 |
var _chartarget = global.char[i]; |
20 |
if (_writedamage) |
21 |
{ |
22 |
var __hpdiff = max(0, global.hp[_chartarget] - 1); |
23 |
if (__hpdiff > 0) |
24 |
{ |
25 |
with (global.charinstance[i]) |
26 |
{ |
27 |
hurt = 1; |
28 |
hurttimer = 0; |
29 |
} |
30 |
} |
31 |
dmgwriter = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter); |
32 |
dmgwriter.damage = __hpdiff; |
33 |
if (__hpdiff > 0) |
34 |
_didhit = true; |
35 |
} |
36 |
if (global.hp[_chartarget] > 0) |
37 |
global.hp[_chartarget] = 1; |
38 |
} |
39 |
global.inv = global.invc * 40; |
40 |
if (_didhit) |
41 |
{ |
42 |
snd_play(snd_hurt1); |
43 |
if (!instance_exists(obj_shake)) |
44 |
instance_create(0, 0, obj_shake); |
45 |
} |
46 |
} |