|
1
|
function scr_actselectscr_actselect
function scr_actselect(arg0, arg1)
{
if (i_ex(global.monsterinstance[arg0]))
{
if (global.char[global.charturn] == 1)
global.monsterinstance[arg0].acting = arg1 + 1;
if (global.char[global.charturn] == 2)
global.monsterinstance[arg0].actingsus = arg1 + 1;
if (global.char[global.charturn] == 3)
global.monsterinstance[arg0].actingral = arg1 + 1;
if (global.char[global.charturn] == 4)
global.monsterinstance[arg0].actingnoe = arg1 + 1;
}
if (global.char[global.charturn] == 1)
{
global.actingsimul[0] = actsimul[arg1];
global.acting[0] = 1;
global.actingsingle[0] = 1;
global.actingtarget[global.charturn] = arg0;
if (global.actactor[arg0][arg1] == 2)
global.acting[charpos[1]] = 1;
if (global.actactor[arg0][arg1] == 3)
global.acting[charpos[2]] = 1;
if (global.actactor[arg0][arg1] == 4)
{
global.acting[2] = 1;
global.acting[1] = 1;
}
if (global.actactor[arg0][arg1] == 5)
global.acting[charpos[3]] = 1;
for (i = 0; i < 3; i += 1)
{
if (global.acting[i] == 1)
{
global.faceaction[i] = 6;
global.charaction[i] = 9;
}
}
}
else
{
global.actingtarget[global.charturn] = arg0;
global.actingsingle[global.charturn] = 1;
global.actingsimul[global.charturn] = actsimul[arg1];
global.faceaction[global.charturn] = 6;
global.charaction[global.charturn] = 9;
}
} (arg0, arg1)
|
|
2
|
{
|
|
3
|
if (i_ex(global.monsterinstance[arg0]))
|
|
4
|
{
|
|
5
|
if (global.char[global.charturn] == 1)
|
|
6
|
global.monsterinstance[arg0].acting = arg1 + 1;
|
|
7
|
if (global.char[global.charturn] == 2)
|
|
8
|
global.monsterinstance[arg0].actingsus = arg1 + 1;
|
|
9
|
if (global.char[global.charturn] == 3)
|
|
10
|
global.monsterinstance[arg0].actingral = arg1 + 1;
|
|
11
|
if (global.char[global.charturn] == 4)
|
|
12
|
global.monsterinstance[arg0].actingnoe = arg1 + 1;
|
|
13
|
}
|
|
14
|
if (global.char[global.charturn] == 1)
|
|
15
|
{
|
|
16
|
global.actingsimul[0] = actsimul[arg1];
|
|
17
|
global.acting[0] = 1;
|
|
18
|
global.actingsingle[0] = 1;
|
|
19
|
global.actingtarget[global.charturn] = arg0;
|
|
20
|
if (global.actactor[arg0][arg1] == 2)
|
|
21
|
global.acting[charpos[1]] = 1;
|
|
22
|
if (global.actactor[arg0][arg1] == 3)
|
|
23
|
global.acting[charpos[2]] = 1;
|
|
24
|
if (global.actactor[arg0][arg1] == 4)
|
|
25
|
{
|
|
26
|
global.acting[2] = 1;
|
|
27
|
global.acting[1] = 1;
|
|
28
|
}
|
|
29
|
if (global.actactor[arg0][arg1] == 5)
|
|
30
|
global.acting[charpos[3]] = 1;
|
|
31
|
for (i = 0; i < 3; i += 1)
|
|
32
|
{
|
|
33
|
if (global.acting[i] == 1)
|
|
34
|
{
|
|
35
|
global.faceaction[i] = 6;
|
|
36
|
global.charaction[i] = 9;
|
|
37
|
}
|
|
38
|
}
|
|
39
|
}
|
|
40
|
else
|
|
41
|
{
|
|
42
|
global.actingtarget[global.charturn] = arg0;
|
|
43
|
global.actingsingle[global.charturn] = 1;
|
|
44
|
global.actingsimul[global.charturn] = actsimul[arg1];
|
|
45
|
global.faceaction[global.charturn] = 6;
|
|
46
|
global.charaction[global.charturn] = 9;
|
|
47
|
}
|
|
48
|
}
|