global.facing = 0; obj[0] = scr_marker(126, 63, spr_torieldesk); obj[1] = scr_marker(107, 116, spr_smalldesk); obj[2] = scr_marker(158, 116, spr_smalldesk); obj[3] = scr_marker(208, 116, spr_smalldesk); obj[4] = scr_marker(107, 145, spr_smalldesk); obj[5] = scr_marker(158, 145, spr_smalldesk); obj[6] = scr_marker(208, 145, spr_smalldesk); obj[7] = scr_marker(49, 179, spr_toyblock); obj[8] = scr_marker(261, 183, spr_godthrone); for (i = 0; i < 9; i += 1) { with (obj[i]) scr_depth(); } sunset = scr_marker(0, 0, spr_torielclass_sunsetoverlay); with (sunset) { image_alpha = 0.4; depth = 2000; }