1 | function scr_simtown_reset_cursor |
2 | { |
3 | if (GameOver == 0) |
4 | { |
5 | for (i = 0; i < 16; i += 1) |
6 | { |
7 | for (j = 0; j < 6; j += 1) |
8 | { |
9 | if (TileYouCanBuild[i][j] == 1) |
10 | { |
11 | CursorX = i; |
12 | CursorY = j; |
13 | CursorVisualX = cameray() + (i * 40); |
14 | CursorVisualY = cameray() + (j * 40) + 80; |
15 | exit; |
16 | } |
17 | } |
18 | } |
19 | } |
20 | } |