|
1
|
if (instance_exists(obj_basicattack))
|
|
2
|
{
|
|
3
|
if (obj_basicattack.sprite_index == spr_attack_cut1)
|
|
4
|
global.flag[211 c_round_outcome] = 3;
|
|
5
|
if (obj_basicattack.sprite_index == spr_attack_slap1)
|
|
6
|
global.flag[211 c_round_outcome] = 3;
|
|
7
|
}
|
|
8
|
if (global.monster[myself] == 1)
|
|
9
|
{
|
|
10
|
global.flag[51 + myself] = 4;
|
|
11
|
if (global.mnfight == 1 && talked == 0)
|
|
12
|
{
|
|
13
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
} ();
|
|
14
|
talked = 1;
|
|
15
|
talktimer = 0;
|
|
16
|
}
|
|
17
|
if (talked == 1 && global.mnfight == 1)
|
|
18
|
{
|
|
19
|
rtimer = 0;
|
|
20
|
if (button1_p() && talktimer > 5)
|
|
21
|
talktimer = talkmax;
|
|
22
|
talktimer += 1;
|
|
23
|
if (talktimer >= talkmax)
|
|
24
|
global.mnfight = 2;
|
|
25
|
}
|
|
26
|
if (global.mnfight == 2 && attacked == 0)
|
|
27
|
{
|
|
28
|
with (obj_heartblcon)
|
|
29
|
instance_destroy();
|
|
30
|
rtimer += 1;
|
|
31
|
if (rtimer == 12)
|
|
32
|
{
|
|
33
|
rr = scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} ();
|
|
34
|
global.turntimer = 1;
|
|
35
|
if (rr == 999)
|
|
36
|
{
|
|
37
|
dc = instance_create(x, y, obj_spinheart);
|
|
38
|
dc.type = 0;
|
|
39
|
dc.target = mytarget;
|
|
40
|
dc.damage = global.monsterat[myself] * 5;
|
|
41
|
}
|
|
42
|
turns += 1;
|
|
43
|
attacked = 1;
|
|
44
|
global.typer = 6;
|
|
45
|
global.fc = 0;
|
|
46
|
rr = choose(0);
|
|
47
|
if (rr == 0)
|
|
48
|
global.battlemsg[0] = * C.Round continues to act extremely violent. ;
|
|
49
|
}
|
|
50
|
else
|
|
51
|
{
|
|
52
|
global.turntimer = 1;
|
|
53
|
}
|
|
54
|
}
|
|
55
|
if (global.mnfight == 2)
|
|
56
|
{
|
|
57
|
if (global.turntimer <= 1)
|
|
58
|
{
|
|
59
|
if (instance_exists(obj_hathyfightevent) && firstturn == 0)
|
|
60
|
{
|
|
61
|
if (checkhp1 <= global.hp[1])
|
|
62
|
{
|
|
63
|
if (checkhp2 <= global.hp[2])
|
|
64
|
{
|
|
65
|
with (obj_battlecontroller)
|
|
66
|
noreturn = 1;
|
|
67
|
with (obj_hathyfightevent)
|
|
68
|
con = 15;
|
|
69
|
}
|
|
70
|
}
|
|
71
|
}
|
|
72
|
firstturn = 1;
|
|
73
|
if (battlecancel == 1)
|
|
74
|
global.mercymod[myself] = 999;
|
|
75
|
}
|
|
76
|
}
|
|
77
|
}
|
|
78
|
if (global.myfight == 3)
|
|
79
|
{
|
|
80
|
xx = __view_get(e__VW.XView, 0);
|
|
81
|
yy = __view_get(e__VW.YView, 0);
|
|
82
|
if (acting == 1 && actcon == 0)
|
|
83
|
{
|
|
84
|
actcon = 1;
|
|
85
|
global.msg[0] = * C.ROUND - AT 1 DF 0 * Despite appearances,Delay 11 it's trying its best to defeat you.Wait for inputClose Message ;
|
|
86
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
87
|
}
|
|
88
|
if (acting == 2 && actcon == 0)
|
|
89
|
{
|
|
90
|
global.msg[0] = * You ordered Susie to flatter the enemy!Wait for input ;
|
|
91
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 0);
|
|
92
|
global.msg[2] = * ... what?Delay 11 Why the HELL would I do that?Wait for input ;
|
|
93
|
global.msg[3] = Face 1* IT attacked US.Delay 11 * Let's smash it before it moves.Wait for input ;
|
|
94
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (4, 0);
|
|
95
|
global.msg[5] = * Aww,Delay 11 look,Delay 11 Susie!Delay 11 * It seems harmless!Wait for input ;
|
|
96
|
global.msg[6] = Face 8* If you act nice,Delay 11 we might win without hurting it!Wait for input ;
|
|
97
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (7, 0);
|
|
98
|
global.msg[8] = ;
|
|
99
|
global.msg[9] = Face 2* ... okay,Delay 11 okay.Wait for input ;
|
|
100
|
global.msg[10] = Face 1* Hey,Delay 11 little guy.Wait for input ;
|
|
101
|
global.msg[11] = Face 4* I really like the ax in your face.Wait for inputClose Message ;
|
|
102
|
actcon = 5;
|
|
103
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
104
|
}
|
|
105
|
if (acting == 3 && actcon == 0)
|
|
106
|
{
|
|
107
|
actcon = 5;
|
|
108
|
global.msg[0] = * You warned C.Round about Susie.Delay 11 * It seems barely cognizant of what that means.Wait for input ;
|
|
109
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 0);
|
|
110
|
global.msg[2] = * Hey,Delay 11 wait.Delay 11 * Why the hell are you giving the ENEMY advice?Wait for input ;
|
|
111
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (3, 6);
|
|
112
|
global.msg[4] = * Umm,Delay 11 so we don't accidentally hurt it...?Wait for input ;
|
|
113
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (5, 0);
|
|
114
|
global.msg[6] = Face 0* ...Wait for input ;
|
|
115
|
global.msg[7] = Face 8* HURTING IT's the point,Delay 11 you MORON.Wait for input ;
|
|
116
|
global.msg[8] = Face 1* It attacked us.Delay 11 * So it dies.Delay 11 * Simple,Delay 11 right?Wait for input ;
|
|
117
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (9, 8);
|
|
118
|
global.msg[10] = * B-but Susie,Delay 11 what if the enemy might be,Delay 11 um,Delay 11 nice?Wait for input ;
|
|
119
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (11, 0);
|
|
120
|
global.msg[12] = ;
|
|
121
|
global.msg[13] = Face 2* Okay,Delay 11 yeah,Delay 11 there's a word for that.Wait for input ;
|
|
122
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (14, 0);
|
|
123
|
global.msg[15] = * Oh?Delay 11 * What is it?Wait for input ;
|
|
124
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (16, 4);
|
|
125
|
global.msg[17] = Face 4* Striking first.Wait for inputClose Message ;
|
|
126
|
global.monstercomment[myself] = ;
|
|
127
|
global.automiss[0] = 1;
|
|
128
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
129
|
}
|
|
130
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
131
|
{
|
|
132
|
actcon = 0;
|
|
133
|
scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (techwon == 0)
{
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
else
{
scr_wincombat();
}
}
} ();
|
|
134
|
}
|
|
135
|
if (actcon == 5 && instance_exists(obj_writer) == false)
|
|
136
|
{
|
|
137
|
global.battleat[1] = 90;
|
|
138
|
global.battleat[2] = 90;
|
|
139
|
actcon = 6;
|
|
140
|
with (obj_herosusie)
|
|
141
|
{
|
|
142
|
attacktimer = 0;
|
|
143
|
state = 1;
|
|
144
|
points = 100 + round(random(40));
|
|
145
|
global.faceaction[myself] = 0;
|
|
146
|
if (global.automiss[0] == 1)
|
|
147
|
points = 0;
|
|
148
|
if (global.automiss[0] == 0)
|
|
149
|
{
|
|
150
|
with (obj_event_manager)
|
|
151
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_22);
|
|
152
|
}
|
|
153
|
}
|
|
154
|
if (global.automiss[0] == 1)
|
|
155
|
{
|
|
156
|
hspeed = 5;
|
|
157
|
global.mercymod[myself] = 200;
|
|
158
|
}
|
|
159
|
alarm[4] = 50; gml_Object_obj_smallcheckers_enemy_Alarm_4.gml
actcon += 1;
|
|
160
|
}
|
|
161
|
if (actcon == 7)
|
|
162
|
{
|
|
163
|
global.monster[myself] = 0;
|
|
164
|
global.msg[0] = * Where'd you get it?Delay 11 * Heh heh heh heh.Wait for input ;
|
|
165
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, 3);
|
|
166
|
global.flag[211 c_round_outcome] = 1;
|
|
167
|
global.msg[2] = * (Umm,Delay 11 Kris,Delay 11 maybe I should talk to her...)Wait for inputClose Message ;
|
|
168
|
if (global.automiss[0] == 1)
|
|
169
|
{
|
|
170
|
global.flag[211 c_round_outcome] = 2;
|
|
171
|
global.msg[0] = Face 7* Urgh,Delay 11 you IDIOTS!Delay 11 * It got away!Wait for input ;
|
|
172
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, 3);
|
|
173
|
global.msg[2] = * (Wow,Delay 11 that was close,Delay 11 Kris...)Wait for input ;
|
|
174
|
global.msg[3] = * (M-maybe I should talk to her...)Wait for inputClose Message ;
|
|
175
|
}
|
|
176
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
177
|
actcon = 1;
|
|
178
|
}
|
|
179
|
}
|
|
180
|
if (global.myfight == 7)
|
|
181
|
hspeed = 15;
|
|
182
|
|
|
183
|
enum e__VW
|
|
184
|
{
|
|
185
|
XView,
|
|
186
|
YView,
|
|
187
|
WView,
|
|
188
|
HView,
|
|
189
|
Angle,
|
|
190
|
HBorder,
|
|
191
|
VBorder,
|
|
192
|
HSpeed,
|
|
193
|
VSpeed,
|
|
194
|
Object,
|
|
195
|
Visible,
|
|
196
|
XPort,
|
|
197
|
YPort,
|
|
198
|
WPort,
|
|
199
|
HPort,
|
|
200
|
Camera,
|
|
201
|
SurfaceID
|
|
202
|
}
|
|
203
|
|
|
204
|
enum UnknownEnum
|
|
205
|
{
|
|
206
|
Value_0,
|
|
207
|
Value_22 = 22
|
|
208
|
}
|