1 |
block = instance_create(x, y, obj_soliddark); |
2 |
block.image_xscale = image_xscale; |
3 |
block.image_yscale = image_yscale; |
4 |
destroymarker = 0; |
5 |
if (room == room_forest_area5) |
6 |
{ |
7 |
talkto = instance_create(x, y, obj_readable_room1); |
8 |
talkto.image_xscale = image_xscale; |
9 |
talkto.image_yscale = image_yscale; |
10 |
tree = instance_create(x - 40, y - 120, obj_blocktree_bg); |
11 |
with (tree) |
12 |
scr_depth(); |
13 |
if (global.flag[237 solved_dark_puzzle] > 0) |
14 |
{ |
15 |
with (tree) |
16 |
instance_destroy(); |
17 |
with (block) |
18 |
instance_destroy(); |
19 |
} |
20 |
} |