Deltarune (Chapter 2) script viewer

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gml_GlobalScript_scr_draw_background_ps4

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function scr_draw_background_ps4
scr_draw_background_ps4

function scr_draw_background_ps4(arg0, arg1, arg2) { var bg = arg0; var xx = arg1; var yy = arg2; if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5) { var scale = window_get_width() / 1920; draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale); } else { var scale = window_get_width() / 1920; draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale); } }
(arg0, arg1, arg2)
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{
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    var bg = arg0;
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    var xx = arg1;
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    var yy = arg2;
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    if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
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    {
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        var scale = window_get_width() / 1920;
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        draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
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    }
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    else
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    {
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        var scale = window_get_width() / 1920;
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        draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
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    }
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}