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gml_GlobalScript_scr_roomname

(view raw script w/o annotations or w/e)
1
function scr_roomname
scr_roomname

function scr_roomname(arg0) { roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
); if (arg0 == 0) roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
); if (arg0 == 18) roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_3_0"
); if (arg0 == 55) roomname = stringsetloc(
Castle Town
"Castle Town", "scr_roomname_slash_scr_roomname_gml_4_0"
); if (arg0 == 61) roomname = stringsetloc(
Castle Town
"Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0"
); if (arg0 == 62) roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_6_0"
); if (arg0 == 78) roomname = stringsetloc(
Cyber Field - Entrance
"Cyber Field - Entrance", "scr_roomname_slash_scr_roomname_gml_7_0"
); if (arg0 == 83) roomname = stringsetloc(
Cyber Field - Arcade Machine
"Cyber Field - Arcade Machine", "scr_roomname_slash_scr_roomname_gml_8_0"
); if (arg0 == 89) roomname = stringsetloc(
Cyber Field - Music Shop
"Cyber Field - Music Shop", "scr_roomname_slash_scr_roomname_gml_9_0"
); if (arg0 == 112) roomname = stringsetloc(
Cyber City - Entrance
"Cyber City - Entrance", "scr_roomname_slash_scr_roomname_gml_10_0"
); if (arg0 == 115) roomname = stringsetloc(
Cyber City - First Alleyway
"Cyber City - First Alleyway", "scr_roomname_slash_scr_roomname_gml_11_0"
); if (arg0 == 126) roomname = stringsetloc(
Cyber City - Mouse Alley
"Cyber City - Mouse Alley", "scr_roomname_slash_scr_roomname_gml_12_0_b"
); if (arg0 == 121) roomname = stringsetloc(
Cyber City - Music Shop
"Cyber City - Music Shop", "scr_roomname_slash_scr_roomname_gml_12_0"
); if (arg0 == 128) roomname = stringsetloc(
Cyber City - Second Alleyway
"Cyber City - Second Alleyway", "scr_roomname_slash_scr_roomname_gml_13_0"
); if (arg0 == 133) roomname = stringsetloc(
Cyber City - Heights
"Cyber City - Heights", "scr_roomname_slash_scr_roomname_gml_16_0_b"
); if (arg0 == 152) roomname = stringsetloc(
Queen's Mansion - Guest Hall
"Queen's Mansion - Guest Hall", "scr_roomname_slash_scr_roomname_gml_14_0"
); if (arg0 == 157) roomname = stringsetloc(
Queen's Mansion - Entrance
"Queen's Mansion - Entrance", "scr_roomname_slash_scr_roomname_gml_15_0"
); if (arg0 == 187) roomname = stringsetloc(
Queen's Mansion - 3F
"Queen's Mansion - 3F", "scr_roomname_slash_scr_roomname_gml_16_0"
); if (arg0 == 193) roomname = stringsetloc(
Queen's Mansion - Acid Tunnel
"Queen's Mansion - Acid Tunnel", "scr_roomname_slash_scr_roomname_gml_17_0"
); if (arg0 == 171) roomname = stringsetloc(
Queen's Mansion - Basement
"Queen's Mansion - Basement", "scr_roomname_slash_scr_roomname_gml_19_0"
); if (arg0 == 196) roomname = stringsetloc(
Queen's Mansion - 4F
"Queen's Mansion - 4F", "scr_roomname_slash_scr_roomname_gml_20_0"
); if (arg0 == 199 || arg0 == 200) roomname = stringsetloc(
Queen's Mansion - Rooftop
"Queen's Mansion - Rooftop", "scr_roomname_slash_scr_roomname_gml_23_0"
); return roomname; }
(arg0)
2
{
3
    roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
4
    if (arg0 == 0)
5
        roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
6
    if (arg0 == 18)
7
        roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_3_0"
);
8
    if (arg0 == 55)
9
        roomname = stringsetloc(
Castle Town
"Castle Town", "scr_roomname_slash_scr_roomname_gml_4_0"
);
10
    if (arg0 == 61)
11
        roomname = stringsetloc(
Castle Town
"Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0"
);
12
    if (arg0 == 62)
13
        roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_6_0"
);
14
    if (arg0 == 78)
15
        roomname = stringsetloc(
Cyber Field - Entrance
"Cyber Field - Entrance", "scr_roomname_slash_scr_roomname_gml_7_0"
);
16
    if (arg0 == 83)
17
        roomname = stringsetloc(
Cyber Field - Arcade Machine
"Cyber Field - Arcade Machine", "scr_roomname_slash_scr_roomname_gml_8_0"
);
18
    if (arg0 == 89)
19
        roomname = stringsetloc(
Cyber Field - Music Shop
"Cyber Field - Music Shop", "scr_roomname_slash_scr_roomname_gml_9_0"
);
20
    if (arg0 == 112)
21
        roomname = stringsetloc(
Cyber City - Entrance
"Cyber City - Entrance", "scr_roomname_slash_scr_roomname_gml_10_0"
);
22
    if (arg0 == 115)
23
        roomname = stringsetloc(
Cyber City - First Alleyway
"Cyber City - First Alleyway", "scr_roomname_slash_scr_roomname_gml_11_0"
);
24
    if (arg0 == 126)
25
        roomname = stringsetloc(
Cyber City - Mouse Alley
"Cyber City - Mouse Alley", "scr_roomname_slash_scr_roomname_gml_12_0_b"
);
26
    if (arg0 == 121)
27
        roomname = stringsetloc(
Cyber City - Music Shop
"Cyber City - Music Shop", "scr_roomname_slash_scr_roomname_gml_12_0"
);
28
    if (arg0 == 128)
29
        roomname = stringsetloc(
Cyber City - Second Alleyway
"Cyber City - Second Alleyway", "scr_roomname_slash_scr_roomname_gml_13_0"
);
30
    if (arg0 == 133)
31
        roomname = stringsetloc(
Cyber City - Heights
"Cyber City - Heights", "scr_roomname_slash_scr_roomname_gml_16_0_b"
);
32
    if (arg0 == 152)
33
        roomname = stringsetloc(
Queen's Mansion - Guest Hall
"Queen's Mansion - Guest Hall", "scr_roomname_slash_scr_roomname_gml_14_0"
);
34
    if (arg0 == 157)
35
        roomname = stringsetloc(
Queen's Mansion - Entrance
"Queen's Mansion - Entrance", "scr_roomname_slash_scr_roomname_gml_15_0"
);
36
    if (arg0 == 187)
37
        roomname = stringsetloc(
Queen's Mansion - 3F
"Queen's Mansion - 3F", "scr_roomname_slash_scr_roomname_gml_16_0"
);
38
    if (arg0 == 193)
39
        roomname = stringsetloc(
Queen's Mansion - Acid Tunnel
"Queen's Mansion - Acid Tunnel", "scr_roomname_slash_scr_roomname_gml_17_0"
);
40
    if (arg0 == 171)
41
        roomname = stringsetloc(
Queen's Mansion - Basement
"Queen's Mansion - Basement", "scr_roomname_slash_scr_roomname_gml_19_0"
);
42
    if (arg0 == 196)
43
        roomname = stringsetloc(
Queen's Mansion - 4F
"Queen's Mansion - 4F", "scr_roomname_slash_scr_roomname_gml_20_0"
);
44
    if (arg0 == 199 || arg0 == 200)
45
        roomname = stringsetloc(
Queen's Mansion - Rooftop
"Queen's Mansion - Rooftop", "scr_roomname_slash_scr_roomname_gml_23_0"
);
46
    return roomname;
47
}