Deltarune (Chapter 1) script viewer

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gml_Object_obj_torielclass_event_Create_0

(view raw script w/o annotations or w/e)
1
global.facing = 0;
2
obj[0] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(126, 63, spr_torieldesk);
3
obj[1] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(107, 116, spr_smalldesk);
4
obj[2] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(158, 116, spr_smalldesk);
5
obj[3] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(208, 116, spr_smalldesk);
6
obj[4] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(107, 145, spr_smalldesk);
7
obj[5] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(158, 145, spr_smalldesk);
8
obj[6] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(208, 145, spr_smalldesk);
9
obj[7] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(49, 179, spr_toyblock);
10
obj[8] = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(261, 183, spr_godthrone);
11
for (i = 0; i < 9; i += 1)
12
{
13
    with (obj[i])
14
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
15
}
16
sunset = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(0, 0, spr_torielclass_sunsetoverlay);
17
with (sunset)
18
{
19
    image_alpha = 0.4;
20
    depth = 2000;
21
}