function scr_revivescr_revivefunction scr_revive(arg0) { global.charmove[arg0] = 1; global.charcantarget[arg0] = 1; global.chardead[arg0] = 0; }(arg0)
{
global.charmove[arg0] = 1;
global.charcantarget[arg0] = 1;
global.chardead[arg0] = 0;
}