1 | function scr_syncsprite |
2 | { |
3 | var _instance = instance_create_depth(arg1, arg2, arg5, obj_sprite_musicsync); |
4 | with (_instance) |
5 | { |
6 | sprite_index = arg0; |
7 | bpm = arg3; |
8 | loopsPerBeat = arg4; |
9 | } |
10 | return _instance; |
11 | } |