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20
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scr_spelltextscr_spelltext
function scr_spelltext(arg0, arg1)
{
spell = arg0;
caster = arg1;
star = global.chartarget[arg1];
spelltext = " ";
switch (spell)
{
case 0:
break;
case 1:
global.msg[0] = scr_84_get_subst_string(* ~1 cast RUDE BUSTER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 2:
global.msg[0] = scr_84_get_subst_string(* ~1 cast HEAL PRAYER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 3:
global.msg[0] = scr_84_get_subst_string(* ~1 cast PACIFY!Wait for inputClose Message , global.charname[global.char[caster]]);
scr_retarget_spell();
if (global.monster[star] == 1)
{
if (global.monsterstatus[star] == 1)
{
}
else
{
global.msg[0] = scr_84_get_subst_string(* ~1 cast PACIFY!Delay 11 * But the enemy wasn't TIRED...Wait for inputClose Message , global.charname[global.char[caster]]);
if (global.mercymod[star] >= 100)
global.msg[0] = scr_84_get_subst_string(* ~1 cast PACIFY!Delay 11 * But the foe wasn't TIRED... try SPARING!Wait for inputClose Message , global.charname[global.char[caster]]);
}
}
break;
case 4:
global.msg[0] = scr_84_get_subst_string(* ~1 used RUDE BUSTER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 5:
global.msg[0] = scr_84_get_subst_string(* ~1 used RED BUSTER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 6:
global.msg[0] = scr_84_get_subst_string(* ~1 cast DUAL HEAL!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 100:
cancelattack = 0;
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Wait for inputClose Message , global.charname[global.char[caster]], global.monstername[star]);
scr_retarget_spell();
if (global.mercymod[star] >= 100)
{
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Wait for inputClose Message , global.charname[global.char[caster]], global.monstername[star]);
}
else
{
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Delay 22 * But its name wasn't YELLOW...Wait for inputClose Message , global.charname[global.char[caster]], global.monstername[star]);
if (global.monsterstatus[star] == 1)
{
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Delay 22 * But its name wasn't YELLOW...Wait for input , global.charname[global.char[caster]], global.monstername[star]);
global.msg[1] = * (Try using Ralsei's PACIFY!)Wait for inputClose Message ;
}
}
if (cancelattack == 1)
global.msg[0] = scr_84_get_subst_string(* ~1 spared!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 201:
global.msg[0] = scr_84_get_subst_string(* ~1 used the DARK CANDY!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 202:
global.msg[0] = scr_84_get_subst_string(* ~1 used the REVIVE MINT!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 203:
global.msg[0] = scr_84_get_subst_string(* ~1 used the GLOWSHARD!Wait for input , global.charname[global.char[caster]]);
global.msg[1] = * But nothing happened...Wait for inputClose Message ;
spec_shard = 0;
for (_en = 0; _en < 3; _en += 1)
{
shardtest[_en] = 0;
if (global.monster[_en] == 1)
{
if (global.monstertype[_en] == 5Rudinn)
{
spec_shard = 1;
shardtest[_en] = 1;
global.mercymod[_en] = 200;
}
}
}
if (spec_shard > 0)
{
scr_itemshift(global.bmenucoord[4][arg1], 0);
global.msg[1] = "";
global.msg[2] = * The GLOWSHARD disappeared!Wait for inputClose Message ;
for (_j = 0; _j < 3; _j += 1)
{
if (shardtest[_j] == 1)
global.msg[1] += scr_84_get_subst_string(, global.monstername[_j]);
}
global.msg[1] += "/";
}
break;
case 204:
global.msg[0] = scr_84_get_subst_string(* ~1 read the MANUAL!Wait for input , global.charname[global.char[caster]]);
global.msg[1] = * But nothing happened...Wait for inputClose Message ;
spec_shard = 0;
... (global.charspecial[xyz], xyz);
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38
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scr_spelltextscr_spelltext
function scr_spelltext(arg0, arg1)
{
spell = arg0;
caster = arg1;
star = global.chartarget[arg1];
spelltext = " ";
switch (spell)
{
case 0:
break;
case 1:
global.msg[0] = scr_84_get_subst_string(* ~1 cast RUDE BUSTER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 2:
global.msg[0] = scr_84_get_subst_string(* ~1 cast HEAL PRAYER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 3:
global.msg[0] = scr_84_get_subst_string(* ~1 cast PACIFY!Wait for inputClose Message , global.charname[global.char[caster]]);
scr_retarget_spell();
if (global.monster[star] == 1)
{
if (global.monsterstatus[star] == 1)
{
}
else
{
global.msg[0] = scr_84_get_subst_string(* ~1 cast PACIFY!Delay 11 * But the enemy wasn't TIRED...Wait for inputClose Message , global.charname[global.char[caster]]);
if (global.mercymod[star] >= 100)
global.msg[0] = scr_84_get_subst_string(* ~1 cast PACIFY!Delay 11 * But the foe wasn't TIRED... try SPARING!Wait for inputClose Message , global.charname[global.char[caster]]);
}
}
break;
case 4:
global.msg[0] = scr_84_get_subst_string(* ~1 used RUDE BUSTER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 5:
global.msg[0] = scr_84_get_subst_string(* ~1 used RED BUSTER!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 6:
global.msg[0] = scr_84_get_subst_string(* ~1 cast DUAL HEAL!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 100:
cancelattack = 0;
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Wait for inputClose Message , global.charname[global.char[caster]], global.monstername[star]);
scr_retarget_spell();
if (global.mercymod[star] >= 100)
{
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Wait for inputClose Message , global.charname[global.char[caster]], global.monstername[star]);
}
else
{
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Delay 22 * But its name wasn't YELLOW...Wait for inputClose Message , global.charname[global.char[caster]], global.monstername[star]);
if (global.monsterstatus[star] == 1)
{
global.msg[0] = scr_84_get_subst_string(* ~1 spared ~2!Delay 22 * But its name wasn't YELLOW...Wait for input , global.charname[global.char[caster]], global.monstername[star]);
global.msg[1] = * (Try using Ralsei's PACIFY!)Wait for inputClose Message ;
}
}
if (cancelattack == 1)
global.msg[0] = scr_84_get_subst_string(* ~1 spared!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 201:
global.msg[0] = scr_84_get_subst_string(* ~1 used the DARK CANDY!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 202:
global.msg[0] = scr_84_get_subst_string(* ~1 used the REVIVE MINT!Wait for inputClose Message , global.charname[global.char[caster]]);
break;
case 203:
global.msg[0] = scr_84_get_subst_string(* ~1 used the GLOWSHARD!Wait for input , global.charname[global.char[caster]]);
global.msg[1] = * But nothing happened...Wait for inputClose Message ;
spec_shard = 0;
for (_en = 0; _en < 3; _en += 1)
{
shardtest[_en] = 0;
if (global.monster[_en] == 1)
{
if (global.monstertype[_en] == 5Rudinn)
{
spec_shard = 1;
shardtest[_en] = 1;
global.mercymod[_en] = 200;
}
}
}
if (spec_shard > 0)
{
scr_itemshift(global.bmenucoord[4][arg1], 0);
global.msg[1] = "";
global.msg[2] = * The GLOWSHARD disappeared!Wait for inputClose Message ;
for (_j = 0; _j < 3; _j += 1)
{
if (shardtest[_j] == 1)
global.msg[1] += scr_84_get_subst_string(, global.monstername[_j]);
}
global.msg[1] += "/";
}
break;
case 204:
global.msg[0] = scr_84_get_subst_string(* ~1 read the MANUAL!Wait for input , global.charname[global.char[caster]]);
global.msg[1] = * But nothing happened...Wait for inputClose Message ;
spec_shard = 0;
... (global.charspecial[xyz], xyz);
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