Deltarune (Chapter 2) script viewer

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gml_GlobalScript_scr_set_facing_sprites_single

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function 
scr_set_facing_sprites_single
scr_set_facing_sprites_single

function
scr_set_facing_sprites_single(arg0)
{ usprite = arg0; dsprite = arg0; rsprite = arg0; lsprite = arg0; sprite_index = arg0; }
(arg0)
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{
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    usprite = arg0;
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    dsprite = arg0;
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    rsprite = arg0;
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    lsprite = arg0;
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    sprite_index = arg0;
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}