1 | if (scr_is_switch_os()) |
2 | instance_create_depth(0, 0, 0, obj_switchAsyncHelper); |
3 | w = sprite_width; |
4 | h = sprite_height; |
5 | NOISE = snd_play(AUDIO_INTRONOISE); |
6 | siner = 0; |
7 | factor = 1; |
8 | factor2 = 0; |
9 | factory = h / 2; |
10 | mid = h / 2; |
11 | x = (__view_get(e__VW.WView, 0) / 2) - (w / 2); |
12 | y = (__view_get(e__VW.HView, 0) / 2) - (h / 2) - 10; |
13 | inity = y; |
14 | PHASE = 0; |
15 | PHASETIMER = 0; |
16 | PHASEPLUS = 0; |
17 | AA = 1; |
18 | AB = 1; |
19 | ingame = 1; |
20 | if (global.plot == 0) |
21 | ingame = 0; |
22 | skipped = 0; |
23 | skiptimer = 0; |
24 | room_speed = 15; |
25 | draw_screen = true; |
26 | |
27 | enum e__VW |
28 | { |
29 | XView, |
30 | YView, |
31 | WView, |
32 | HView, |
33 | Angle, |
34 | HBorder, |
35 | VBorder, |
36 | HSpeed, |
37 | VSpeed, |
38 | Object, |
39 | Visible, |
40 | XPort, |
41 | YPort, |
42 | WPort, |
43 | HPort, |
44 | Camera, |
45 | SurfaceID |
46 | } |