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function scr_sideb_remainingencountersscr_sideb_remainingencountersfunction scr_sideb_remainingencounters()
{
var killcount = 0;
var encounterlist = 0;
encounterlist[0] = 531;
array_push(encounterlist, 532);
array_push(encounterlist, 533);
array_push(encounterlist, 534);
array_push(encounterlist, 535);
array_push(encounterlist, 538);
array_push(encounterlist, 556);
array_push(encounterlist, 553);
array_push(encounterlist, 554);
array_push(encounterlist, 555);
array_push(encounterlist, 559);
array_push(encounterlist, 560);
array_push(encounterlist, 561);
array_push(encounterlist, 562);
array_push(encounterlist, 563);
array_push(encounterlist, 564);
array_push(encounterlist, 565);
array_push(encounterlist, 566);
array_push(encounterlist, 567);
for (var i = 0; i < array_length(encounterlist); i++)
{
if (global.flag[encounterlist[i]] == 6)
killcount++;
debug_message("global.flag[" + string(encounterlist[i]) + "], result: " + string(global.flag[encounterlist[i]]));
}
var enemiesleft = array_length(encounterlist) - killcount;
return enemiesleft;
} () |
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{ |
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var killcount = 0; |
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var encounterlist = 0; |
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encounterlist[0] = 531; |
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array_push(encounterlist, 532); |
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array_push(encounterlist, 533); |
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array_push(encounterlist, 534); |
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array_push(encounterlist, 535); |
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array_push(encounterlist, 538); |
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array_push(encounterlist, 556); |
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array_push(encounterlist, 553); |
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array_push(encounterlist, 554); |
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array_push(encounterlist, 555); |
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array_push(encounterlist, 559); |
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array_push(encounterlist, 560); |
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array_push(encounterlist, 561); |
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array_push(encounterlist, 562); |
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array_push(encounterlist, 563); |
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array_push(encounterlist, 564); |
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array_push(encounterlist, 565); |
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array_push(encounterlist, 566); |
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array_push(encounterlist, 567); |
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for (var i = 0; i < array_length(encounterlist); i++) |
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{ |
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if (global.flag[encounterlist[i]] == 6) |
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killcount++; |
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debug_message("global.flag[" + string(encounterlist[i]) + "], result: " + string(global.flag[encounterlist[i]])); |
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} |
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var enemiesleft = array_length(encounterlist) - killcount; |
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return enemiesleft; |
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} |