1 | function scr_onscreen |
2 | { |
3 | obj = arg0; |
4 | spacer = 0; |
5 | if ((obj.x + obj.sprite_width + spacer) < camerax() || (obj.x - spacer) > (camerax() + 640) || (obj.y + obj.sprite_height + spacer) < cameray() || (obj.y - spacer) > (cameray() + 480)) |
6 | return false; |
7 | else |
8 | return true; |
9 | } |