1 |
if (homing == 1) |
2 |
{ |
3 |
dir = random(360); |
4 |
radius = 200 + random(40); |
5 |
dirx = lengthdir_x(radius, dir); |
6 |
diry = lengthdir_y(radius, dir); |
7 |
xx = dirx + obj_mainchara.x + 10; |
8 |
yy = diry + obj_mainchara.y + 40; |
9 |
instance_create(xx, yy, obj_overworld_spade_homing); |
10 |
alarm[0] = 10;gml_Object_obj_overworld_spademaker_Alarm_0.gmlif (homing == 1)
{
dir = random(360);
radius = 200 + random(40);
dirx = lengthdir_x(radius, dir);
diry = lengthdir_y(radius, dir);
xx = dirx + obj_mainchara.x + 10;
yy = diry + obj_mainchara.y + 40;
instance_create(xx, yy, obj_overworld_spade_homing);
alarm[0] = 10;
}
if (homing == 0)
{
radius = -300 + random(1000);
if (global.facing == 3)
radius *= -1;
alarm[0] = 5;
fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade);
with (fallspade)
{
image_angle = 270;
gravity = 0.08;
speed = 0;
vspeed = 6;
hspeed = -0.8 + random(1.6);
}
}
if (homing == 2)
{
alarmamt = 10 - (intensity / 20);
if (alarmamt < 5)
alarmamt = 5;
with (sidespade[side])
speed = 11;
alarm[0] = alarmamt;
if (side == 0)
radius = 80;
else
radius = 560;
sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade);
if (side == 0)
sidespade[side].direction = 0;
if (side == 1)
sidespade[side].direction = 180;
with (sidespade[side])
{
damage = 17;
if (global.hp[1] <= 40)
damage = 13;
image_angle = direction;
}
intensity += 1;
}
if (homing == 3)
{
radius = 100 + random(900);
if (global.facing == 3)
radius -= 500;
alarm[0] = 7;
fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_xscale = 1.5;
image_yscale = 1.5;
friction = -0.1;
sprite_index = spr_diamondbullet;
if (y >= (room_height / 2))
{
image_angle = 135;
vspeed = -5;
hspeed = -5;
}
else
{
image_angle = 225;
vspeed = 5;
hspeed = -5;
}
}
}
if (homing == 4)
{
slow_bonus = 1 - (global.hp[1] / global.maxhp[1]);
alarm[0] = 20 + (15 * slow_bonus);
side = choose(0, 1);
if (obj_mainchara.y >= 400)
{
for (i = 0; i < 6; i += 1)
{
fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade);
fallspade.vvalue = -10 + (3 * slow_bonus);
fallspade.fvalue = -0.5 + (0.2 * slow_bonus);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_angle = 90;
image_xscale = 1.5;
image_yscale = 1.5;
... |
11 |
} |
12 |
if (homing == 0) |
13 |
{ |
14 |
radius = -300 + random(1000); |
15 |
if (global.facing == 3) |
16 |
radius *= -1; |
17 |
alarm[0] = 5;gml_Object_obj_overworld_spademaker_Alarm_0.gmlif (homing == 1)
{
dir = random(360);
radius = 200 + random(40);
dirx = lengthdir_x(radius, dir);
diry = lengthdir_y(radius, dir);
xx = dirx + obj_mainchara.x + 10;
yy = diry + obj_mainchara.y + 40;
instance_create(xx, yy, obj_overworld_spade_homing);
alarm[0] = 10;
}
if (homing == 0)
{
radius = -300 + random(1000);
if (global.facing == 3)
radius *= -1;
alarm[0] = 5;
fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade);
with (fallspade)
{
image_angle = 270;
gravity = 0.08;
speed = 0;
vspeed = 6;
hspeed = -0.8 + random(1.6);
}
}
if (homing == 2)
{
alarmamt = 10 - (intensity / 20);
if (alarmamt < 5)
alarmamt = 5;
with (sidespade[side])
speed = 11;
alarm[0] = alarmamt;
if (side == 0)
radius = 80;
else
radius = 560;
sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade);
if (side == 0)
sidespade[side].direction = 0;
if (side == 1)
sidespade[side].direction = 180;
with (sidespade[side])
{
damage = 17;
if (global.hp[1] <= 40)
damage = 13;
image_angle = direction;
}
intensity += 1;
}
if (homing == 3)
{
radius = 100 + random(900);
if (global.facing == 3)
radius -= 500;
alarm[0] = 7;
fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_xscale = 1.5;
image_yscale = 1.5;
friction = -0.1;
sprite_index = spr_diamondbullet;
if (y >= (room_height / 2))
{
image_angle = 135;
vspeed = -5;
hspeed = -5;
}
else
{
image_angle = 225;
vspeed = 5;
hspeed = -5;
}
}
}
if (homing == 4)
{
slow_bonus = 1 - (global.hp[1] / global.maxhp[1]);
alarm[0] = 20 + (15 * slow_bonus);
side = choose(0, 1);
if (obj_mainchara.y >= 400)
{
for (i = 0; i < 6; i += 1)
{
fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade);
fallspade.vvalue = -10 + (3 * slow_bonus);
fallspade.fvalue = -0.5 + (0.2 * slow_bonus);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_angle = 90;
image_xscale = 1.5;
image_yscale = 1.5;
... |
18 |
fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade); |
19 |
with (fallspade) |
20 |
{ |
21 |
image_angle = 270; |
22 |
gravity = 0.08; |
23 |
speed = 0; |
24 |
vspeed = 6; |
25 |
hspeed = -0.8 + random(1.6); |
26 |
} |
27 |
} |
28 |
if (homing == 2) |
29 |
{ |
30 |
alarmamt = 10 - (intensity / 20); |
31 |
if (alarmamt < 5) |
32 |
alarmamt = 5; |
33 |
with (sidespade[side]) |
34 |
speed = 11; |
35 |
alarm[0] = alarmamt;gml_Object_obj_overworld_spademaker_Alarm_0.gmlif (homing == 1)
{
dir = random(360);
radius = 200 + random(40);
dirx = lengthdir_x(radius, dir);
diry = lengthdir_y(radius, dir);
xx = dirx + obj_mainchara.x + 10;
yy = diry + obj_mainchara.y + 40;
instance_create(xx, yy, obj_overworld_spade_homing);
alarm[0] = 10;
}
if (homing == 0)
{
radius = -300 + random(1000);
if (global.facing == 3)
radius *= -1;
alarm[0] = 5;
fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade);
with (fallspade)
{
image_angle = 270;
gravity = 0.08;
speed = 0;
vspeed = 6;
hspeed = -0.8 + random(1.6);
}
}
if (homing == 2)
{
alarmamt = 10 - (intensity / 20);
if (alarmamt < 5)
alarmamt = 5;
with (sidespade[side])
speed = 11;
alarm[0] = alarmamt;
if (side == 0)
radius = 80;
else
radius = 560;
sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade);
if (side == 0)
sidespade[side].direction = 0;
if (side == 1)
sidespade[side].direction = 180;
with (sidespade[side])
{
damage = 17;
if (global.hp[1] <= 40)
damage = 13;
image_angle = direction;
}
intensity += 1;
}
if (homing == 3)
{
radius = 100 + random(900);
if (global.facing == 3)
radius -= 500;
alarm[0] = 7;
fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_xscale = 1.5;
image_yscale = 1.5;
friction = -0.1;
sprite_index = spr_diamondbullet;
if (y >= (room_height / 2))
{
image_angle = 135;
vspeed = -5;
hspeed = -5;
}
else
{
image_angle = 225;
vspeed = 5;
hspeed = -5;
}
}
}
if (homing == 4)
{
slow_bonus = 1 - (global.hp[1] / global.maxhp[1]);
alarm[0] = 20 + (15 * slow_bonus);
side = choose(0, 1);
if (obj_mainchara.y >= 400)
{
for (i = 0; i < 6; i += 1)
{
fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade);
fallspade.vvalue = -10 + (3 * slow_bonus);
fallspade.fvalue = -0.5 + (0.2 * slow_bonus);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_angle = 90;
image_xscale = 1.5;
image_yscale = 1.5;
... |
36 |
if (side == 0) |
37 |
radius = 80; |
38 |
else |
39 |
radius = 560; |
40 |
sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade); |
41 |
if (side == 0) |
42 |
sidespade[side].direction = 0; |
43 |
if (side == 1) |
44 |
sidespade[side].direction = 180; |
45 |
with (sidespade[side]) |
46 |
{ |
47 |
damage = 17; |
48 |
if (global.hp[1] <= 40) |
49 |
damage = 13; |
50 |
image_angle = direction; |
51 |
} |
52 |
intensity += 1; |
53 |
} |
54 |
if (homing == 3) |
55 |
{ |
56 |
radius = 100 + random(900); |
57 |
if (global.facing == 3) |
58 |
radius -= 500; |
59 |
alarm[0] = 7;gml_Object_obj_overworld_spademaker_Alarm_0.gmlif (homing == 1)
{
dir = random(360);
radius = 200 + random(40);
dirx = lengthdir_x(radius, dir);
diry = lengthdir_y(radius, dir);
xx = dirx + obj_mainchara.x + 10;
yy = diry + obj_mainchara.y + 40;
instance_create(xx, yy, obj_overworld_spade_homing);
alarm[0] = 10;
}
if (homing == 0)
{
radius = -300 + random(1000);
if (global.facing == 3)
radius *= -1;
alarm[0] = 5;
fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade);
with (fallspade)
{
image_angle = 270;
gravity = 0.08;
speed = 0;
vspeed = 6;
hspeed = -0.8 + random(1.6);
}
}
if (homing == 2)
{
alarmamt = 10 - (intensity / 20);
if (alarmamt < 5)
alarmamt = 5;
with (sidespade[side])
speed = 11;
alarm[0] = alarmamt;
if (side == 0)
radius = 80;
else
radius = 560;
sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade);
if (side == 0)
sidespade[side].direction = 0;
if (side == 1)
sidespade[side].direction = 180;
with (sidespade[side])
{
damage = 17;
if (global.hp[1] <= 40)
damage = 13;
image_angle = direction;
}
intensity += 1;
}
if (homing == 3)
{
radius = 100 + random(900);
if (global.facing == 3)
radius -= 500;
alarm[0] = 7;
fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_xscale = 1.5;
image_yscale = 1.5;
friction = -0.1;
sprite_index = spr_diamondbullet;
if (y >= (room_height / 2))
{
image_angle = 135;
vspeed = -5;
hspeed = -5;
}
else
{
image_angle = 225;
vspeed = 5;
hspeed = -5;
}
}
}
if (homing == 4)
{
slow_bonus = 1 - (global.hp[1] / global.maxhp[1]);
alarm[0] = 20 + (15 * slow_bonus);
side = choose(0, 1);
if (obj_mainchara.y >= 400)
{
for (i = 0; i < 6; i += 1)
{
fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade);
fallspade.vvalue = -10 + (3 * slow_bonus);
fallspade.fvalue = -0.5 + (0.2 * slow_bonus);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_angle = 90;
image_xscale = 1.5;
image_yscale = 1.5;
... |
60 |
fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade); |
61 |
with (fallspade) |
62 |
{ |
63 |
damage -= 4; |
64 |
damage += (global.battledf[0] * 2); |
65 |
image_xscale = 1.5; |
66 |
image_yscale = 1.5; |
67 |
friction = -0.1; |
68 |
sprite_index = spr_diamondbullet; |
69 |
if (y >= (room_height / 2)) |
70 |
{ |
71 |
image_angle = 135; |
72 |
vspeed = -5; |
73 |
hspeed = -5; |
74 |
} |
75 |
else |
76 |
{ |
77 |
image_angle = 225; |
78 |
vspeed = 5; |
79 |
hspeed = -5; |
80 |
} |
81 |
} |
82 |
} |
83 |
if (homing == 4) |
84 |
{ |
85 |
slow_bonus = 1 - (global.hp[1] / global.maxhp[1]); |
86 |
alarm[0] = 20 + (15 * slow_bonus);gml_Object_obj_overworld_spademaker_Alarm_0.gmlif (homing == 1)
{
dir = random(360);
radius = 200 + random(40);
dirx = lengthdir_x(radius, dir);
diry = lengthdir_y(radius, dir);
xx = dirx + obj_mainchara.x + 10;
yy = diry + obj_mainchara.y + 40;
instance_create(xx, yy, obj_overworld_spade_homing);
alarm[0] = 10;
}
if (homing == 0)
{
radius = -300 + random(1000);
if (global.facing == 3)
radius *= -1;
alarm[0] = 5;
fallspade = instance_create(obj_mainchara.x + radius, __view_get(e__VW.YView, 0) - 500, obj_overworld_spade);
with (fallspade)
{
image_angle = 270;
gravity = 0.08;
speed = 0;
vspeed = 6;
hspeed = -0.8 + random(1.6);
}
}
if (homing == 2)
{
alarmamt = 10 - (intensity / 20);
if (alarmamt < 5)
alarmamt = 5;
with (sidespade[side])
speed = 11;
alarm[0] = alarmamt;
if (side == 0)
radius = 80;
else
radius = 560;
sidespade[side] = instance_create(radius, __view_get(e__VW.YView, 0) + 30 + random(420), obj_overworld_spade);
if (side == 0)
sidespade[side].direction = 0;
if (side == 1)
sidespade[side].direction = 180;
with (sidespade[side])
{
damage = 17;
if (global.hp[1] <= 40)
damage = 13;
image_angle = direction;
}
intensity += 1;
}
if (homing == 3)
{
radius = 100 + random(900);
if (global.facing == 3)
radius -= 500;
alarm[0] = 7;
fallspade = instance_create(obj_mainchara.x + radius, choose(__view_get(e__VW.YView, 0) + 550, __view_get(e__VW.YView, 0) - 100), obj_overworld_spade);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_xscale = 1.5;
image_yscale = 1.5;
friction = -0.1;
sprite_index = spr_diamondbullet;
if (y >= (room_height / 2))
{
image_angle = 135;
vspeed = -5;
hspeed = -5;
}
else
{
image_angle = 225;
vspeed = 5;
hspeed = -5;
}
}
}
if (homing == 4)
{
slow_bonus = 1 - (global.hp[1] / global.maxhp[1]);
alarm[0] = 20 + (15 * slow_bonus);
side = choose(0, 1);
if (obj_mainchara.y >= 400)
{
for (i = 0; i < 6; i += 1)
{
fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade);
fallspade.vvalue = -10 + (3 * slow_bonus);
fallspade.fvalue = -0.5 + (0.2 * slow_bonus);
with (fallspade)
{
damage -= 4;
damage += (global.battledf[0] * 2);
image_angle = 90;
image_xscale = 1.5;
image_yscale = 1.5;
... |
87 |
side = choose(0, 1); |
88 |
if (obj_mainchara.y >= 400) |
89 |
{ |
90 |
for (i = 0; i < 6; i += 1) |
91 |
{ |
92 |
fallspade = instance_create(220 + (20 * i) + (side * 120), __view_get(e__VW.YView, 0) + 500, obj_overworld_spade); |
93 |
fallspade.vvalue = -10 + (3 * slow_bonus); |
94 |
fallspade.fvalue = -0.5 + (0.2 * slow_bonus); |
95 |
with (fallspade) |
96 |
{ |
97 |
damage -= 4; |
98 |
damage += (global.battledf[0] * 2); |
99 |
image_angle = 90; |
100 |
image_xscale = 1.5; |
101 |
image_yscale = 1.5; |
102 |
vspeed = vvalue; |
103 |
friction = fvalue; |
104 |
sprite_index = spr_diamondbullet; |
105 |
} |
106 |
} |
107 |
} |
108 |
} |
109 |
if (side == 0) |
110 |
side = 1; |
111 |
else |
112 |
side = 0; |
113 |
|
114 |
enum e__VW |
115 |
{ |
116 |
XView, |
117 |
YView, |
118 |
WView, |
119 |
HView, |
120 |
Angle, |
121 |
HBorder, |
122 |
VBorder, |
123 |
HSpeed, |
124 |
VSpeed, |
125 |
Object, |
126 |
Visible, |
127 |
XPort, |
128 |
YPort, |
129 |
WPort, |
130 |
HPort, |
131 |
Camera, |
132 |
SurfaceID |
133 |
} |