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1
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function scr_litemdescscr_litemdesc
function scr_litemdesc(arg0)
{
global.msg[0] = stringsetloc(* Your eyesight became blurry.Wait for inputClose Message"* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0" );
switch (arg0)
{
case 0:
global.msg[0] = stringsetloc(* Your heartbeat quickened.Wait for inputClose Message"* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0" );
break;
case 1:
global.msg[0] = stringsetloc(* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message"* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0" );
break;
case 2:
global.msg[0] = stringsetloc(* "Pencil" - Weapon 1 AT * Mightier than a sword? * Maybe equal at best.Wait for inputClose Message"* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0" );
break;
case 3:
global.msg[0] = stringsetloc(* "Bandage" - Heals 10 HP * It has cartoon characters on it.Wait for inputClose Message"* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0" );
break;
case 4:
global.msg[0] = stringsetloc(* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input"* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0" );
global.msg[1] = stringsetloc(* Perhaps it could be offered to someone.Wait for inputClose Message"* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0" );
break;
case 5:
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for inputClose Message"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0" );
if (scr_itemcheck(1))
{
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for input"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0" );
global.msg[1] = stringsetloc(* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message"* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0" );
}
break;
case 6:
global.msg[0] = stringsetloc(* "Halloween Pencil" - Weapon 1 AT * Orange with black bats on it.Wait for inputClose Message"* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0" );
break;
case 7:
global.msg[0] = stringsetloc(* "Lucky Pencil" - Weapon 1 AT * Covered in green clovers and rainbows.Wait for inputClose Message"* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0" );
break;
case 8:
global.msg[0] = stringsetloc(* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message"* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0" );
break;
case 9:
global.msg[0] = stringsetloc(* "Cards" - The Jack of Spades,Delay 11 and the Rules Card.Wait for inputClose Message"* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0" );
break;
case 10:
global.msg[0] = stringsetloc(* "Box of Heart Candy" - It's not yours.Delay 11 Will that stop you?Wait for inputClose Message"* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0" );
break;
case 11:
global.msg[0] = stringsetloc(* There is a small shard of something in your pocket.Wait for input"* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0" );
global.msg[1] = stringsetloc(* It feels like glass, but...Wait for inputClose Message"* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0" );
break;
case 12:
global.msg[0] = stringsetloc(* "Eraser" - Weapon 1 AT * Pink,Delay 11 it bounces when thrown on the ground.Wait for inputClose Message"* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0" );
break;
case 13:
global.msg[0] = stringsetloc(* "Mechanical Pencil" - 1 AT * It's tempting to click it repeatedly.Wait for inputClose Message"* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0" );
break;
case 14:
global.msg[0] = stringsetloc(* "Wristwatch" - Armor 1 DF * Maybe an expensive antique. * Stuck before half past noon.Wait for inputClose Message"* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0" );
break;
}
} (arg0)
|
|
2
|
{
|
|
3
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global.msg[0] = stringsetloc(* Your eyesight became blurry.Wait for inputClose Message"* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0" );
|
|
4
|
switch (arg0)
|
|
5
|
{
|
|
6
|
case 0:
|
|
7
|
global.msg[0] = stringsetloc(* Your heartbeat quickened.Wait for inputClose Message"* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0" );
|
|
8
|
break;
|
|
9
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case 1:
|
|
10
|
global.msg[0] = stringsetloc(* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message"* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0" );
|
|
11
|
break;
|
|
12
|
case 2:
|
|
13
|
global.msg[0] = stringsetloc(* "Pencil" - Weapon 1 AT * Mightier than a sword? * Maybe equal at best.Wait for inputClose Message"* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0" );
|
|
14
|
break;
|
|
15
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case 3:
|
|
16
|
global.msg[0] = stringsetloc(* "Bandage" - Heals 10 HP * It has cartoon characters on it.Wait for inputClose Message"* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0" );
|
|
17
|
break;
|
|
18
|
case 4:
|
|
19
|
global.msg[0] = stringsetloc(* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input"* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0" );
|
|
20
|
global.msg[1] = stringsetloc(* Perhaps it could be offered to someone.Wait for inputClose Message"* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0" );
|
|
21
|
break;
|
|
22
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case 5:
|
|
23
|
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for inputClose Message"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0" );
|
|
24
|
if (scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (var __i = 0; __i < 12; __i += 1)
{
if (global.item[__i] == arg0)
haveit = 1;
if (global.item[__i] == arg0)
itemcount += 1;
}
return haveit;
} (1))
|
|
25
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{
|
|
26
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global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for input"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0" );
|
|
27
|
global.msg[1] = stringsetloc(* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message"* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0" );
|
|
28
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}
|
|
29
|
break;
|
|
30
|
case 6:
|
|
31
|
global.msg[0] = stringsetloc(* "Halloween Pencil" - Weapon 1 AT * Orange with black bats on it.Wait for inputClose Message"* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0" );
|
|
32
|
break;
|
|
33
|
case 7:
|
|
34
|
global.msg[0] = stringsetloc(* "Lucky Pencil" - Weapon 1 AT * Covered in green clovers and rainbows.Wait for inputClose Message"* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0" );
|
|
35
|
break;
|
|
36
|
case 8:
|
|
37
|
global.msg[0] = stringsetloc(* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message"* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0" );
|
|
38
|
break;
|
|
39
|
case 9:
|
|
40
|
global.msg[0] = stringsetloc(* "Cards" - The Jack of Spades,Delay 11 and the Rules Card.Wait for inputClose Message"* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0" );
|
|
41
|
break;
|
|
42
|
case 10:
|
|
43
|
global.msg[0] = stringsetloc(* "Box of Heart Candy" - It's not yours.Delay 11 Will that stop you?Wait for inputClose Message"* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0" );
|
|
44
|
break;
|
|
45
|
case 11:
|
|
46
|
global.msg[0] = stringsetloc(* There is a small shard of something in your pocket.Wait for input"* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0" );
|
|
47
|
global.msg[1] = stringsetloc(* It feels like glass, but...Wait for inputClose Message"* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0" );
|
|
48
|
break;
|
|
49
|
case 12:
|
|
50
|
global.msg[0] = stringsetloc(* "Eraser" - Weapon 1 AT * Pink,Delay 11 it bounces when thrown on the ground.Wait for inputClose Message"* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0" );
|
|
51
|
break;
|
|
52
|
case 13:
|
|
53
|
global.msg[0] = stringsetloc(* "Mechanical Pencil" - 1 AT * It's tempting to click it repeatedly.Wait for inputClose Message"* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0" );
|
|
54
|
break;
|
|
55
|
case 14:
|
|
56
|
global.msg[0] = stringsetloc(* "Wristwatch" - Armor 1 DF * Maybe an expensive antique. * Stuck before half past noon.Wait for inputClose Message"* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0" );
|
|
57
|
break;
|
|
58
|
}
|
|
59
|
}
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