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function c_walktoobjectc_walktoobjectfunction c_walktoobject(arg0, arg1, arg2, arg3)
{
var _targetx = arg0.x + arg1;
var _targety = arg0.y + arg2;
c_cmd("walkdirect", _targetx, _targety, arg3, 0);
c_walk();
}
function c_delaywalktoobject(arg0, arg1, arg2, arg3, arg4)
{
var _targetx = arg1.x + arg2;
var _targety = arg1.y + arg3;
c_cmd_x("delaycmd", arg0, "walkdirect", _targetx, _targety, arg4, 0);
}
function c_walktoobject_wait(arg0, arg1, arg2, arg3)
{
c_walktoobject(arg0, arg1, arg2, arg3);
c_wait(arg3);
}
function c_delaywalktoobject_wait(arg0, arg1, arg2, arg3, arg4)
{
c_delaywalktoobject(arg0, arg1, arg2, arg3, arg4);
c_wait(arg0 + arg4);
} (arg0, arg1, arg2, arg3) |
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{ |
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var _targetx = arg0.x + arg1; |
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var _targety = arg0.y + arg2; |
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c_cmdc_cmdfunction c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("walkdirect", _targetx, _targety, arg3, 0); |
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c_walk(); |
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} |
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|
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function c_delaywalktoobject(arg0, arg1, arg2, arg3, arg4) |
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{ |
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var _targetx = arg1.x + arg2; |
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var _targety = arg1.y + arg3; |
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c_cmd_xc_cmd_xfunction c_cmd_x(arg0, arg1, arg2, arg3, arg4, arg5, arg6)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
obj_cutscene_master.command_arg5[__cs_i] = arg5;
obj_cutscene_master.command_arg6[__cs_i] = arg6;
with (obj_cutscene_master)
maximum_command++;
}
} ("delaycmd", arg0, "walkdirect", _targetx, _targety, arg4, 0); |
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} |
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|
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function c_walktoobject_wait(arg0, arg1, arg2, arg3) |
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{ |
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c_walktoobjectc_walktoobjectfunction c_walktoobject(arg0, arg1, arg2, arg3)
{
var _targetx = arg0.x + arg1;
var _targety = arg0.y + arg2;
c_cmd("walkdirect", _targetx, _targety, arg3, 0);
c_walk();
}
function c_delaywalktoobject(arg0, arg1, arg2, arg3, arg4)
{
var _targetx = arg1.x + arg2;
var _targety = arg1.y + arg3;
c_cmd_x("delaycmd", arg0, "walkdirect", _targetx, _targety, arg4, 0);
}
function c_walktoobject_wait(arg0, arg1, arg2, arg3)
{
c_walktoobject(arg0, arg1, arg2, arg3);
c_wait(arg3);
}
function c_delaywalktoobject_wait(arg0, arg1, arg2, arg3, arg4)
{
c_delaywalktoobject(arg0, arg1, arg2, arg3, arg4);
c_wait(arg0 + arg4);
} (arg0, arg1, arg2, arg3); |
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c_wait(arg3); |
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} |
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|
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function c_delaywalktoobject_wait(arg0, arg1, arg2, arg3, arg4) |
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{ |
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c_delaywalktoobject(arg0, arg1, arg2, arg3, arg4); |
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c_wait(arg0 + arg4); |
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} |