| 1 |
hasitems = global.litem[0] != 0; |
| 2 |
if (global.interact == 5) |
| 3 |
{ |
| 4 |
currentmenu = global.menuno; |
| 5 |
if (global.menuno < 6) |
| 6 |
currentspot = global.menucoord[global.menuno]; |
| 7 |
if (button1_p()) |
| 8 |
{ |
| 9 |
if (global.menuno == 5) |
| 10 |
{ |
| 11 |
if (global.menucoord[5] == 0) |
| 12 |
{ |
| 13 |
global.menuno = 9; |
| 14 |
script_execute(scr_litemuseb, global.menucoord[1], global.litem[global.menucoord[1]]); |
| 15 |
} |
| 16 |
if (global.menucoord[5] == 1) |
| 17 |
{ |
| 18 |
global.menuno = 9; |
| 19 |
script_execute(scr_litemdesc, global.litem[global.menucoord[1]]); |
| 20 |
script_execute(scr_writetext, 0, "x", 0, 0); |
| 21 |
} |
| 22 |
if (global.menucoord[5] == 2) |
| 23 |
{ |
| 24 |
dontthrow = 0; |
| 25 |
dontthrowtype = 0; |
| 26 |
global.menuno = 9; |
| 27 |
if (global.litem[global.menucoord[1]] == 5) |
| 28 |
dontthrow = 1; |
| 29 |
if (global.litem[global.menucoord[1]] == 11) |
| 30 |
{ |
| 31 |
dontthrow = 1; |
| 32 |
dontthrowtype = 2; |
| 33 |
} |
| 34 |
if (dontthrow == 0) |
| 35 |
{ |
| 36 |
i = round(random(30)); |
| 37 |
if (i == 0) |
| 38 |
global.msg[0] = * You bid a quiet farewell to the + global.litemname[global.menucoord[1]] + "."; |
| 39 |
if (i == 1) |
| 40 |
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_stringfunction scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* You put the ~1 on the ground and gave it a little pat. , global.litemname[global.menucoord[1]]); |
| 41 |
if (i == 2) |
| 42 |
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_stringfunction scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* You threw the ~1 on the ground like the piece of trash it is. , global.litemname[global.menucoord[1]]); |
| 43 |
if (i == 3) |
| 44 |
global.msg[0] = + global.litemname[global.menucoord[1]] + "."; |
| 45 |
if (i > 3) |
| 46 |
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_stringfunction scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* The ~1 was thrown away. , global.litemname[global.menucoord[1]]); |
| 47 |
global.msg[0] += Wait for inputClose Message ; |
| 48 |
if (global.litem[global.menucoord[1]] == 8) |
| 49 |
{ |
| 50 |
global.msg[0] = * What Egg?Wait for inputClose Message ; |
| 51 |
if (global.flag[263 fridge_egg_status] == 0) |
| 52 |
global.flag[263 fridge_egg_status] = 1; |
| 53 |
} |
| 54 |
script_execute(scr_writetext, 0, "x", 0, 0); |
| 55 |
script_execute(scr_litemshift, global.menucoord[1], 0); |
| 56 |
} |
| 57 |
if (dontthrow == 1) |
| 58 |
{ |
| 59 |
if (dontthrowtype == 0) |
| 60 |
{ |
| 61 |
global.msc = 10; |
| 62 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
| 63 |
script_execute(scr_writetext, 10, "x", 0, 0); |
| 64 |
} |
| 65 |
else if (dontthrowtype == 2) |
| 66 |
{ |
| 67 |
global.msg[0] = * (You didn't quite understand why...)Wait for input ; |
| 68 |
global.msg[1] = * (But, the thought of discarding it felt very wrong.)Wait for inputClose Message ; |
| 69 |
script_execute(scr_writetext, 0, "x", 0, 0); |
| 70 |
} |
| 71 |
} |
| 72 |
} |
| 73 |
} |
| 74 |
if (global.menuno == 3) |
| 75 |
{ |
| 76 |
global.menuno = 9; |
| 77 |
script_execute(scr_litemuseb, global.menucoord[3], global.phone[global.menucoord[3]]); |
| 78 |
} |
| 79 |
if (global.menuno == 1) |
| 80 |
{ |
| 81 |
global.menuno = 5; |
| 82 |
global.menucoord[5] = 0; |
| 83 |
} |
| 84 |
if (global.menuno == 0) |
| 85 |
global.menuno += (global.menucoord[0] + 1); |
| 86 |
if (global.menuno == 3) |
| 87 |
{ |
| 88 |
script_execute(scr_phonename); |
| 89 |
global.menucoord[3] = 0; |
| 90 |
} |
| 91 |
if (global.menuno == 1) |
| 92 |
{ |
| 93 |
if (global.litem[0] != 0) |
| 94 |
{ |
| 95 |
global.menucoord[1] = 0; |
| 96 |
script_execute(scr_litemname); |
| 97 |
} |
| 98 |
else |
| 99 |
{ |
| 100 |
global.menuno = 0; |
| 101 |
} |
| 102 |
} |
| 103 |
} |
| 104 |
if (up_p()) |
| 105 |
{ |
| 106 |
if (global.menuno == 0) |
| 107 |
{ |
| 108 |
if (global.menucoord[0] != 0) |
| 109 |
global.menucoord[0] -= 1; |
| 110 |
} |
| 111 |
if (global.menuno == 1) |
| 112 |
{ |
| 113 |
if (global.menucoord[1] != 0) |
| 114 |
global.menucoord[1] -= 1; |
| 115 |
} |
| 116 |
if (global.menuno == 3) |
| 117 |
{ |
| 118 |
if (global.menucoord[3] != 0) |
| 119 |
global.menucoord[3] -= 1; |
| 120 |
} |
| 121 |
} |
| 122 |
if (down_p()) |
| 123 |
{ |
| 124 |
if (global.menuno == 0) |
| 125 |
{ |
| 126 |
if (global.menucoord[0] != 2) |
| 127 |
global.menucoord[0] += 1; |
| 128 |
} |
| 129 |
if (global.menuno == 1) |
| 130 |
{ |
| 131 |
if (global.menucoord[1] != 7) |
| 132 |
{ |
| 133 |
if (global.litem[global.menucoord[1] + 1] != 0) |
| 134 |
global.menucoord[1] += 1; |
| 135 |
} |
| 136 |
} |
| 137 |
if (global.menuno == 3) |
| 138 |
{ |
| 139 |
if (global.menucoord[3] != 7) |
| 140 |
{ |
| 141 |
if (global.phone[global.menucoord[3] + 1] != 0) |
| 142 |
global.menucoord[3] += 1; |
| 143 |
} |
| 144 |
} |
| 145 |
} |
| 146 |
if (button2_p() && buffer >= 0) |
| 147 |
{ |
| 148 |
if (global.menuno == 0) |
| 149 |
{ |
| 150 |
global.menuno = -1; |
| 151 |
global.interact = 0; |
| 152 |
} |
| 153 |
else if (global.menuno <= 3) |
| 154 |
{ |
| 155 |
global.menuno = 0; |
| 156 |
} |
| 157 |
if (global.menuno == 5) |
| 158 |
global.menuno = 1; |
| 159 |
} |
| 160 |
if (right_p()) |
| 161 |
{ |
| 162 |
if (global.menuno == 5) |
| 163 |
{ |
| 164 |
if (global.menucoord[5] != 2) |
| 165 |
global.menucoord[5] += 1; |
| 166 |
} |
| 167 |
} |
| 168 |
if (left_p()) |
| 169 |
{ |
| 170 |
if (global.menuno == 5) |
| 171 |
{ |
| 172 |
if (global.menucoord[5] != 0) |
| 173 |
global.menucoord[5] -= 1; |
| 174 |
} |
| 175 |
} |
| 176 |
if (button3_p() && threebuffer <= 0) |
| 177 |
{ |
| 178 |
if (global.menuno == 0) |
| 179 |
{ |
| 180 |
global.menuno = -1; |
| 181 |
global.interact = 0; |
| 182 |
with (obj_mainchara) |
| 183 |
threebuffer = 2; |
| 184 |
} |
| 185 |
} |
| 186 |
if (currentmenu < global.menuno && global.menuno != 9) |
| 187 |
{ |
| 188 |
selnoise = 1; |
| 189 |
} |
| 190 |
else if (global.menuno >= 0 && global.menuno < 6) |
| 191 |
{ |
| 192 |
if (currentspot != global.menucoord[global.menuno]) |
| 193 |
movenoise = 1; |
| 194 |
} |
| 195 |
} |
| 196 |
if (global.menuno == 9 && instance_exists(obj_dialoguer) == false) |
| 197 |
{ |
| 198 |
global.menuno = -1; |
| 199 |
global.interact = 0; |
| 200 |
} |
| 201 |
if (selnoise == 1) |
| 202 |
{ |
| 203 |
snd_play(snd_select); |
| 204 |
selnoise = 0; |
| 205 |
} |
| 206 |
if (movenoise == 1) |
| 207 |
{ |
| 208 |
snd_play(snd_menumove); |
| 209 |
movenoise = 0; |
| 210 |
} |
| 211 |
threebuffer--; |