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1
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function scr_weaken_partyscr_weaken_party
function scr_weaken_party()
{
var _writedamage = false;
if (argument_count == 1 && argument[0] == true)
_writedamage = true;
var _didhit = false;
if (_writedamage)
{
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
}
for (i = 0; i < 3; i++)
{
if (global.char[i] == 0)
continue;
var _chartarget = global.char[i];
if (_writedamage)
{
var __hpdiff = max(0, global.hp[_chartarget] - 1);
if (__hpdiff > 0)
{
with (global.charinstance[i])
{
hurt = 1;
hurttimer = 0;
}
}
dmgwriter = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = __hpdiff;
if (__hpdiff > 0)
_didhit = true;
}
if (global.hp[_chartarget] > 0)
global.hp[_chartarget] = 1;
}
global.inv = global.invc * 40;
if (_didhit)
{
snd_play(snd_hurt1);
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
}
} ()
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2
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{
|
|
3
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var _writedamage = false;
|
|
4
|
if (argument_count == 1 && argument[0] == true)
|
|
5
|
_writedamage = true;
|
|
6
|
var _didhit = false;
|
|
7
|
if (_writedamage)
|
|
8
|
{
|
|
9
|
with (obj_dmgwriter)
|
|
10
|
{
|
|
11
|
if (delaytimer >= 1)
|
|
12
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killactive = 1;
|
|
13
|
}
|
|
14
|
}
|
|
15
|
for (i = 0; i < 3; i++)
|
|
16
|
{
|
|
17
|
if (global.char[i] == 0)
|
|
18
|
continue;
|
|
19
|
var _chartarget = global.char[i];
|
|
20
|
if (_writedamage)
|
|
21
|
{
|
|
22
|
var __hpdiff = max(0, global.hp[_chartarget] - 1);
|
|
23
|
if (__hpdiff > 0)
|
|
24
|
{
|
|
25
|
with (global.charinstance[i])
|
|
26
|
{
|
|
27
|
hurt = 1;
|
|
28
|
hurttimer = 0;
|
|
29
|
}
|
|
30
|
}
|
|
31
|
dmgwriter = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
|
|
32
|
dmgwriter.damage = __hpdiff;
|
|
33
|
if (__hpdiff > 0)
|
|
34
|
_didhit = true;
|
|
35
|
}
|
|
36
|
if (global.hp[_chartarget] > 0)
|
|
37
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global.hp[_chartarget] = 1;
|
|
38
|
}
|
|
39
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global.inv = global.invc * 40;
|
|
40
|
if (_didhit)
|
|
41
|
{
|
|
42
|
snd_play(snd_hurt1);
|
|
43
|
if (!instance_exists(obj_shake))
|
|
44
|
instance_create(0, 0, obj_shake);
|
|
45
|
}
|
|
46
|
}
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