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gml_GlobalScript_scr_instance_load_local_vars

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function scr_instance_load_local_vars
scr_instance_load_local_vars

function scr_instance_load_local_vars() { for (var __n = 0; __n < array_length_1d(__masterArray); __n++) { sprite_index = ___saveSpriteIndex; image_index = ___saveImageIndex; image_speed = ___saveImageSpeed; image_xscale = ___saveXscale; image_yscale = ___saveYscale; image_alpha = ___saveAlpha; image_blend = ___saveBlend; image_angle = ___saveAngle; x = ___saveX; y = ___saveY; speed = ___saveSpeed; direction = ___saveDirection; depth = ___saveDepth; visible = ___saveVisible; gravity = ___saveGravity; gravity_direction = ___saveGravityDirection; friction = ___saveFriction; if (__masterArray[__n] != "__myVar" && __masterArray[__n] != "__masterArray") variable_instance_set(id, __masterArray[__n], __myVar[__n]); } }
()
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{
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    for (var __n = 0; __n < array_length_1d(__masterArray); __n++)
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    {
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        sprite_index = ___saveSpriteIndex;
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        image_index = ___saveImageIndex;
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        image_speed = ___saveImageSpeed;
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        image_xscale = ___saveXscale;
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        image_yscale = ___saveYscale;
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        image_alpha = ___saveAlpha;
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        image_blend = ___saveBlend;
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        image_angle = ___saveAngle;
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        x = ___saveX;
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        y = ___saveY;
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        speed = ___saveSpeed;
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        direction = ___saveDirection;
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        depth = ___saveDepth;
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        visible = ___saveVisible;
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        gravity = ___saveGravity;
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        gravity_direction = ___saveGravityDirection;
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        friction = ___saveFriction;
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        if (__masterArray[__n] != "__myVar" && __masterArray[__n] != "__masterArray")
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            variable_instance_set(id, __masterArray[__n], __myVar[__n]);
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    }
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}