1 |
global.msc = 0; |
2 |
global.typer = 5; |
3 |
if (global.darkzone == 1) |
4 |
global.typer = 6; |
5 |
global.fc = 0; |
6 |
global.fe = 0; |
7 |
global.interact = 1; |
8 |
image_speed = 0.2; |
9 |
if (global.darkzone == 1) |
10 |
image_speed = 0.2; |
11 |
global.msg[0] = * The gash weaves down as if you cry.Wait for inputClose Message ; |
12 |
if (room == room_krisroom) |
13 |
{ |
14 |
global.msg[0] = * It's a red wagon with a rusty birdcage in it.Wait for input ; |
15 |
global.msg[1] = * Looks like it's seen quite a few crashes.Wait for inputClose Message ; |
16 |
} |
17 |
if (room == room_torhouse) |
18 |
{ |
19 |
global.msg[0] = * (It's Chairiel,Delay 11 the beloved living room chair.)Wait for inputClose Message ; |
20 |
if (global.plot >= 250) |
21 |
{ |
22 |
global.msc = 455; |
23 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
24 |
global.typer = 7; |
25 |
global.fc = 4; |
26 |
global.fe = 0; |
27 |
} |
28 |
else |
29 |
{ |
30 |
with (obj_event_manager) |
31 |
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_25); |
32 |
} |
33 |
} |
34 |
if (room == room_alphysclass) |
35 |
{ |
36 |
global.msc = 100; |
37 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
38 |
global.fc = 4; |
39 |
} |
40 |
if (room == room_castle_tutorial) |
41 |
global.msg[0] = * (It's just a dummy.)Wait for inputClose Message ; |
42 |
if (room == room_field2) |
43 |
{ |
44 |
if (global.flag[501 triple_hathy_outcome] == 1) |
45 |
{ |
46 |
global.msg[0] = * S-stop!Delay 11 * I'm still recovering from where you hurt me.Wait for input ; |
47 |
global.msg[1] = * Plus,Delay 11 I just ate,Delay 11 so I'll get a cramp if I fight you so quickly.Wait for inputClose Message ; |
48 |
} |
49 |
if (global.flag[501 triple_hathy_outcome] == 2) |
50 |
global.msg[0] = * Does your castle have a pool?Delay 11 * I wanna know if I should bring my cute swimsuit...Wait for inputClose Message ; |
51 |
if (global.flag[501 triple_hathy_outcome] == 3) |
52 |
{ |
53 |
global.msg[0] = * Felt like I was soaring through the air earlier...Wait for input ; |
54 |
global.msg[1] = * Was that a dream...?Wait for inputClose Message ; |
55 |
} |
56 |
} |
57 |
if (room == room_field2A) |
58 |
{ |
59 |
global.msc = 145; |
60 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
61 |
} |
62 |
if (room == room_field_puzzle1) |
63 |
{ |
64 |
global.msc = 147; |
65 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
66 |
} |
67 |
if (room == room_field_topchef) |
68 |
{ |
69 |
if (y >= 160) |
70 |
{ |
71 |
image_speed = 0.334; |
72 |
normalanim = 2; |
73 |
global.msg[0] = * Mama miba!Delay 11 I'm TOPCHEF!Delay 11 * My latest cake worked me to exhaustion!Wait for input ; |
74 |
global.msg[1] = * So I took a little nap...Delay 11 * But,Delay 11 Mama miba!Delay 11 * A scary noise woke me up!Wait for input ; |
75 |
global.msg[2] = * A beast was hunched on the table,Delay 11 eating the cake like an animal!Wait for input ; |
76 |
global.msg[3] = * I spritzed it with water,Delay 11 and it hissed and ran off!Delay 11 * But,Delay 11 my wonderful cake is...Wait for input ; |
77 |
scr_ralface(4, 8); |
78 |
global.msg[5] = * Aww,Delay 11 Kris,Delay 11 that sounds like Susie!Delay 11 We must be going the right way!Wait for input ; |
79 |
global.msg[6] = \E1* Let's try to keep her out of any more trouble!Wait for inputClose Message ; |
80 |
if (talked >= 1) |
81 |
global.msg[0] = * M-M-Mama miba!Delay 11 M-M-Mama SHIBA!Delay 11 * You know that beast!?Delay 11 * Please don't come back...Wait for inputClose Message ; |
82 |
if (scr_havecharscr_havecharfunction scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
83 |
{ |
84 |
global.msg[0] = * Mama miba!Delay 11 Mom AMOEBA!Delay 11 * Y-You're the beast that ate my cake!Wait for input ; |
85 |
scr_susface(1, 2); |
86 |
global.msg[2] = * Yeah?Delay 11 So?Delay 11 Want me to spit it back out?Wait for input ; |
87 |
scr_noface(3); |
88 |
global.msg[4] = * N-no,Delay 11 that's quite fine...Wait for input ; |
89 |
scr_susface(5, 2); |
90 |
global.msg[6] = * Ya sure?Delay 11 'd probably make it better.Wait for inputClose Message ; |
91 |
if (talked >= 1) |
92 |
{ |
93 |
global.msg[0] = * Why are you looking at me like that!?Wait for input ; |
94 |
scr_susface(1, 0); |
95 |
global.msg[2] = * I don't trust anyone that won't eat my spit.Wait for input ; |
96 |
scr_ralface(3, 9); |
97 |
global.msg[4] = * ... So you don't trust anyone?Wait for input ; |
98 |
scr_susface(5, 2); |
99 |
global.msg[6] = * Yeah.Wait for inputClose Message ; |
100 |
} |
101 |
} |
102 |
if (scr_itemcheckscr_itemcheckfunction scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
} (6)) |
103 |
{ |
104 |
global.msc = 465; |
105 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
106 |
} |
107 |
if (global.flag[253 traded_topcake] == 1) |
108 |
{ |
109 |
global.msc = 470; |
110 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
111 |
} |
112 |
} |
113 |
else |
114 |
{ |
115 |
global.msc = 149; |
116 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
117 |
} |
118 |
} |
119 |
if (room == room_field_maze) |
120 |
{ |
121 |
global.msg[0] = * W-woah!Delay 11 Wait a minute!Delay 11 Even if you're my enemy,Delay 11 I've got to warn you!Wait for input ; |
122 |
global.msg[1] = * A purple beast is roaming,Delay 11 clobbering anyone who dares block her way...!Wait for input ; |
123 |
global.msg[2] = * (Sob...)Delay 11 We don't even like fighting...Delay 11 th-the King left us no choice...Wait for input ; |
124 |
if (global.plot < 37) |
125 |
{ |
126 |
scr_ralface(3, 3); |
127 |
global.msg[4] = * O-oh...Delay 11 Kris,Delay 11 we need to stop Susie,Delay 11 quick...!Wait for inputClose Message ; |
128 |
} |
129 |
else |
130 |
{ |
131 |
global.msg[2] = * (Sob...)Delay 11 We don't even like fighting...Delay 11 th-the King left us no choice...Wait for inputClose Message ; |
132 |
} |
133 |
if (talked >= 1) |
134 |
global.msg[0] = * Hey,Delay 11 why aren't you afraid...?Wait for inputClose Message ; |
135 |
if (scr_havecharscr_havecharfunction scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
136 |
{ |
137 |
global.msg[0] = * AHHHHHHHHHHH!!Delay 11 * It's that purple beast!!!Wait for input ; |
138 |
scr_susface(1, 2); |
139 |
global.msg[2] = * Woah,Delay 11 nice cheer.Delay 11 * Look,Delay 11 Kris,Delay 11 I've got fans.Wait for inputClose Message ; |
140 |
if (talked >= 1) |
141 |
global.msg[0] = * AHHHHHHHHHH- Delay 11* Okay,Delay 11 I'm outta breath.Wait for inputClose Message ; |
142 |
} |
143 |
if (x > 1600) |
144 |
{ |
145 |
global.fc = 5; |
146 |
global.fe = 0; |
147 |
global.typer = 32; |
148 |
global.msg[0] = ; |
149 |
scr_ralface(1, 1); |
150 |
global.msg[2] = * I thought you were running away.Wait for input ; |
151 |
scr_lanface(3, 2); |
152 |
global.msg[4] = * Yeah,Delay 11 I finished.Wait for inputClose Message ; |
153 |
} |
154 |
} |
155 |
if (room == room_field_shop1) |
156 |
{ |
157 |
global.msg[0] = * Are you puzzled by COMBAT?Delay 11 * Wanna know how TP works?Wait for inputClose Message ; |
158 |
global.msg[1] = * If you still haven't assembled all the details...Wait for input ; |
159 |
global.msg[2] = * My cohorts to the WEST will gladly help you put the pieces together.Wait for inputClose Message ; |
160 |
} |
161 |
if (room == room_field_puzzletutorial) |
162 |
{ |
163 |
global.msg[0] = * Your friends can't \cYACT\cW alone,Delay 11 but they can still help you win peacefully.Wait for input ; |
164 |
global.msg[1] = * The \cGDARK PRINCE\cW's \cYPACIFY\cW spell can remove \cBTIRED\cW enemies safely from battle.Wait for input ; |
165 |
global.msg[2] = * If nothing else,Delay 11 why not try using an \cYITEM\cW?Wait for input ; |
166 |
global.msg[3] = * Even if it seems useless,Delay 11 the effects may surprise you.Wait for inputClose Message ; |
167 |
if (x <= (room_width / 2)) |
168 |
{ |
169 |
global.msg[0] = * What?Delay 11 * I'm building a ladder here.Wait for input ; |
170 |
global.msg[1] = * Today's lesson is...Delay 11 * \cRGet out of my way when I'm building a ladder!\cW Wait for input ; |
171 |
global.msg[2] = * Do you need an \cRinteractive tutorial\cW on \cRleaving me alone\cW?Wait for inputClose Message ; |
172 |
if (talked >= 1) |
173 |
{ |
174 |
global.msg[0] = ; |
175 |
global.msg[1] = * Do you need an \cRinteractive tutorial\cW on \cRleaving me alone\cW?Wait for inputClose Message ; |
176 |
} |
177 |
} |
178 |
if (y >= (room_height / 2)) |
179 |
{ |
180 |
if (x <= (room_width / 2)) |
181 |
{ |
182 |
global.msg[0] = * \cYDEFENDING\cW will not only temporarily \cRreduce the damage\cW you take...Wait for input ; |
183 |
global.msg[1] = * It also lets you focus,Delay 11 \cYrestoring TP\cW. You need \cYTP\cW to \cRCAST SPELLS\cW!Wait for input ; |
184 |
global.msg[2] = * So don't be afraid to \cYDEFEND\cW!Delay 11 * \cYDEFEND\cW and \cYCAST SPELLS\cW!Wait for input ; |
185 |
global.msg[3] = * By the way,Delay 11 all leftover \cYTP\cW will \cRturn into extra MONEY\cW after the battle!Wait for inputClose Message ; |
186 |
} |
187 |
else |
188 |
{ |
189 |
global.msg[0] = * Getting close to \cYBULLETS\cW is really exciting,Delay 11 isn't it?Wait for input ; |
190 |
global.msg[1] = * You'll \cRrecover a little\cW \cYTP\cW for each \cYBULLET\cW you get close to.Wait for input ; |
191 |
global.msg[2] = * Plus,Delay 11 \cRgetting close to bullets\cW can sometimes end the \cRenemy's attack faster\cW.Wait for input ; |
192 |
global.msg[3] = * It's quite \cRdangerous\cW though.Delay 11 * So no worries if you don't want to try.Wait for inputClose Message ; |
193 |
} |
194 |
} |
195 |
} |
196 |
if (room == room_field4) |
197 |
{ |
198 |
global.msg[0] = * (It's a candy tree.)Delay 11 * (All the ripe candy has been picked.)Wait for inputClose Message ; |
199 |
if (scr_havecharscr_havecharfunction scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (3) && scr_havecharscr_havecharfunction scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
200 |
{ |
201 |
global.msg[0] = * (It's a candy tree.)Delay 11 * (All the ripe candy has been picked.)Wait for input ; |
202 |
scr_ralface(1, 8); |
203 |
global.msg[2] = * Let's not take any more,Delay 11 Kris.Delay 11 * Unripe candy is sour.Wait for input ; |
204 |
scr_susface(3, 2); |
205 |
global.msg[4] = * What?Delay 11 Sour,Delay 11 sweet,Delay 11 meaty,Delay 11 bitter...Delay 11 if it's candy,Delay 11 it's good!Wait for input ; |
206 |
scr_ralface(5, 8); |
207 |
global.msg[6] = * Well,Delay 11 that's accepting of you...Wait for input ; |
208 |
global.msg[7] = \E9* ... Wait,Delay 11 "meaty?"Wait for inputClose Message ; |
209 |
if (talked >= 1) |
210 |
{ |
211 |
scr_ralface(0, 8); |
212 |
global.msg[1] = * What kind of candy is meaty?Wait for input ; |
213 |
scr_susface(2, 0); |
214 |
global.msg[3] = * Y'know.Delay 11 * Whatever it's called.Delay 11 * Uhhh,Delay 11 jerky.Wait for input ; |
215 |
scr_ralface(4, 1); |
216 |
global.msg[5] = * That's not candy...Wait for input ; |
217 |
scr_susface(6, 7); |
218 |
global.msg[7] = * Then why is it next to it in the store!?Wait for inputClose Message ; |
219 |
} |
220 |
} |
221 |
} |
222 |
if (room == room_field_puzzletutorial) |
223 |
{ |
224 |
global.msg[0] = * We're sorry.Delay 11 * We're normally puzzle guys, but...Wait for input ; |
225 |
global.msg[1] = * We've been forced to do TUTORIALS just to make ends meet.Wait for input ; |
226 |
global.msg[2] = * When the KING got power,Delay 11 he fired everyone and replaced all puzzle makers with HIM...Wait for input ; |
227 |
global.msg[3] = * ROUXLS KAARD...Delay 11 * Lord of the Puzzles...Delay 11 * Be careful...!Wait for inputClose Message ; |
228 |
if (talked >= 1) |
229 |
{ |
230 |
global.msg[0] = * The KING didn't even give us severance pay...Wait for input ; |
231 |
global.msg[1] = * His son just gave us all beanies...Delay 11 * Itchy beanies...Wait for inputClose Message ; |
232 |
} |
233 |
} |
234 |
if (room == room_field_checkers7) |
235 |
{ |
236 |
if (sprite_index == spr_npc_mrelegance) |
237 |
{ |
238 |
global.msg[0] = * Woah there,Delay 11 horsie.Delay 11 Ponmen're scary,Delay 11 but all'n they're doin' is following the King.Wait for input ; |
239 |
global.msg[1] = * Us on the Board used to have our own boss...Delay 11 those'n were peaceful times.Wait for input ; |
240 |
global.msg[2] = * But now,Delay 11 even the boss's been reduced to the King's peon...Wait for inputClose Message ; |
241 |
if (talked >= 1) |
242 |
{ |
243 |
global.msg[0] = * My name?Delay 11 Mr. Elegance.Wait for input ; |
244 |
global.msg[1] = * Haha,Delay 11 and these?Delay 11 These are my nostrils,Delay 11 not my eyes.Wait for input ; |
245 |
global.msg[2] = * ... can still see out of them,Delay 11 though.Wait for inputClose Message ; |
246 |
} |
247 |
} |
248 |
else |
249 |
{ |
250 |
global.msg[0] = * Fear not -Delay 11 we,Delay 11 unlike the simple Ponmen,Delay 11 possess FULL faculty over our actions.Wait for input ; |
251 |
global.msg[1] = * I,Delay 11 Mr. Society,Delay 11 am far too intelligent to ever bow down to such a tyrant!Wait for input ; |
252 |
global.msg[2] = * Unless he asks me.Delay 11 * He's very scary,Delay 11 you see.Wait for inputClose Message ; |
253 |
if (talked >= 1) |
254 |
{ |
255 |
global.msg[0] = * What,Delay 11 you think you possess the power to topple that brute???Wait for input ; |
256 |
global.msg[1] = * Yes!Delay 11 Yes!Delay 11 I'm sure everyone will support you!Delay 11 Go for it!Wait for input ; |
257 |
global.msg[2] = * Just as long as I don't have to participate!Wait for inputClose Message ; |
258 |
} |
259 |
if (global.plot >= 60) |
260 |
{ |
261 |
global.msg[0] = * Hmmm...Delay 11 Mr. Elegance has run off on some hellish errand...Wait for input ; |
262 |
global.msg[1] = * Huh?Delay 11 No,Delay 11 I didn't help out at all!!Wait for input ; |
263 |
global.msg[2] = * Why are or aren't you asking!?Wait for inputClose Message ; |
264 |
} |
265 |
} |
266 |
} |
267 |
if (room == room_forest_savepoint1) |
268 |
{ |
269 |
if (sprite_index == spr_npc_puzzlepiece) |
270 |
{ |
271 |
global.msg[0] = * Hey,Delay 11 kid.Delay 11 We managed to fix up this old thingamajig for you.Wait for input ; |
272 |
global.msg[1] = * It's some kinda door...Delay 11 It can take you anywhere you want in the world!Wait for input ; |
273 |
global.msg[2] = * As long as that's one of two locations.Wait for input ; |
274 |
global.msg[3] = * Anyhoo,Delay 11 we'll keep working on it...Delay 11 Anything to help you out,Delay 11 kid!Wait for inputClose Message ; |
275 |
if (global.plot >= 154) |
276 |
{ |
277 |
global.msg[0] = * Hey kid,Delay 11 we managed to get this door to go to the castle.Wait for input ; |
278 |
global.msg[1] = * Hope it helps you out!Wait for inputClose Message ; |
279 |
} |
280 |
if (talked >= 1) |
281 |
{ |
282 |
global.msg[0] = * ... Where'd this door come from?Wait for input ; |
283 |
global.msg[1] = * Dunno...Delay 11 come to think of it,Delay 11 I've never seen it before.Wait for inputClose Message ; |
284 |
} |
285 |
} |
286 |
if (sprite_index == spr_npc_mrelegance) |
287 |
{ |
288 |
global.msg[0] = * Woah there,Delay 11 horsie.Delay 11 Me and Mr. Society got this door workin' for ya.Wait for input ; |
289 |
global.msg[1] = * It can go anywhere you want...Delay 11 'long as it's one of the two destinations.Wait for input ; |
290 |
global.msg[2] = * Since it was just the two of us,Delay 11 it was tough work,Delay 11 and it might break.Wait for input ; |
291 |
global.msg[3] = * Anyhow (ha ha) hope'n it helps you deal with the King.Wait for inputClose Message ; |
292 |
if (global.flag[251 shortcut_door_help] == 1) |
293 |
{ |
294 |
global.msg[0] = * Woah there,Delay 11 horsie.Delay 11 Mr. Society and the puzzle guy fixed that door.Wait for input ; |
295 |
global.msg[1] = * Since it was just the three of us,Delay 11 it should work without any issues.Wait for input ; |
296 |
global.msg[2] = * Anyhow (ha ha) hope'n it helps you deal with the King.Wait for inputClose Message ; |
297 |
} |
298 |
if (global.plot >= 154) |
299 |
{ |
300 |
global.msg[0] = * This door'll go even further than before.Wait for input ; |
301 |
global.msg[1] = * Not sure'n what we did to make it work like that,Delay 11 but...Wait for inputClose Message ; |
302 |
} |
303 |
if (talked >= 1) |
304 |
{ |
305 |
global.msg[0] = * Now,Delay 11 don't tell anyone Mr. Society helped...Delay 11 he doesn't want none of that.Wait for input ; |
306 |
global.msg[1] = * I'm watchin' ya now...Delay 11 with my nostrils.Wait for inputClose Message ; |
307 |
} |
308 |
} |
309 |
} |
310 |
if (room == room_forest_area1) |
311 |
{ |
312 |
if (sprite_index == spr_diamond_overworld) |
313 |
{ |
314 |
global.msg[0] = * Don't mind me.Delay 11 * I'm on break.Wait for input ; |
315 |
global.msg[1] = * ... Say,Delay 11 help me.Delay 11 I need to get something for my friend \cYCLOVER\cW'S birthday.Wait for input ; |
316 |
global.msg[2] = * Her only interests are \cYSPORTS\cW, \cYCUTE BOYS\cW, and \cYTREES\cW.Wait for input ; |
317 |
global.msg[3] = * ... maybe I'll just get her a card.Wait for inputClose Message ; |
318 |
if (talked >= 1) |
319 |
global.msg[0] = * Maybe I could put some money in the card...Delay 11 No,Delay 11 I need that!Wait for inputClose Message ; |
320 |
} |
321 |
} |
322 |
if (room == room_forest_area2A) |
323 |
{ |
324 |
if (x <= (room_width / 2)) |
325 |
{ |
326 |
global.msg[0] = * I used to WORK at the castle until the KING fired all the STAFF.Wait for input ; |
327 |
global.msg[1] = * What was my job?Delay 11 Oh,Delay 11 I was the ROYAL COAT RACK!Wait for inputClose Message ; |
328 |
if (global.flag[108 got_ragger] == 1 && global.flag[233 talked_about_chest] == 0) |
329 |
{ |
330 |
global.msg[0] = * Ah,Delay 11 that SCARF!Wait for input ; |
331 |
global.msg[1] = * I noticed that you,Delay 11 simply took it,Delay 11 without asking!Wait for input ; |
332 |
global.msg[2] = * That's fine!Delay 11 It's my gift to help you defeat the KING!Wait for input ; |
333 |
global.msg[3] = * You folks are really energetic!Delay 11 Ha ha!Delay 11 And potentially criminals!Wait for inputClose Message ; |
334 |
} |
335 |
if (global.flag[108 got_ragger] == 0) |
336 |
{ |
337 |
global.msg[0] = * You folks look like heroes!Delay 11 * Take the SCARF from this chest and DEFEAT the KING!Wait for input ; |
338 |
global.msg[1] = * Besides,Delay 11 it's old,Delay 11 ragged,Delay 11 and doesn't fit me anymore!Wait for input ; |
339 |
global.msg[2] = * That's what CHESTs are for!Delay 11 It's kind of hand-me-down situation in there!Wait for inputClose Message ; |
340 |
global.flag[233 talked_about_chest] = 1; |
341 |
} |
342 |
if (global.flag[108 got_ragger] == 1 && scr_weaponcheck_inventory(9) == 0 && global.charweapon[3] != 9) |
343 |
{ |
344 |
global.msg[0] = * Hey,Delay 11 where's that scarf!Delay 11 Did it not fit you?Wait for input ; |
345 |
global.msg[1] = * That's OK!Delay 11 Just put it in a chest!Delay 11 Someone else will take it!Wait for inputClose Message ; |
346 |
} |
347 |
if (talked >= 1) |
348 |
{ |
349 |
global.msg[0] = * I used to WORK at the castle until the KING fired all the STAFF.Wait for input ; |
350 |
global.msg[1] = * What was my job?Delay 11 Oh,Delay 11 I was the ROYAL COAT RACK!Wait for inputClose Message ; |
351 |
} |
352 |
} |
353 |
if (x >= (room_width / 2)) |
354 |
{ |
355 |
global.msg[0] = ; |
356 |
global.msg[1] = * (I'm just a little ball,Delay 11 I don't want to discuss anything.)Wait for inputClose Message ; |
357 |
} |
358 |
} |
359 |
if (room == room_forest_area3) |
360 |
{ |
361 |
global.msg[0] = * Today's a special day~Delay 22 * OBVIOUSLY.Delay 22 * To some degree...Wait for input ; |
362 |
global.msg[1] = * Do you know what day it is~?Delay 22 * You BETTER.Delay 11 * Um,Delay 11 it's OK if you don't...Wait for inputClose Message ; |
363 |
global.flag[236 interacted_clover?] = 1; |
364 |
} |
365 |
if (room == room_forest_area3A) |
366 |
{ |
367 |
global.msg[0] = * Bow-Bow!Delay 11 * (Break the Box for a Bracelet.)Wait for input ; |
368 |
global.msg[1] = * Bow-Bow!Delay 11 * (It will Boost your Befense.)Wait for inputClose Message ; |
369 |
if (talked >= 1) |
370 |
global.msg[0] = * Bow-Bow!Delay 11 * (Bracelets are my Bfavorite.)Wait for inputClose Message ; |
371 |
if (x >= (room_width / 2)) |
372 |
{ |
373 |
global.msg[0] = * The King wants to o-liminate Lightners,Delay 11 but...Delay 11 we didn't o-gree with that.Wait for input ; |
374 |
global.msg[1] = * We o-scaped,Delay 11 but the o-thers were o-rrested...Wait for inputClose Message ; |
375 |
if (talked >= 1) |
376 |
{ |
377 |
global.msg[0] = * Don't worry about talking to my o-ssociate here.Delay 11 * Whenever Bow-Bow talks...Wait for input ; |
378 |
global.msg[1] = * She always goes on and on and on and on and on and on and on and on and on and on...Wait for input ; |
379 |
global.msg[2] = * And on and on and on and on and on and on and on and on and on and on and on...Wait for inputClose Message ; |
380 |
} |
381 |
} |
382 |
} |
383 |
if (room == room_forest_savepoint2) |
384 |
{ |
385 |
if (x < 800) |
386 |
{ |
387 |
global.msc = 325; |
388 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
389 |
} |
390 |
if (x >= 800 && x <= 880) |
391 |
{ |
392 |
global.msc = 327; |
393 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
394 |
} |
395 |
if (x >= 920) |
396 |
{ |
397 |
if (global.plot < 80) |
398 |
{ |
399 |
global.msc = 330; |
400 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
401 |
} |
402 |
else |
403 |
{ |
404 |
global.msg[0] = * (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)Wait for inputClose Message ; |
405 |
} |
406 |
} |
407 |
} |
408 |
if (room == room_forest_area4) |
409 |
{ |
410 |
global.msg[0] = * Before the King came along,Delay 11 I used to eat the leaves from this tree...Wait for input ; |
411 |
global.msg[1] = * Now I still do that.Wait for input ; |
412 |
global.msg[2] = * Such is the way of the worm...Wait for inputClose Message ; |
413 |
if (talked >= 1) |
414 |
global.msg[0] = * Such is the way of the worm...Wait for inputClose Message ; |
415 |
} |
416 |
if (room == room_forest_starwalker) |
417 |
{ |
418 |
global.msg[0] = * These \cYbirds\cW are \cYPissing\cW me off...Wait for input ; |
419 |
global.msg[1] = * I'm the original \cYStarwalker\cW Wait for inputClose Message ; |
420 |
global.flag[254 starwalker] = 1; |
421 |
} |
422 |
if (room == room_forest_savepoint_relax) |
423 |
{ |
424 |
global.msg[0] = * S-somehow,Delay 11 Prince Lancer's made REAL friends with a Lightner...Wait for input ; |
425 |
global.msg[1] = * S-somebody should tell the King,Delay 11 immediately...!Wait for input ; |
426 |
global.msg[2] = * ... But,Delay 11 it's definitely not going to be me.Wait for input ; |
427 |
global.msg[3] = * Whoever breaks the news is gonna get wrecked!Wait for inputClose Message ; |
428 |
if (talked >= 1) |
429 |
global.msg[0] = * Don't look at me!Wait for inputClose Message ; |
430 |
if (global.plot >= 90) |
431 |
global.msg[0] = * Ugh!Delay 11 I'm jealous of everyone with a leaf!Wait for inputClose Message ; |
432 |
if (sprite_index == spr_lancer_dark_relax) |
433 |
{ |
434 |
global.fc = 2; |
435 |
global.fe = 0; |
436 |
global.typer = 31; |
437 |
global.msg[0] = * How's the thrash machine we designed going?Wait for input ; |
438 |
scr_lanface(1, 0); |
439 |
global.msg[2] = * The WHAT machine?Wait for input ; |
440 |
scr_ralface(3, 8); |
441 |
global.msg[4] = * The machine...?Delay 11 We had a whole sequence about it...?Wait for input ; |
442 |
scr_susface(5, 0); |
443 |
global.msg[6] = * Oh,Delay 11 that.Delay 11 Yeah,Delay 11 we'll make it at the last minute.Wait for input ; |
444 |
scr_ralface(7, 6); |
445 |
global.msg[8] = * You two should REALLY start working on it earlier...Wait for input ; |
446 |
scr_lanface(9, 1); |
447 |
global.msg[10] = * WHAT'S with the lecture?Wait for input ; |
448 |
global.msg[11] = \E2* I didn't come here for a second dad!Wait for input ; |
449 |
scr_susface(12, 2); |
450 |
global.msg[13] = * Heheh,Delay 11 yeah,Delay 11 you tell him!Wait for inputClose Message ; |
451 |
if (talked >= 1) |
452 |
{ |
453 |
global.fc = 5; |
454 |
global.fe = 3; |
455 |
global.typer = 32; |
456 |
global.msg[0] = * Being a bad guy sure is relaxing!Wait for input ; |
457 |
scr_susface(1, 2); |
458 |
global.msg[2] = * Kris,Delay 11 if you're jealous,Delay 11 you can be a bad guy,Delay 11 too...Wait for input ; |
459 |
scr_ralface(3, "A"); |
460 |
global.msg[4] = * Kris isn't jealous of your evildoing lifestyle...!Wait for input ; |
461 |
global.msg[5] = \E6* (But um,Delay 11 if you are,Delay 11 I can find a nice leaf and fan you...)Wait for inputClose Message ; |
462 |
} |
463 |
} |
464 |
if (sprite_index == spr_susie_dark_relax) |
465 |
{ |
466 |
global.fc = 2; |
467 |
global.fe = 6; |
468 |
global.typer = 31; |
469 |
global.msg[0] = * So,Delay 11 er...Delay 11 ready to be a good guy again,Delay 11 Susie?Wait for input ; |
470 |
scr_susface(1, 1); |
471 |
global.msg[2] = * Nah.Delay 11 Gotta say being a bad guy is pretty sweet.Wait for input ; |
472 |
global.msg[3] = \E2* Not only is it WAY more fun than being "good,"Wait for input ; |
473 |
global.msg[4] = * But MY teammate's PROUD of what I do.Wait for input ; |
474 |
scr_lanface(5, 6); |
475 |
global.msg[6] = * Earlier,Delay 11 Susie ate a pinecone off the floor.Wait for input ; |
476 |
global.msg[7] = * It gave her a terrible stomach-ache.Wait for input ; |
477 |
global.msg[8] = \E3* It was VERY brave and cool.Wait for input ; |
478 |
scr_susface(9, 2); |
479 |
global.msg[10] = * SEE???Delay 11 Finally,Delay 11 some RESPECT!!!Wait for inputClose Message ; |
480 |
if (talked >= 1) |
481 |
{ |
482 |
global.fc = 1; |
483 |
global.fe = 1; |
484 |
global.typer = 30; |
485 |
global.msg[0] = * Hey,Delay 11 move it,Delay 11 Captain Toothpaste.Wait for input ; |
486 |
global.msg[1] = * You're blocking my reverse-tan.Wait for input ; |
487 |
scr_lanface(2, 3); |
488 |
global.msg[3] = * The shadow's flares are making us as pale as a horse!Wait for inputClose Message ; |
489 |
} |
490 |
} |
491 |
} |
492 |
if (room == room_forest_fightsusie) |
493 |
{ |
494 |
global.typer = 31; |
495 |
global.fe = 8; |
496 |
global.fc = 2; |
497 |
global.msg[0] = * You can follow behind us,Delay 11 you know.Wait for input ; |
498 |
scr_lanface(1, 3); |
499 |
global.msg[2] = * Oh,Delay 11 okay!Wait for inputClose Message ; |
500 |
if (talked >= 1) |
501 |
{ |
502 |
global.msg[0] = * ... I noticed you aren't doing that.Wait for input ; |
503 |
scr_lanface(1, 3); |
504 |
global.msg[2] = * Yeah!Wait for inputClose Message ; |
505 |
} |
506 |
} |
507 |
if (room == room_cc_prison_cells) |
508 |
{ |
509 |
global.msg[0] = * Thanks for inviting me!Delay 11 This trash can's really great!Wait for input ; |
510 |
global.msg[1] = * I apologize for the inconvenience earlier!Wait for inputClose Message ; |
511 |
if (talked >= 1) |
512 |
global.msg[0] = * I'm gonna invite my friends into this trash can,Delay 11 too!Wait for inputClose Message ; |
513 |
} |
514 |
if (room == room_cc_prison2) |
515 |
{ |
516 |
if (sprite_index == spr_npc_gouldensam) |
517 |
{ |
518 |
global.msg[0] = * (Oh,Delay 11 oh.Delay 11 I'm just the cage.)Delay 11 * (No one talks to me!)Wait for inputClose Message ; |
519 |
if (tempvar == 1) |
520 |
global.msg[0] = * (Are you enjoying the show?)Wait for inputClose Message ; |
521 |
if (tempvar == 2) |
522 |
global.msg[0] = * (I'm Goulden Sam.)Wait for inputClose Message ; |
523 |
if (tempvar == 3) |
524 |
global.msg[0] = * (It's tough being the fourth cage.)Wait for inputClose Message ; |
525 |
} |
526 |
if (sprite_index == spr_npc_cage_animals) |
527 |
{ |
528 |
global.msg[0] = * (Us animals used to be alone in these cages.Delay 11) * (Now everyone's here.)Wait for input ; |
529 |
global.msg[1] = * (So many new people...Delay 11 Wish we could go back to the good old days,)Wait for input ; |
530 |
global.msg[2] = * (When it was just us in these filthy cages.)Wait for inputClose Message ; |
531 |
if (talked >= 1) |
532 |
global.msg[0] = * (The sound of various animals tumbling around.)Wait for inputClose Message ; |
533 |
} |
534 |
if (sprite_index == spr_npc_cage_king) |
535 |
{ |
536 |
global.msg[0] = * Woe!Delay 11 Oh,Delay 11 Woe!Delay 11 * We are the three Former Kings!Delay 11 * We beg you,Delay 11 free us!Wait for input ; |
537 |
global.msg[1] = * Once,Delay 11 all four of us ruled together,Delay 11 but when the Knight arrived, everything changed...Wait for input ; |
538 |
global.msg[2] = * Oh,Delay 11 my diamonds!Delay 11 My jewels!Delay 11 You must tell me if they're all right!Delay 11 Ohh!!Wait for inputClose Message ; |
539 |
if (talked >= 1) |
540 |
{ |
541 |
global.msg[0] = * What,Delay 11 you say? Your world is in danger?Wait for input ; |
542 |
global.msg[1] = * Well,Delay 11 that's a shame,Delay 11 isn't it.Wait for inputClose Message ; |
543 |
} |
544 |
} |
545 |
if (sprite_index == spr_diamond_overworld) |
546 |
{ |
547 |
global.msg[0] = * Since I didn't want to fight you guys,Delay 11 I got locked up...Wait for input ; |
548 |
global.msg[1] = * How can I!?Delay 11 You guys seem WAY nicer than the King...!Wait for inputClose Message ; |
549 |
if (global.flag[40 violences] >= 2) |
550 |
global.msg[0] = * Haha,Delay 11 I'd rather be in jail than face you guys!Delay 11 You're terrifying!Wait for inputClose Message ; |
551 |
} |
552 |
if (sprite_index == spr_npc_puzzlepiece_jail) |
553 |
{ |
554 |
global.msg[0] = * I was arrested for making a puzzle without a license...Wait for input ; |
555 |
global.msg[1] = * I...Delay 11 I'll never make another word search!Delay 11 Promise!Wait for inputClose Message ; |
556 |
} |
557 |
} |
558 |
if (room == room_cc_rudinn) |
559 |
{ |
560 |
if (x <= (room_width / 2)) |
561 |
{ |
562 |
global.msg[0] = * We sold all of our beds to replace them with treasure.Wait for input ; |
563 |
global.msg[1] = * My back hurts,Delay 11 but life has never been better!!!Wait for inputClose Message ; |
564 |
} |
565 |
else if (global.flag[520 rudinn_violences] == 0) |
566 |
{ |
567 |
global.msg[0] = * Huh?Wait for inputClose Message ; |
568 |
if (global.flag[243 talked_to_rudinn] == 3) |
569 |
{ |
570 |
global.msg[0] = * You two are real heroes,Delay 11 you know that?Wait for input ; |
571 |
scr_susface(1, 2); |
572 |
global.msg[2] = * What about me?Wait for input ; |
573 |
scr_noface(3); |
574 |
global.msg[4] = * You too,Delay 11 Talking Beast...Delay 11 * You too.Wait for inputClose Message ; |
575 |
} |
576 |
if (global.flag[243 talked_to_rudinn] == 0) |
577 |
{ |
578 |
global.msg[0] = * Hey,Delay 11 it's you!Delay 11 * You're that peaceful Lightner!Wait for input ; |
579 |
global.msg[1] = * Woah,Delay 11 you even tamed the beast that was tormenting us...!Wait for input ; |
580 |
scr_susface(2, 0); |
581 |
global.msg[3] = * ... beast?Delay 11 * What beast?Wait for input ; |
582 |
scr_noface(4); |
583 |
global.msg[5] = * Ohhh!!!Delay 11 You even taught the beast to talk!?Wait for input ; |
584 |
global.msg[6] = * Here,Delay 11 have a Choco Diamond!Wait for input ; |
585 |
global.msg[7] = * (You got the Choco Diamond.)Wait for inputClose Message ; |
586 |
scr_itemgetscr_itemgetfunction scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
} (13); |
587 |
if (noroom == 1) |
588 |
{ |
589 |
scr_ralface(7, 8); |
590 |
global.msg[8] = * I'm sorry,Delay 11 we don't have any room for that.Wait for input ; |
591 |
scr_susface(9, 2); |
592 |
global.msg[10] = * That's OK,Delay 11 I already ate it.Wait for inputClose Message ; |
593 |
} |
594 |
global.flag[243 talked_to_rudinn] = 3; |
595 |
} |
596 |
} |
597 |
else |
598 |
{ |
599 |
if (global.flag[243 talked_to_rudinn] == 3) |
600 |
{ |
601 |
global.msg[0] = * You weren't as nice as I thought...Wait for input ; |
602 |
global.msg[1] = * I guess people shouldn't have heroes.Wait for inputClose Message ; |
603 |
} |
604 |
if (global.flag[243 talked_to_rudinn] == 2) |
605 |
global.msg[0] = * I...Delay 11 I'll never forgive you for that forgiveness...Wait for inputClose Message ; |
606 |
if (global.flag[243 talked_to_rudinn] == 1) |
607 |
{ |
608 |
global.msg[0] = * I feel just OK about you chumps now...Wait for input ; |
609 |
global.msg[1] = * ... Wait,Delay 11 what about her?Delay 11 * Will she hurt us anymore?Wait for input ; |
610 |
scr_susface(2, 1); |
611 |
global.msg[3] = * Nah,Delay 11 you're good.Wait for input ; |
612 |
global.msg[4] = \E2* (Unless Kris tells me to I guess.)Wait for inputClose Message ; |
613 |
} |
614 |
if (global.flag[243 talked_to_rudinn] == 0) |
615 |
{ |
616 |
global.msc = 425; |
617 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
618 |
} |
619 |
} |
620 |
} |
621 |
if (room == room_cc_rurus1) |
622 |
{ |
623 |
global.msg[0] = * (Sigh...) Rouxls Kaard was standing here...Wait for input ; |
624 |
global.msg[1] = * (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...Wait for inputClose Message ; |
625 |
} |
626 |
if (room == room_cc_hathy) |
627 |
{ |
628 |
if (x <= (room_width / 2)) |
629 |
{ |
630 |
global.msg[0] = * (Looks like Hathy sold all the gems and replaced them with beds.)Wait for input ; |
631 |
global.msg[1] = * (Looks extremely well slept.)Wait for inputClose Message ; |
632 |
} |
633 |
else if (global.flag[521 hathy_violences] <= 2) |
634 |
{ |
635 |
if (global.flag[244 talked_to_hathy] == 0) |
636 |
{ |
637 |
global.msg[0] = * (Hathy looked at you kindly.Delay 11 Your sins against Hathy were forgiven.)Wait for inputClose Message ; |
638 |
if (global.flag[521 hathy_violences] > 0) |
639 |
{ |
640 |
global.msg[0] = * (Hathy looked at you...)Wait for input ; |
641 |
scr_ralface(1, 6); |
642 |
global.msg[2] = * We're sorry about hurting you earlier...Wait for input ; |
643 |
global.msg[3] = \E8* We promise we won't do it anymore!Wait for input ; |
644 |
scr_noface(4); |
645 |
global.msg[5] = * (Hathy felt your sincerity.Delay 11 Hathy forgived your sins...)Wait for input ; |
646 |
global.msg[6] = * (You felt a weight being lifted from you.)Wait for inputClose Message ; |
647 |
global.flag[43 autosusie_violences] -= global.flag[524 hathy_susie_whacks]; |
648 |
if (global.flag[43 autosusie_violences] < 0) |
649 |
global.flag[43 autosusie_violences] = 0; |
650 |
normal_kills = global.flag[521 hathy_violences] - global.flag[524 hathy_susie_whacks]; |
651 |
global.flag[40 violences] -= normal_kills; |
652 |
if (global.flag[40 violences] < 0) |
653 |
global.flag[40 violences] = 0; |
654 |
} |
655 |
} |
656 |
else |
657 |
{ |
658 |
global.msg[0] = * (Hathy looked at you kindly.Delay 11 You felt about the same.)Wait for inputClose Message ; |
659 |
} |
660 |
global.flag[244 talked_to_hathy] = 1; |
661 |
} |
662 |
else |
663 |
{ |
664 |
global.msg[0] = * (Hathy will never forget what you've done.)Wait for input ; |
665 |
scr_susface(1, 2); |
666 |
global.msg[2] = * In a good way?Wait for input ; |
667 |
scr_noface(3); |
668 |
global.msg[4] = * (In a bad way.)Wait for input ; |
669 |
scr_susface(5, 6); |
670 |
global.msg[6] = * Oh.Wait for inputClose Message ; |
671 |
} |
672 |
} |
673 |
if (room == room_cc_rurus2) |
674 |
{ |
675 |
global.msg[0] = * (Sigh...) Rouxls Kaard was standing here...Wait for input ; |
676 |
global.msg[1] = * (Sigh...) Sorry I'm sighing,Delay 11 I didn't get much sleep.Wait for inputClose Message ; |
677 |
} |
678 |
if (room == room_cc_clover) |
679 |
{ |
680 |
global.msg[0] = * Oh!Delay 11 Let us take your coat!Delay 11 * And put it in the TOILET!Delay 11 HA!Delay 11 * ... which,Delay 11 we don't even have.Wait for input ; |
681 |
global.msg[1] = * Please try the baseballs~!Delay 11 * Yeah!Delay 11 Eat so many you CHOKE!Delay 11 * ... do they eat sports?Wait for input ; |
682 |
global.msg[2] = * Then we can all play Twister~!Delay 11 * Just stay OUT OF OUR WAY!Delay 11 * ... we lose even by ourselves.Wait for inputClose Message ; |
683 |
if (global.flag[522 clover_violence] == 1) |
684 |
{ |
685 |
global.msg[0] = * Were you invited?Delay 11 * YOU WEREN'T!!!Delay 11 * You DID hurt us...Wait for input ; |
686 |
global.msg[1] = * Awkward...Delay 11 * You wanna REMATCH!?Delay 11 * You'd better leave...Wait for inputClose Message ; |
687 |
} |
688 |
if (x < 160) |
689 |
global.msg[0] = * I'm the first party member.Delay 11 * I'm in charge of the DPS.Delay 11 * (Dancin' Party Soundtrack.)Wait for inputClose Message ; |
690 |
if (x > 400) |
691 |
{ |
692 |
global.msg[0] = * (Hathy is the second party member.Delay 11 It's the healer.)Wait for input ; |
693 |
global.msg[1] = * (She was in charge of catering the party.)Wait for input ; |
694 |
global.msg[2] = * (Unfortunately the cake she commissioned was destroyed in a field somewhere.)Wait for inputClose Message ; |
695 |
if (talked >= 1) |
696 |
global.msg[0] = * (That's a risk that one always runs when ordering a cake.)Wait for inputClose Message ; |
697 |
} |
698 |
} |
699 |
if (room == room_cc_throneroom) |
700 |
{ |
701 |
if (y < 300) |
702 |
{ |
703 |
if (sprite_index == spr_npc_gouldensam) |
704 |
{ |
705 |
global.msg[0] = * (Show's over!Delay 11 Everybody go home!)Wait for inputClose Message ; |
706 |
if (tempvar == 1) |
707 |
global.msg[0] = * (What's all the fuss about?Delay 11 Fewer people are in cages...)Wait for inputClose Message ; |
708 |
} |
709 |
if (sprite_index == spr_npc_cage_animals) |
710 |
{ |
711 |
global.msg[0] = * (Us animals decided it's OK if the Kings stay in the cages as well.)Wait for input ; |
712 |
global.msg[1] = * (... but they'll have to put on animal ears and noses...)Wait for inputClose Message ; |
713 |
} |
714 |
if (sprite_index == spr_npc_cage_king) |
715 |
{ |
716 |
global.msg[0] = * What ho!!Delay 11 What about us!?Delay 11 Aren't we going to be restored as Kings...!?Wait for input ; |
717 |
global.msg[1] = * ... Ah?Delay 11 My treasure is unharmed?Delay 11 Carry on,Delay 11 then.Wait for inputClose Message ; |
718 |
} |
719 |
} |
720 |
else if (x < (room_width / 2)) |
721 |
{ |
722 |
global.msg[0] = * I'll be honest,Delay 11 at first we weren't sure who make our new King...Wait for input ; |
723 |
global.msg[1] = * ... I mean,Delay 11 Lancer HAS always been a bit of a pain.Wait for input ; |
724 |
global.msg[2] = * But after seeing how nice he treats YOU guys,Delay 11 I think he'll be fine!Wait for inputClose Message ; |
725 |
if (talked >= 1) |
726 |
{ |
727 |
global.msg[0] = * I have high hopes for the new King.Wait for input ; |
728 |
global.msg[1] = * He's already mandated a 400-percent increase in salsa production.Wait for inputClose Message ; |
729 |
} |
730 |
} |
731 |
else |
732 |
{ |
733 |
global.msg[0] = * Mama miba!!Delay 11 What a celebration!!Delay 11 This calls for a cake!!Wait for input ; |
734 |
global.msg[1] = * And this time,Delay 11 I'll make it out of metal so animals can't eat it!Wait for inputClose Message ; |
735 |
if (global.flag[295 youre_clovers_mom] == 1) |
736 |
{ |
737 |
global.msg[0] = * Clover's mother!Delay 11 * Please sample my cakes any time!Wait for input ; |
738 |
scr_susface(1, 3); |
739 |
global.msg[2] = * Do I HAVE TO be Clover's mom to do that?Wait for input ; |
740 |
scr_noface(3); |
741 |
global.msg[4] = * Yes!Delay 11 That's my arbitrary rule!Wait for inputClose Message ; |
742 |
} |
743 |
if (global.flag[253 traded_topcake] == 1 && global.flag[295 youre_clovers_mom] == 0) |
744 |
{ |
745 |
global.msg[0] = * Mama miba!Delay 11 What a celebration!Delay 11 Everyone is here!Wait for input ; |
746 |
global.msg[1] = * This must be the birthday party I made that cake for!!Wait for input ; |
747 |
global.msg[2] = * Clover's birth!!Delay 11 Such a sweet occasion!!Delay 11 I might cry!Wait for input ; |
748 |
scr_susface(3, 2); |
749 |
global.msg[4] = * Uh...Delay 11 actually,Delay 11 this whole thing is,Delay 11 like,Delay 11 OUR fault.Wait for input ; |
750 |
scr_noface(5); |
751 |
global.msg[6] = * Oh!Delay 11 Mon amiga!!Delay 11 Then...Delay 11 YOU'RE Clover's mother!?!??Wait for input ; |
752 |
global.msg[7] = * Now I understand why you ate the cake!!Delay 11 To protect her!!Wait for input ; |
753 |
scr_susface(8, 5); |
754 |
global.msg[9] = * Huh,Delay 11 wait,Delay 11 no,Delay 11 I --Wait for input ; |
755 |
global.msg[10] = \E3* (Wait,Delay 11 if I go along with this,Delay 11 can I get more cake...?)Wait for inputClose Message ; |
756 |
global.flag[295 youre_clovers_mom] = 1; |
757 |
} |
758 |
} |
759 |
} |
760 |
if (room == room_cc_preroof) |
761 |
{ |
762 |
if (x > 180) |
763 |
global.msg[0] = * What's going on?Delay 11 I slept through everything...Wait for inputClose Message ; |
764 |
if (x > 320) |
765 |
{ |
766 |
global.msg[0] = * (Hathy looked at you proudly...)Wait for input ; |
767 |
global.msg[1] = * (Kiss!)Wait for inputClose Message ; |
768 |
if (talked >= 1) |
769 |
global.msg[0] = * (Limit one.)Wait for inputClose Message ; |
770 |
} |
771 |
if (x > 460) |
772 |
{ |
773 |
global.msg[0] = * The future looks sweet~!Delay 11 * Like a pile of BEE'S PUKE.Delay 11 * ... which,Delay 11 is honey,Delay 11 I think.Wait for input ; |
774 |
global.msg[1] = * A kingdom with so much hope~!Delay 11 * Hope you didn't SCREW IT UP.Delay 11 * ... that means thank you.Wait for input + "/"; |
775 |
global.msg[2] = * Come to our next b-day,Delay 11 too~! * We'll have one SOON!!!Delay 11 * ... if that's...Delay 11 possible...Wait for inputClose Message ; |
776 |
} |
777 |
if (x > 680) |
778 |
{ |
779 |
global.msg[0] = * I knew you could do it!Wait for input ; |
780 |
global.msg[1] = * Though I was your enemy,Delay 11 I was cheering for you...!Wait for input ; |
781 |
global.msg[2] = * ... That's how much I disliked my job.Wait for inputClose Message ; |
782 |
} |
783 |
} |
784 |
if (room == room_cc_kingbattle) |
785 |
{ |
786 |
if (sprite_index == spr_rurus_idle) |
787 |
{ |
788 |
global.fc = 18; |
789 |
global.fe = 0; |
790 |
global.msg[0] = * Wonderful Worke,Delay 11 mine Amigose!Wait for input ; |
791 |
global.msg[1] = \E3* Thou hast toppledst the Tyrant!Delay 11 Freedst our Creedst!Wait for input ; |
792 |
global.msg[2] = \E4* Trulyeth,Delay 11 History shall not forget -Wait for input ; |
793 |
global.msg[3] = \E2* The Tale of Rouxls Kaard,Delay 11 and the Three Heroes!Wait for inputClose Message ; |
794 |
if (talked >= 1) |
795 |
{ |
796 |
global.fc = 1; |
797 |
global.fe = 0; |
798 |
global.typer = 30; |
799 |
global.msg[0] = * What about the part where you tried to kill us?Wait for input ; |
800 |
scr_rurusface(1, 3); |
801 |
global.msg[2] = * Ah...Delay 11 an interesting Historical Theorie,Delay 11 is it not?Wait for input ; |
802 |
global.msg[3] = \E4* Nonetheless,Delay 11 the evidence precludeth such a thing...Wait for input ; |
803 |
scr_susface(4, 0); |
804 |
global.msg[5] = * ... what evidence?Wait for input ; |
805 |
scr_rurusface(6, 1); |
806 |
global.msg[7] = * I shall giveth thou a plate of Worms for thou silence.Wait for input ; |
807 |
scr_susface(8, 2); |
808 |
global.msg[9] = * Deal.Wait for inputClose Message ; |
809 |
} |
810 |
} |
811 |
if (y < 160) |
812 |
{ |
813 |
if (x == 398) |
814 |
{ |
815 |
global.msg[0] = * You did it!Delay 11 You ousted that rotten tyrant!Wait for input ; |
816 |
global.msg[1] = * I'll happily accept a bounty of credit for my contributions...Wait for input ; |
817 |
global.msg[2] = * ... Unless the King reappears,Delay 11 in which case --Delay 22 I did nothing!Wait for inputClose Message ; |
818 |
} |
819 |
if (x == 522) |
820 |
{ |
821 |
global.msg[0] = * Darn,Delay 11 horsey.Delay 11 You've'n done us a big help.Wait for input ; |
822 |
global.msg[1] = * Now all'n of us pieces can live in peaces.Wait for inputClose Message ; |
823 |
if (talked >= 1) |
824 |
global.msg[0] = * Boy,Delay 11 my nostrils can't thank you enough.Wait for inputClose Message ; |
825 |
} |
826 |
if (x == 740) |
827 |
global.msg[0] = * Bgreat Bwork!Wait for inputClose Message ; |
828 |
if (x == 820) |
829 |
global.msg[0] = * You're O-bsolutely O-mazing!Wait for inputClose Message ; |
830 |
if (x == 940) |
831 |
global.msg[0] = * 'Onestly,Delay 11 we owe you...Wait for inputClose Message ; |
832 |
if (x == 1020) |
833 |
global.msg[0] = * Best!Delay 11 You're the Best!Wait for inputClose Message ; |
834 |
if (x > 1140) |
835 |
{ |
836 |
global.msg[0] = * Way to go,Delay 11 kids!Delay 11 Now we can go back to making the puzzles we love...Wait for input ; |
837 |
global.msg[1] = * Life's got no tutorial,Delay 11 so try your best!Wait for inputClose Message ; |
838 |
if (global.flag[216 donated_to_hole] == 1) |
839 |
global.msg[1] = * And,Delay 11 thanks to your donation,Delay 11 I could buy a new hat and some shaving cream.Wait for inputClose Message ; |
840 |
if (talked >= 1) |
841 |
{ |
842 |
global.msg[0] = * Got nothing left to teach you now...Wait for input ; |
843 |
global.msg[1] = * Life's got no tutorial,Delay 11 so try your best!Wait for inputClose Message ; |
844 |
} |
845 |
} |
846 |
} |
847 |
else if (x < 900) |
848 |
{ |
849 |
global.msg[0] = * Thank you!Delay 11 I can go back to being a coat hanger now!Wait for input ; |
850 |
global.msg[1] = * By the by,Delay 11 I asked Seam to come here,Delay 11 but...Wait for input ; |
851 |
global.msg[2] = * There wasn't any interest.Wait for inputClose Message ; |
852 |
} |
853 |
else |
854 |
{ |
855 |
global.msg[0] = * (Even a little ball can say something like "thank you.")Wait for inputClose Message ; |
856 |
} |
857 |
} |
858 |
if (room == room_hospital_rudy) |
859 |
{ |
860 |
global.typer = 55; |
861 |
global.fc = 15; |
862 |
global.fe = 2; |
863 |
if (global.flag[255 talk_rudy_ch1] < 2) |
864 |
global.msc = 180; |
865 |
else |
866 |
global.msc = 181; |
867 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
868 |
} |
869 |
if (room == room_library) |
870 |
{ |
871 |
global.msg[0] = * I love reading books.Delay 11 * Especially the books upstairs.Delay 11 * You should really.Wait for input ; |
872 |
global.msg[1] = * Read them!Wait for inputClose Message ; |
873 |
if (talked >= 1) |
874 |
{ |
875 |
global.msg[0] = * I love reading books.Delay 11 * Especially...Wait for input ; |
876 |
global.msg[1] = * The books.Wait for inputClose Message ; |
877 |
} |
878 |
} |
879 |
if (room == room_graveyard) |
880 |
{ |
881 |
global.msc = 190; |
882 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
883 |
} |
884 |
if (room == room_townhall) |
885 |
{ |
886 |
global.msg[0] = * Hey Delay 11short-stuff.Delay 11 * Why would YOU possibly need to talk to the mayor?Wait for input ; |
887 |
global.msg[1] = * Your allowance too low?Delay 11 * Ate too much candies?Delay 11 * Lost your frisbee in the wash?Wait for input ; |
888 |
global.msg[2] = * Hey,Delay 11 short-stuff...Wait for input ; |
889 |
global.msg[3] = * That's what the cops are for.Wait for inputClose Message ; |
890 |
if (talked >= 1) |
891 |
{ |
892 |
global.msg[0] = * What?Delay 11 Don't talk to you like you're a "kid?Delay 11" Fine...Wait for input ; |
893 |
global.msg[1] = * If you need someone to change your diaper,Delay 11 go ask the Cop's.Wait for inputClose Message ; |
894 |
} |
895 |
if (x > 100) |
896 |
{ |
897 |
global.msg[0] = * I'm sorry,Delay 11 I'm sorry.Delay 11 * The mayor is busy right now.Wait for input ; |
898 |
global.msg[1] = * If you need to see her,Delay 11 please try causing some terrible crisis.Wait for inputClose Message ; |
899 |
if (talked >= 1) |
900 |
{ |
901 |
global.msg[0] = * I'm sorry,Delay 11 I'm sorry.Delay 11 * Are you here to complain about your teacher?Wait for input ; |
902 |
global.msg[1] = * If you don't like her,Delay 11 please blame your mother for getting her hired...Wait for inputClose Message ; |
903 |
} |
904 |
} |
905 |
if (x > 200) |
906 |
{ |
907 |
global.msg[0] = * The mayor's charisma is about zero.Delay 11 * No,Delay 11 it's negative.Wait for input ; |
908 |
global.msg[1] = * But she works hard and has a good track record,Delay 11 so she runs unopposed.Wait for input ; |
909 |
global.msg[2] = * Thaaaaaat's politics.Delay 11 * Rarely.Wait for inputClose Message ; |
910 |
if (talked >= 1) |
911 |
{ |
912 |
global.msg[0] = * Not only does she act icy,Delay 11 she always keeps her office's AC on full blast.Wait for input ; |
913 |
global.msg[1] = * That chill I feel...Delay 11 is...Delay 11 * Is this what politics feels like?Wait for inputClose Message ; |
914 |
} |
915 |
} |
916 |
} |
917 |
if (room == room_diner) |
918 |
{ |
919 |
if (sprite_index == spr_npc_cattiwaitress) |
920 |
{ |
921 |
global.fc = 13; |
922 |
global.fe = 0; |
923 |
global.msg[0] = ; |
924 |
global.msg[1] = \E1* You're alive.Wait for input ; |
925 |
global.msg[2] = ; |
926 |
global.msg[3] = ; |
927 |
global.msg[4] = ; |
928 |
global.msg[5] = ; |
929 |
global.msg[6] = \E1* I'm working.Wait for inputClose Message ; |
930 |
if (talked >= 1) |
931 |
{ |
932 |
global.msg[0] = ; |
933 |
global.msg[1] = \E1* This uniform's...Wait for input ; |
934 |
global.msg[2] = \E0* Mandatory.Wait for inputClose Message ; |
935 |
} |
936 |
} |
937 |
if (sprite_index == spr_npc_dragonfamily) |
938 |
{ |
939 |
global.msg[0] = * Uh,Delay 11 we'll take the special,Delay 11 and do you have any edible glitter...?Wait for input ; |
940 |
global.msg[1] = * The youngest one won't eat anything if it doesn't look like treasure...Wait for inputClose Message ; |
941 |
if (talked >= 1) |
942 |
global.msg[0] = * In a pinch,Delay 11 sprinkles will work,Delay 11 too...Wait for inputClose Message ; |
943 |
} |
944 |
if (x >= 120 && x <= 140) |
945 |
{ |
946 |
global.msg[0] = * Don't be a stranger now,Delay 11 alright,Delay 11 hun?Wait for inputClose Message ; |
947 |
if (global.flag[261 talked_qc_ch1] == 0) |
948 |
{ |
949 |
global.msg[0] = * Hey there!Delay 11 * Haven't seen you in a while,Delay 11 hun.Wait for input ; |
950 |
global.msg[1] = * I remember,Delay 11 back on Sundays,Delay 11 after service...Wait for input ; |
951 |
global.msg[2] = * You and your family would come in and order the special.Wait for input ; |
952 |
global.msg[3] = * 'Course,Delay 11 things happened,Delay 11 and then...Wait for input ; |
953 |
global.msg[4] = * Y'all...Delay 11 * Stopped comin' together.Wait for input ; |
954 |
global.msg[5] = * But every Sunday,Delay 11 you and your brother'd still come in.Wait for input ; |
955 |
global.msg[6] = * He'd order you a hot chocolate...Wait for input ; |
956 |
global.msg[7] = * And you two'd sit down at that table in the corner...Wait for input ; |
957 |
global.msg[8] = * ... drawin' shapes in the window with your breath.Wait for input ; |
958 |
global.msg[9] = ; |
959 |
global.msg[10] = * You must really miss him,Delay 11 huh?Wait for input ; |
960 |
global.msg[11] = * ... Here,Delay 11 how about this?Wait for input ; |
961 |
global.msg[12] = * (You got the Hot Chocolate.)Wait for input ; |
962 |
global.msg[13] = * On the house, hun.Wait for inputClose Message ; |
963 |
global.flag[261 talked_qc_ch1] = 1; |
964 |
noroom = 0; |
965 |
scr_litemgetscr_litemgetfunction scr_litemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.litem[8] = 999;
while (loop == 1)
{
if (global.litem[i] == 0)
{
global.litem[i] = arg0;
break;
}
if (i == 8)
{
noroom = 1;
break;
}
i += 1;
}
scr_litemname();
} (1); |
966 |
if (noroom == 1) |
967 |
{ |
968 |
global.flag[261 talked_qc_ch1] = 2; |
969 |
global.msg[11] = * ... You know,Delay 11 I'd give you a hot chocolate on the house...Wait for input ; |
970 |
global.msg[12] = * ... But it looks like you've got enough things already.Wait for input ; |
971 |
global.msg[13] = * Take it easy,Delay 11 okay,Delay 11 hun?Wait for inputClose Message ; |
972 |
} |
973 |
} |
974 |
} |
975 |
if (x > 240) |
976 |
{ |
977 |
} |
978 |
if (y > 140) |
979 |
{ |
980 |
if (x > 180) |
981 |
{ |
982 |
global.msg[0] = * So,Delay 11 for you two girls,Delay 11 that'll be the crepes,Delay 11 a cinnamon latte...Wait for input ; |
983 |
global.msg[1] = * Two bunny parfaits, and... a piece of firewood...?Wait for inputClose Message ; |
984 |
if (talked >= 1) |
985 |
global.msg[0] = * And,Delay 11 how would you like that firewood done?Wait for inputClose Message ; |
986 |
} |
987 |
if (x > 260) |
988 |
{ |
989 |
global.msg[0] = * Dude,Delay 11 remember when we used to skip the first hour of class to come here?Wait for input ; |
990 |
global.msg[1] = * YOU were fine,Delay 11 but I almost had to repeat the year 'cause of it...Wait for input ; |
991 |
global.msg[2] = * Those crepes were MAD worth,Delay 11 though!Delay 11 Delinquency is the best condiment!Wait for inputClose Message ; |
992 |
if (talked >= 1) |
993 |
global.msg[0] = * Dude,Delay 11 if we didn't bring Gerson our leftovers,Delay 11 I bet I would have failed HARD...Wait for inputClose Message ; |
994 |
} |
995 |
} |
996 |
if (sprite_index == spr_npc_most_improved_1997) |
997 |
{ |
998 |
global.msg[0] = * Looking at my rugged body,Delay 11 you must wonder what kind of secrets I hold...Wait for input ; |
999 |
global.msg[1] = * My secret is,Delay 11 I put all my leftover pancakes in this giant hat.Wait for inputClose Message ; |
1000 |
if (talked >= 1) |
1001 |
global.msg[0] = * Whew!Delay 11 * I sure love PANCAKE!Wait for inputClose Message ; |
1002 |
} |
1003 |
if (sprite_index == spr_npc_icewolf) |
1004 |
{ |
1005 |
global.msg[0] = * Ice Wolf does not like ice in drink.Wait for input ; |
1006 |
global.msg[1] = * Ice Wolf likes ice...Wait for input ; |
1007 |
global.msg[2] = * ... to BE drink!Wait for inputClose Message ; |
1008 |
if (talked >= 1) |
1009 |
global.msg[0] = * Ice Wolf also like ice-themed mascots.Wait for inputClose Message ; |
1010 |
} |
1011 |
} |
1012 |
if (room == room_town_south) |
1013 |
{ |
1014 |
if (sprite_index == spr_npc_donutcar) |
1015 |
{ |
1016 |
global.msg[0] = * H-How am I supposed to get past this blue lady...!?Delay 11 * I'm stuck!!Wait for input ; |
1017 |
global.msg[1] = * I-I guess I should just run away...Wait for inputClose Message ; |
1018 |
} |
1019 |
if (sprite_index == spr_npc_snailcar) |
1020 |
{ |
1021 |
global.msg[0] = * Police Chief Undyne is supposed to be directing traffic...Wait for input ; |
1022 |
global.msg[1] = * But all she's doing is standing in the middle of the street yelling "GET OUT OF MY WAY!!!"Wait for input ; |
1023 |
global.msg[2] = * She's the best,Delay 11 huh!?Delay 11 * I feel really directed!!!Wait for inputClose Message ; |
1024 |
} |
1025 |
} |
1026 |
if (room == room_town_mid) |
1027 |
{ |
1028 |
if (sprite_index == spr_npc_burgerpants) |
1029 |
{ |
1030 |
global.msc = 340; |
1031 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
1032 |
} |
1033 |
if (sprite_index == spr_mkid_dt) |
1034 |
{ |
1035 |
global.msg[0] = * Yo,Delay 11 Kris!Delay 11 * You survived Susie,Delay 11 haha!Wait for input ; |
1036 |
global.msg[1] = * I mean,Delay 11 I never saw her beat anyone up,Delay 11 but,Delay 11 uh,Delay 11 I'd be careful.Wait for input ; |
1037 |
global.msg[2] = * Like,Delay 11 one time me,Delay 11 Snowy,Delay 11 and Jockington were playing handball,Wait for input ; |
1038 |
global.msg[3] = * And she just kept creepily watching us from the corner.Wait for input ; |
1039 |
global.msg[4] = * Then,Delay 11 when the ball rolled over to her she just,Delay 11 uh,Delay 11 froze solid...Wait for input ; |
1040 |
global.msg[5] = * ... and kicked the ball as hard as she could,Delay 11 right into Officer Undyne's car!Wait for input ; |
1041 |
global.msg[6] = * Then,Delay 11 Undyne came out,Delay 11 smiling,Delay 11 cracked her knuckles,Delay 11 and totally wiped us at handball...Wait for input ; |
1042 |
global.msg[7] = * Anyway,Delay 11 Susie sucks,Delay 11 Kris,Delay 11 haha. Wait for inputClose Message ; |
1043 |
if (talked >= 1) |
1044 |
{ |
1045 |
global.msg[0] = * Yo,Delay 11 Kris,Delay 11 you look kind of annoyed.Delay 11 * Everything OK?Wait for input ; |
1046 |
global.msg[1] = * You can calm down now,Delay 11 dude!Delay 11 Susie's not here,Delay 11 haha!Wait for input ; |
1047 |
global.msg[2] = * ... Huh?Delay 11 * You look even more annoyed...Wait for inputClose Message ; |
1048 |
} |
1049 |
} |
1050 |
if (sprite_index == spr_snowy_dt) |
1051 |
{ |
1052 |
global.msg[0] = * HOOH!!Delay 11 * You're lucky,Delay 11 Kris!! Wait for input ; |
1053 |
global.msg[1] = * You got to miss class with Alphys!Delay 11 It's not fair!Delay 11 Ha ha ha!Delay 11Wait for input ; |
1054 |
global.msg[2] = * If I skipped class,Delay 11 my dad'd never let me hear the end of it!!!Delay 11 Ha ha ha!!!Wait for input ; |
1055 |
global.msg[3] = * ... That's actually not even remotely funny.Wait for inputClose Message ; |
1056 |
} |
1057 |
} |
1058 |
if (room == room_town_north) |
1059 |
{ |
1060 |
if (sprite_index == spr_npc_catty) |
1061 |
{ |
1062 |
global.fc = 16; |
1063 |
global.typer = 5; |
1064 |
global.msc = 215; |
1065 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
1066 |
} |
1067 |
if (sprite_index == spr_npc_cattydad) |
1068 |
{ |
1069 |
if (talked == 0) |
1070 |
{ |
1071 |
global.msg[0] = * Hey neighbor-beighbor!Delay 11 When's yah brother Doug gonna come by?Delay 11 Huh huh huh!Wait for input ; |
1072 |
global.msg[1] = * My girls'd love to see him!Delay 11 He's a sweet little man!Wait for input ; |
1073 |
global.msg[2] = * He's just got one problem...Delay 11 * He doesn't like my wife's cookin'!Wait for input ; |
1074 |
global.msg[3] = * What's wrong,Delay 11 Douglas?Delay 11 * You don't like frozen cat food?Delay 11 Huh huh huh!Wait for inputClose Message ; |
1075 |
} |
1076 |
else |
1077 |
{ |
1078 |
global.msg[0] = * Can't blame yah brother for leavin' town.Wait for input ; |
1079 |
global.msg[1] = * He's out there,Delay 11 gettin' a big brain in the big school.Wait for input ; |
1080 |
global.msg[2] = * Hope when he becomes a big shot,Delay 11 he remembers us little guys down the street.Wait for input ; |
1081 |
global.msg[3] = * Eatin' oranges and gettin' our stomachs pumped.Wait for inputClose Message ; |
1082 |
} |
1083 |
} |
1084 |
if (sprite_index == spr_npc_bratty) |
1085 |
{ |
1086 |
global.fc = 17; |
1087 |
global.typer = 5; |
1088 |
global.msc = 220; |
1089 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
1090 |
} |
1091 |
} |
1092 |
if (room == room_town_church) |
1093 |
{ |
1094 |
global.msc = 345; |
1095 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
1096 |
} |
1097 |
if (room == room_hospital_lobby) |
1098 |
{ |
1099 |
global.msg[0] = * Oh,Delay 11 it's you.Delay 11 * Are you here to play the piano again?Wait for input ; |
1100 |
global.msg[1] = * The patients can't hear it well from here,Delay 11 but I personally enjoy it.Wait for inputClose Message ; |
1101 |
if (talked >= 1) |
1102 |
{ |
1103 |
global.msg[0] = * Sometimes the police chief comes in to play the piano.Wait for input ; |
1104 |
global.msg[1] = * Her playing is nice,Delay 11 but when she starts singing...Wait for input ; |
1105 |
global.msg[2] = * We have to ask her to leave.Wait for inputClose Message ; |
1106 |
} |
1107 |
if (tempvar >= 1) |
1108 |
{ |
1109 |
global.msg[0] = * Hmmm...Delay 11 you usually play the piano a bit more...Delay 11 beautifully.Wait for input ; |
1110 |
global.msg[1] = * Is everything OK?Delay 11 * You DO seem a little sick...Wait for inputClose Message ; |
1111 |
} |
1112 |
} |
1113 |
if (room == room_beach) |
1114 |
{ |
1115 |
if (sprite_index == spr_npc_rgbun) |
1116 |
{ |
1117 |
global.msg[0] = * Nothin' better than hangin' at the lake with my best bro...Wait for input ; |
1118 |
global.msg[1] = * Watchin' the waves go by...Wait for inputClose Message ; |
1119 |
} |
1120 |
if (sprite_index == spr_npc_rgdragon) |
1121 |
{ |
1122 |
global.msg[0] = ; |
1123 |
global.msg[1] = * ... true.Wait for inputClose Message ; |
1124 |
} |
1125 |
} |
1126 |
remanimspeed = image_speed; |
1127 |
myinteract = 3; |
1128 |
mydialoguer = instance_create(0, 0, obj_dialoguer); |
1129 |
talked += 1; |
1130 |
|
1131 |
enum UnknownEnum |
1132 |
{ |
1133 |
Value_0, |
1134 |
Value_25 = 25 |
1135 |
} |