if (scr_is_switch_os()) instance_create_depth(0, 0, 0, obj_switchAsyncHelper); w = sprite_width; h = sprite_height; NOISE = snd_play(AUDIO_INTRONOISE); siner = 0; factor = 1; factor2 = 0; factory = h / 2; mid = h / 2; x = (__view_get(e__VW.WView, 0) / 2) - (w / 2); y = (__view_get(e__VW.HView, 0) / 2) - (h / 2) - 10; inity = y; PHASE = 0; PHASETIMER = 0; PHASEPLUS = 0; AA = 1; AB = 1; ingame = 1; if (global.plot == 0) ingame = 0; skipped = 0; skiptimer = 0; room_speed = 15; draw_screen = true; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }