if (myinteract == 0)
facing = dfacing;
scr_npcdirscr_npcdirfunction scr_npcdir() { if (facing == 0) sprite_index = dtsprite; if (facing == 1) sprite_index = rtsprite; if (facing == 2) sprite_index = utsprite; if (facing == 3) sprite_index = ltsprite; }();
if (instance_exists(obj_face) && global.fc == 1)
image_index = obj_face.face_index;
else
image_index = 0;