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function scr_instance_load_local_varsscr_instance_load_local_varsfunction scr_instance_load_local_vars()
{
for (var __n = 0; __n < array_length_1d(__masterArray); __n++)
{
sprite_index = ___saveSpriteIndex;
image_index = ___saveImageIndex;
image_speed = ___saveImageSpeed;
image_xscale = ___saveXscale;
image_yscale = ___saveYscale;
image_alpha = ___saveAlpha;
image_blend = ___saveBlend;
image_angle = ___saveAngle;
x = ___saveX;
y = ___saveY;
speed = ___saveSpeed;
direction = ___saveDirection;
depth = ___saveDepth;
visible = ___saveVisible;
gravity = ___saveGravity;
gravity_direction = ___saveGravityDirection;
friction = ___saveFriction;
if (__masterArray[__n] != "__myVar" && __masterArray[__n] != "__masterArray")
variable_instance_set(id, __masterArray[__n], __myVar[__n]);
}
} () |
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{ |
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for (var __n = 0; __n < array_length_1d(__masterArray); __n++) |
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{ |
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sprite_index = ___saveSpriteIndex; |
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image_index = ___saveImageIndex; |
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image_speed = ___saveImageSpeed; |
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image_xscale = ___saveXscale; |
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image_yscale = ___saveYscale; |
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image_alpha = ___saveAlpha; |
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image_blend = ___saveBlend; |
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image_angle = ___saveAngle; |
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x = ___saveX; |
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y = ___saveY; |
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speed = ___saveSpeed; |
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direction = ___saveDirection; |
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depth = ___saveDepth; |
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visible = ___saveVisible; |
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gravity = ___saveGravity; |
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gravity_direction = ___saveGravityDirection; |
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friction = ___saveFriction; |
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if (__masterArray[__n] != "__myVar" && __masterArray[__n] != "__masterArray") |
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variable_instance_set(id, __masterArray[__n], __myVar[__n]); |
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} |
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} |