block = instance_create(x, y, obj_soliddark); block.image_xscale = image_xscale; block.image_yscale = image_yscale; destroymarker = 0; if (room == room_forest_area5) { talkto = instance_create(x, y, obj_readable_room1); talkto.image_xscale = image_xscale; talkto.image_yscale = image_yscale; tree = instance_create(x - 40, y - 120, obj_blocktree_bg); with (tree) scr_depth(); if (global.flag[237] > 0) { with (tree) instance_destroy(); with (block) instance_destroy(); } }