Deltarune (Chapter 1) script viewer

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gml_Object_obj_testoverworldenemy_Create_0

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1
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
2
vspeed = 12;
3
con = 0;
4
image_speed = 0;
5
image_xscale = 2;
6
image_yscale = 2;
7
frozen = 0;
8
hadfrozen = 0;
9
fliptimer = 15;
10
touchsprite = spr_diamondm_hurt;
11
slidesprite = spr_diamondm_idle;
12
eraser = 0;