dtsprite = spr_toriel_dt;
rtsprite = spr_toriel_rt;
ltsprite = spr_toriel_lt;
utsprite = spr_toriel_ut;
myinteract = 0;
facing = 0;
dfacing = 0;
image_speed = 0;
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();