Deltarune (Chapter 1) script viewer

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gml_Object_obj_overworld_spademaker_Create_0

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timer = 0;
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darkamt = 0;
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with (obj_mainchara)
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    battlemode = 1;
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global.charinstance[0] = obj_mainchara;
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alarm[0] = 5;
gml_Object_obj_overworld_spademaker_Alarm_0.gml

if (homing == 1) { dir = random(360); radius = 200 + random(40); dirx = lengthdir_x(radius, dir); diry = lengthdir_y(radius, dir); xx = dirx + obj_mainchara.x + 10; yy = diry + obj_mainchara.y + 40; instance_create(xx, yy, obj_overworld_spade_homing); alarm[0] = 10; } if (homing == 0) { radius = -300 + random(1000); if (global.facing == 3) radius *= -1; alarm[0] = 5; fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade); with (fallspade) { image_angle = 270; gravity = 0.08; speed = 0; vspeed = 6; hspeed = -0.8 + random(1.6); } } if (homing == 2) { alarmamt = 10 - (intensity / 20); if (alarmamt < 5) alarmamt = 5; with (sidespade[side]) speed = 11; alarm[0] = alarmamt; if (side == 0) radius = 80; else radius = 560; sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade); if (side == 0) sidespade[side].direction = 0; if (side == 1) sidespade[side].direction = 180; with (sidespade[side]) { damage = 17; if (global.hp[1] <= 40) damage = 13; image_angle = direction; } intensity += 1; } if (homing == 3) { radius = 100 + random(900); if (global.facing == 3) radius -= 500; alarm[0] = 7; fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade); with (fallspade) { damage -= 4; damage += (global.battledf[0] * 2); image_xscale = 1.5; image_yscale = 1.5; friction = -0.1; sprite_index = spr_diamondbullet; if (y >= (room_height / 2)) { image_angle = 135; vspeed = -5; hspeed = -5; } else { image_angle = 225; vspeed = 5; hspeed = -5; } } } if (homing == 4) { slow_bonus = 1 - (global.hp[1] / global.maxhp[1]); alarm[0] = 20 + (15 * slow_bonus); side = choose(0, 1); if (obj_mainchara.y >= 400) { for (i = 0; i < 6; i += 1) { fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade); fallspade.vvalue = -10 + (3 * slow_bonus); fallspade.fvalue = -0.5 + (0.2 * slow_bonus); with (fallspade) { damage -= 4; damage += (global.battledf[0] * 2); image_angle = 90; image_xscale = 1.5; image_yscale = 1.5; ...
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side = 0;
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homing = 0;
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if (room == room_dark_chase2)
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    homing = 2;
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if (room == room_forest_chase1)
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    homing = 3;
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if (room == room_forest_chase2)
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    homing = 4;
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sidespade[0] = 4732847832;
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sidespade[1] = 4732847832;
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intensity = 0;
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tile_fade = 0;
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if (room == room_forest_chase1 || room == room_forest_chase2 || room == room_dark_chase1)
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{
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    alpha_changed = 0;
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    tile_fade = 1;
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    tile_layer_choice = 99999;
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    tilearray = tile_get_ids_at_depth(tile_layer_choice);
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    for (var i = 0; i < array_length_1d(tilearray); i++)
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        tile_set_alpha(tilearray[i], 0);
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}