|
1
|
global.msc = 0;
|
|
2
|
global.typer = 5;
|
|
3
|
if (global.darkzone == 1)
|
|
4
|
global.typer = 6;
|
|
5
|
global.fc = 0;
|
|
6
|
global.fe = 0;
|
|
7
|
global.interact = 1;
|
|
8
|
image_speed = 0.2;
|
|
9
|
if (global.darkzone == 1)
|
|
10
|
image_speed = 0.2;
|
|
11
|
global.msg[0] = * The gash weaves down as if you cry.Wait for inputClose Message ;
|
|
12
|
if (room == room_krisroom)
|
|
13
|
{
|
|
14
|
global.msg[0] = * It's a red wagon with a rusty birdcage in it.Wait for input ;
|
|
15
|
global.msg[1] = * Looks like it's seen quite a few crashes.Wait for inputClose Message ;
|
|
16
|
}
|
|
17
|
if (room == room_torhouse)
|
|
18
|
{
|
|
19
|
global.msg[0] = * (It's Chairiel,Delay 11 the beloved living room chair.)Wait for inputClose Message ;
|
|
20
|
if (global.plot >= 250)
|
|
21
|
{
|
|
22
|
global.msc = 455;
|
|
23
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
24
|
global.typer = 7;
|
|
25
|
global.fc = 4;
|
|
26
|
global.fe = 0;
|
|
27
|
}
|
|
28
|
else
|
|
29
|
{
|
|
30
|
with (obj_event_manager)
|
|
31
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_25);
|
|
32
|
}
|
|
33
|
}
|
|
34
|
if (room == room_alphysclass)
|
|
35
|
{
|
|
36
|
global.msc = 100;
|
|
37
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
38
|
global.fc = 4;
|
|
39
|
}
|
|
40
|
if (room == room_castle_tutorial)
|
|
41
|
global.msg[0] = * (It's just a dummy.)Wait for inputClose Message ;
|
|
42
|
if (room == room_field2)
|
|
43
|
{
|
|
44
|
if (global.flag[501 triple_hathy_outcome] == 1)
|
|
45
|
{
|
|
46
|
global.msg[0] = * S-stop!Delay 11 * I'm still recovering from where you hurt me.Wait for input ;
|
|
47
|
global.msg[1] = * Plus,Delay 11 I just ate,Delay 11 so I'll get a cramp if I fight you so quickly.Wait for inputClose Message ;
|
|
48
|
}
|
|
49
|
if (global.flag[501 triple_hathy_outcome] == 2)
|
|
50
|
global.msg[0] = * Does your castle have a pool?Delay 11 * I wanna know if I should bring my cute swimsuit...Wait for inputClose Message ;
|
|
51
|
if (global.flag[501 triple_hathy_outcome] == 3)
|
|
52
|
{
|
|
53
|
global.msg[0] = * Felt like I was soaring through the air earlier...Wait for input ;
|
|
54
|
global.msg[1] = * Was that a dream...?Wait for inputClose Message ;
|
|
55
|
}
|
|
56
|
}
|
|
57
|
if (room == room_field2A)
|
|
58
|
{
|
|
59
|
global.msc = 145;
|
|
60
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
61
|
}
|
|
62
|
if (room == room_field_puzzle1)
|
|
63
|
{
|
|
64
|
global.msc = 147;
|
|
65
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
66
|
}
|
|
67
|
if (room == room_field_topchef)
|
|
68
|
{
|
|
69
|
if (y >= 160)
|
|
70
|
{
|
|
71
|
image_speed = 0.334;
|
|
72
|
normalanim = 2;
|
|
73
|
global.msg[0] = * Mama miba!Delay 11 I'm TOPCHEF!Delay 11 * My latest cake worked me to exhaustion!Wait for input ;
|
|
74
|
global.msg[1] = * So I took a little nap...Delay 11 * But,Delay 11 Mama miba!Delay 11 * A scary noise woke me up!Wait for input ;
|
|
75
|
global.msg[2] = * A beast was hunched on the table,Delay 11 eating the cake like an animal!Wait for input ;
|
|
76
|
global.msg[3] = * I spritzed it with water,Delay 11 and it hissed and ran off!Delay 11 * But,Delay 11 my wonderful cake is...Wait for input ;
|
|
77
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (4, 8);
|
|
78
|
global.msg[5] = * Aww,Delay 11 Kris,Delay 11 that sounds like Susie!Delay 11 We must be going the right way!Wait for input ;
|
|
79
|
global.msg[6] = Face 1* Let's try to keep her out of any more trouble!Wait for inputClose Message ;
|
|
80
|
if (talked >= 1)
|
|
81
|
global.msg[0] = * M-M-Mama miba!Delay 11 M-M-Mama SHIBA!Delay 11 * You know that beast!?Delay 11 * Please don't come back...Wait for inputClose Message ;
|
|
82
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2))
|
|
83
|
{
|
|
84
|
global.msg[0] = * Mama miba!Delay 11 Mom AMOEBA!Delay 11 * Y-You're the beast that ate my cake!Wait for input ;
|
|
85
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
86
|
global.msg[2] = * Yeah?Delay 11 So?Delay 11 Want me to spit it back out?Wait for input ;
|
|
87
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (3);
|
|
88
|
global.msg[4] = * N-no,Delay 11 that's quite fine...Wait for input ;
|
|
89
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (5, 2);
|
|
90
|
global.msg[6] = * Ya sure?Delay 11 'd probably make it better.Wait for inputClose Message ;
|
|
91
|
if (talked >= 1)
|
|
92
|
{
|
|
93
|
global.msg[0] = * Why are you looking at me like that!?Wait for input ;
|
|
94
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 0);
|
|
95
|
global.msg[2] = * I don't trust anyone that won't eat my spit.Wait for input ;
|
|
96
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (3, 9);
|
|
97
|
global.msg[4] = * ... So you don't trust anyone?Wait for input ;
|
|
98
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (5, 2);
|
|
99
|
global.msg[6] = * Yeah.Wait for inputClose Message ;
|
|
100
|
}
|
|
101
|
}
|
|
102
|
if (scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
} (6))
|
|
103
|
{
|
|
104
|
global.msc = 465;
|
|
105
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
106
|
}
|
|
107
|
if (global.flag[253 traded_topcake] == 1)
|
|
108
|
{
|
|
109
|
global.msc = 470;
|
|
110
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
111
|
}
|
|
112
|
}
|
|
113
|
else
|
|
114
|
{
|
|
115
|
global.msc = 149;
|
|
116
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
117
|
}
|
|
118
|
}
|
|
119
|
if (room == room_field_maze)
|
|
120
|
{
|
|
121
|
global.msg[0] = * W-woah!Delay 11 Wait a minute!Delay 11 Even if you're my enemy,Delay 11 I've got to warn you!Wait for input ;
|
|
122
|
global.msg[1] = * A purple beast is roaming,Delay 11 clobbering anyone who dares block her way...!Wait for input ;
|
|
123
|
global.msg[2] = * (Sob...)Delay 11 We don't even like fighting...Delay 11 th-the King left us no choice...Wait for input ;
|
|
124
|
if (global.plot < 37)
|
|
125
|
{
|
|
126
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (3, 3);
|
|
127
|
global.msg[4] = * O-oh...Delay 11 Kris,Delay 11 we need to stop Susie,Delay 11 quick...!Wait for inputClose Message ;
|
|
128
|
}
|
|
129
|
else
|
|
130
|
{
|
|
131
|
global.msg[2] = * (Sob...)Delay 11 We don't even like fighting...Delay 11 th-the King left us no choice...Wait for inputClose Message ;
|
|
132
|
}
|
|
133
|
if (talked >= 1)
|
|
134
|
global.msg[0] = * Hey,Delay 11 why aren't you afraid...?Wait for inputClose Message ;
|
|
135
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2))
|
|
136
|
{
|
|
137
|
global.msg[0] = * AHHHHHHHHHHH!!Delay 11 * It's that purple beast!!!Wait for input ;
|
|
138
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
139
|
global.msg[2] = * Woah,Delay 11 nice cheer.Delay 11 * Look,Delay 11 Kris,Delay 11 I've got fans.Wait for inputClose Message ;
|
|
140
|
if (talked >= 1)
|
|
141
|
global.msg[0] = * AHHHHHHHHHH- Delay 11* Okay,Delay 11 I'm outta breath.Wait for inputClose Message ;
|
|
142
|
}
|
|
143
|
if (x > 1600)
|
|
144
|
{
|
|
145
|
global.fc = 5;
|
|
146
|
global.fe = 0;
|
|
147
|
global.typer = 32;
|
|
148
|
global.msg[0] = ;
|
|
149
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, 1);
|
|
150
|
global.msg[2] = * I thought you were running away.Wait for input ;
|
|
151
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (3, 2);
|
|
152
|
global.msg[4] = * Yeah,Delay 11 I finished.Wait for inputClose Message ;
|
|
153
|
}
|
|
154
|
}
|
|
155
|
if (room == room_field_shop1)
|
|
156
|
{
|
|
157
|
global.msg[0] = * Are you puzzled by COMBAT?Delay 11 * Wanna know how TP works?Wait for inputClose Message ;
|
|
158
|
global.msg[1] = * If you still haven't assembled all the details...Wait for input ;
|
|
159
|
global.msg[2] = * My cohorts to the WEST will gladly help you put the pieces together.Wait for inputClose Message ;
|
|
160
|
}
|
|
161
|
if (room == room_field_puzzletutorial)
|
|
162
|
{
|
|
163
|
global.msg[0] = * Your friends can't ACT alone,Delay 11 but they can still help you win peacefully.Wait for input ;
|
|
164
|
global.msg[1] = * The DARK PRINCE's PACIFY spell can remove TIRED enemies safely from battle.Wait for input ;
|
|
165
|
global.msg[2] = * If nothing else,Delay 11 why not try using an ITEM?Wait for input ;
|
|
166
|
global.msg[3] = * Even if it seems useless,Delay 11 the effects may surprise you.Wait for inputClose Message ;
|
|
167
|
if (x <= (room_width / 2))
|
|
168
|
{
|
|
169
|
global.msg[0] = * What?Delay 11 * I'm building a ladder here.Wait for input ;
|
|
170
|
global.msg[1] = * Today's lesson is...Delay 11 * Get out of my way when I'm building a ladder! Wait for input ;
|
|
171
|
global.msg[2] = * Do you need an interactive tutorial on leaving me alone?Wait for inputClose Message ;
|
|
172
|
if (talked >= 1)
|
|
173
|
{
|
|
174
|
global.msg[0] = ;
|
|
175
|
global.msg[1] = * Do you need an interactive tutorial on leaving me alone?Wait for inputClose Message ;
|
|
176
|
}
|
|
177
|
}
|
|
178
|
if (y >= (room_height / 2))
|
|
179
|
{
|
|
180
|
if (x <= (room_width / 2))
|
|
181
|
{
|
|
182
|
global.msg[0] = * DEFENDING will not only temporarily reduce the damage you take...Wait for input ;
|
|
183
|
global.msg[1] = * It also lets you focus,Delay 11 restoring TP. You need TP to CAST SPELLS!Wait for input ;
|
|
184
|
global.msg[2] = * So don't be afraid to DEFEND!Delay 11 * DEFEND and CAST SPELLS!Wait for input ;
|
|
185
|
global.msg[3] = * By the way,Delay 11 all leftover TP will turn into extra MONEY after the battle!Wait for inputClose Message ;
|
|
186
|
}
|
|
187
|
else
|
|
188
|
{
|
|
189
|
global.msg[0] = * Getting close to BULLETS is really exciting,Delay 11 isn't it?Wait for input ;
|
|
190
|
global.msg[1] = * You'll recover a little TP for each BULLET you get close to.Wait for input ;
|
|
191
|
global.msg[2] = * Plus,Delay 11 getting close to bullets can sometimes end the enemy's attack faster.Wait for input ;
|
|
192
|
global.msg[3] = * It's quite dangerous though.Delay 11 * So no worries if you don't want to try.Wait for inputClose Message ;
|
|
193
|
}
|
|
194
|
}
|
|
195
|
}
|
|
196
|
if (room == room_field4)
|
|
197
|
{
|
|
198
|
global.msg[0] = * (It's a candy tree.)Delay 11 * (All the ripe candy has been picked.)Wait for inputClose Message ;
|
|
199
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (3) && scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2))
|
|
200
|
{
|
|
201
|
global.msg[0] = * (It's a candy tree.)Delay 11 * (All the ripe candy has been picked.)Wait for input ;
|
|
202
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, 8);
|
|
203
|
global.msg[2] = * Let's not take any more,Delay 11 Kris.Delay 11 * Unripe candy is sour.Wait for input ;
|
|
204
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (3, 2);
|
|
205
|
global.msg[4] = * What?Delay 11 Sour,Delay 11 sweet,Delay 11 meaty,Delay 11 bitter...Delay 11 if it's candy,Delay 11 it's good!Wait for input ;
|
|
206
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (5, 8);
|
|
207
|
global.msg[6] = * Well,Delay 11 that's accepting of you...Wait for input ;
|
|
208
|
global.msg[7] = Face 9* ... Wait,Delay 11 "meaty?"Wait for inputClose Message ;
|
|
209
|
if (talked >= 1)
|
|
210
|
{
|
|
211
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (0, 8);
|
|
212
|
global.msg[1] = * What kind of candy is meaty?Wait for input ;
|
|
213
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (2, 0);
|
|
214
|
global.msg[3] = * Y'know.Delay 11 * Whatever it's called.Delay 11 * Uhhh,Delay 11 jerky.Wait for input ;
|
|
215
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (4, 1);
|
|
216
|
global.msg[5] = * That's not candy...Wait for input ;
|
|
217
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (6, 7);
|
|
218
|
global.msg[7] = * Then why is it next to it in the store!?Wait for inputClose Message ;
|
|
219
|
}
|
|
220
|
}
|
|
221
|
}
|
|
222
|
if (room == room_field_puzzletutorial)
|
|
223
|
{
|
|
224
|
global.msg[0] = * We're sorry.Delay 11 * We're normally puzzle guys, but...Wait for input ;
|
|
225
|
global.msg[1] = * We've been forced to do TUTORIALS just to make ends meet.Wait for input ;
|
|
226
|
global.msg[2] = * When the KING got power,Delay 11 he fired everyone and replaced all puzzle makers with HIM...Wait for input ;
|
|
227
|
global.msg[3] = * ROUXLS KAARD...Delay 11 * Lord of the Puzzles...Delay 11 * Be careful...!Wait for inputClose Message ;
|
|
228
|
if (talked >= 1)
|
|
229
|
{
|
|
230
|
global.msg[0] = * The KING didn't even give us severance pay...Wait for input ;
|
|
231
|
global.msg[1] = * His son just gave us all beanies...Delay 11 * Itchy beanies...Wait for inputClose Message ;
|
|
232
|
}
|
|
233
|
}
|
|
234
|
if (room == room_field_checkers7)
|
|
235
|
{
|
|
236
|
if (sprite_index == spr_npc_mrelegance)
|
|
237
|
{
|
|
238
|
global.msg[0] = * Woah there,Delay 11 horsie.Delay 11 Ponmen're scary,Delay 11 but all'n they're doin' is following the King.Wait for input ;
|
|
239
|
global.msg[1] = * Us on the Board used to have our own boss...Delay 11 those'n were peaceful times.Wait for input ;
|
|
240
|
global.msg[2] = * But now,Delay 11 even the boss's been reduced to the King's peon...Wait for inputClose Message ;
|
|
241
|
if (talked >= 1)
|
|
242
|
{
|
|
243
|
global.msg[0] = * My name?Delay 11 Mr. Elegance.Wait for input ;
|
|
244
|
global.msg[1] = * Haha,Delay 11 and these?Delay 11 These are my nostrils,Delay 11 not my eyes.Wait for input ;
|
|
245
|
global.msg[2] = * ... can still see out of them,Delay 11 though.Wait for inputClose Message ;
|
|
246
|
}
|
|
247
|
}
|
|
248
|
else
|
|
249
|
{
|
|
250
|
global.msg[0] = * Fear not -Delay 11 we,Delay 11 unlike the simple Ponmen,Delay 11 possess FULL faculty over our actions.Wait for input ;
|
|
251
|
global.msg[1] = * I,Delay 11 Mr. Society,Delay 11 am far too intelligent to ever bow down to such a tyrant!Wait for input ;
|
|
252
|
global.msg[2] = * Unless he asks me.Delay 11 * He's very scary,Delay 11 you see.Wait for inputClose Message ;
|
|
253
|
if (talked >= 1)
|
|
254
|
{
|
|
255
|
global.msg[0] = * What,Delay 11 you think you possess the power to topple that brute???Wait for input ;
|
|
256
|
global.msg[1] = * Yes!Delay 11 Yes!Delay 11 I'm sure everyone will support you!Delay 11 Go for it!Wait for input ;
|
|
257
|
global.msg[2] = * Just as long as I don't have to participate!Wait for inputClose Message ;
|
|
258
|
}
|
|
259
|
if (global.plot >= 60)
|
|
260
|
{
|
|
261
|
global.msg[0] = * Hmmm...Delay 11 Mr. Elegance has run off on some hellish errand...Wait for input ;
|
|
262
|
global.msg[1] = * Huh?Delay 11 No,Delay 11 I didn't help out at all!!Wait for input ;
|
|
263
|
global.msg[2] = * Why are or aren't you asking!?Wait for inputClose Message ;
|
|
264
|
}
|
|
265
|
}
|
|
266
|
}
|
|
267
|
if (room == room_forest_savepoint1)
|
|
268
|
{
|
|
269
|
if (sprite_index == spr_npc_puzzlepiece)
|
|
270
|
{
|
|
271
|
global.msg[0] = * Hey,Delay 11 kid.Delay 11 We managed to fix up this old thingamajig for you.Wait for input ;
|
|
272
|
global.msg[1] = * It's some kinda door...Delay 11 It can take you anywhere you want in the world!Wait for input ;
|
|
273
|
global.msg[2] = * As long as that's one of two locations.Wait for input ;
|
|
274
|
global.msg[3] = * Anyhoo,Delay 11 we'll keep working on it...Delay 11 Anything to help you out,Delay 11 kid!Wait for inputClose Message ;
|
|
275
|
if (global.plot >= 154)
|
|
276
|
{
|
|
277
|
global.msg[0] = * Hey kid,Delay 11 we managed to get this door to go to the castle.Wait for input ;
|
|
278
|
global.msg[1] = * Hope it helps you out!Wait for inputClose Message ;
|
|
279
|
}
|
|
280
|
if (talked >= 1)
|
|
281
|
{
|
|
282
|
global.msg[0] = * ... Where'd this door come from?Wait for input ;
|
|
283
|
global.msg[1] = * Dunno...Delay 11 come to think of it,Delay 11 I've never seen it before.Wait for inputClose Message ;
|
|
284
|
}
|
|
285
|
}
|
|
286
|
if (sprite_index == spr_npc_mrelegance)
|
|
287
|
{
|
|
288
|
global.msg[0] = * Woah there,Delay 11 horsie.Delay 11 Me and Mr. Society got this door workin' for ya.Wait for input ;
|
|
289
|
global.msg[1] = * It can go anywhere you want...Delay 11 'long as it's one of the two destinations.Wait for input ;
|
|
290
|
global.msg[2] = * Since it was just the two of us,Delay 11 it was tough work,Delay 11 and it might break.Wait for input ;
|
|
291
|
global.msg[3] = * Anyhow (ha ha) hope'n it helps you deal with the King.Wait for inputClose Message ;
|
|
292
|
if (global.flag[251 shortcut_door_help] == 1)
|
|
293
|
{
|
|
294
|
global.msg[0] = * Woah there,Delay 11 horsie.Delay 11 Mr. Society and the puzzle guy fixed that door.Wait for input ;
|
|
295
|
global.msg[1] = * Since it was just the three of us,Delay 11 it should work without any issues.Wait for input ;
|
|
296
|
global.msg[2] = * Anyhow (ha ha) hope'n it helps you deal with the King.Wait for inputClose Message ;
|
|
297
|
}
|
|
298
|
if (global.plot >= 154)
|
|
299
|
{
|
|
300
|
global.msg[0] = * This door'll go even further than before.Wait for input ;
|
|
301
|
global.msg[1] = * Not sure'n what we did to make it work like that,Delay 11 but...Wait for inputClose Message ;
|
|
302
|
}
|
|
303
|
if (talked >= 1)
|
|
304
|
{
|
|
305
|
global.msg[0] = * Now,Delay 11 don't tell anyone Mr. Society helped...Delay 11 he doesn't want none of that.Wait for input ;
|
|
306
|
global.msg[1] = * I'm watchin' ya now...Delay 11 with my nostrils.Wait for inputClose Message ;
|
|
307
|
}
|
|
308
|
}
|
|
309
|
}
|
|
310
|
if (room == room_forest_area1)
|
|
311
|
{
|
|
312
|
if (sprite_index == spr_diamond_overworld)
|
|
313
|
{
|
|
314
|
global.msg[0] = * Don't mind me.Delay 11 * I'm on break.Wait for input ;
|
|
315
|
global.msg[1] = * ... Say,Delay 11 help me.Delay 11 I need to get something for my friend CLOVER'S birthday.Wait for input ;
|
|
316
|
global.msg[2] = * Her only interests are SPORTS, CUTE BOYS, and TREES.Wait for input ;
|
|
317
|
global.msg[3] = * ... maybe I'll just get her a card.Wait for inputClose Message ;
|
|
318
|
if (talked >= 1)
|
|
319
|
global.msg[0] = * Maybe I could put some money in the card...Delay 11 No,Delay 11 I need that!Wait for inputClose Message ;
|
|
320
|
}
|
|
321
|
}
|
|
322
|
if (room == room_forest_area2A)
|
|
323
|
{
|
|
324
|
if (x <= (room_width / 2))
|
|
325
|
{
|
|
326
|
global.msg[0] = * I used to WORK at the castle until the KING fired all the STAFF.Wait for input ;
|
|
327
|
global.msg[1] = * What was my job?Delay 11 Oh,Delay 11 I was the ROYAL COAT RACK!Wait for inputClose Message ;
|
|
328
|
if (global.flag[108 got_ragger] == 1 && global.flag[233 talked_about_chest] == 0)
|
|
329
|
{
|
|
330
|
global.msg[0] = * Ah,Delay 11 that SCARF!Wait for input ;
|
|
331
|
global.msg[1] = * I noticed that you,Delay 11 simply took it,Delay 11 without asking!Wait for input ;
|
|
332
|
global.msg[2] = * That's fine!Delay 11 It's my gift to help you defeat the KING!Wait for input ;
|
|
333
|
global.msg[3] = * You folks are really energetic!Delay 11 Ha ha!Delay 11 And potentially criminals!Wait for inputClose Message ;
|
|
334
|
}
|
|
335
|
if (global.flag[108 got_ragger] == 0)
|
|
336
|
{
|
|
337
|
global.msg[0] = * You folks look like heroes!Delay 11 * Take the SCARF from this chest and DEFEAT the KING!Wait for input ;
|
|
338
|
global.msg[1] = * Besides,Delay 11 it's old,Delay 11 ragged,Delay 11 and doesn't fit me anymore!Wait for input ;
|
|
339
|
global.msg[2] = * That's what CHESTs are for!Delay 11 It's kind of hand-me-down situation in there!Wait for inputClose Message ;
|
|
340
|
global.flag[233 talked_about_chest] = 1;
|
|
341
|
}
|
|
342
|
if (global.flag[108 got_ragger] == 1 && scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
} (9) == 0 && global.charweapon[3] != 9)
|
|
343
|
{
|
|
344
|
global.msg[0] = * Hey,Delay 11 where's that scarf!Delay 11 Did it not fit you?Wait for input ;
|
|
345
|
global.msg[1] = * That's OK!Delay 11 Just put it in a chest!Delay 11 Someone else will take it!Wait for inputClose Message ;
|
|
346
|
}
|
|
347
|
if (talked >= 1)
|
|
348
|
{
|
|
349
|
global.msg[0] = * I used to WORK at the castle until the KING fired all the STAFF.Wait for input ;
|
|
350
|
global.msg[1] = * What was my job?Delay 11 Oh,Delay 11 I was the ROYAL COAT RACK!Wait for inputClose Message ;
|
|
351
|
}
|
|
352
|
}
|
|
353
|
if (x >= (room_width / 2))
|
|
354
|
{
|
|
355
|
global.msg[0] = ;
|
|
356
|
global.msg[1] = * (I'm just a little ball,Delay 11 I don't want to discuss anything.)Wait for inputClose Message ;
|
|
357
|
}
|
|
358
|
}
|
|
359
|
if (room == room_forest_area3)
|
|
360
|
{
|
|
361
|
global.msg[0] = * Today's a special day~Delay 22 * OBVIOUSLY.Delay 22 * To some degree...Wait for input ;
|
|
362
|
global.msg[1] = * Do you know what day it is~?Delay 22 * You BETTER.Delay 11 * Um,Delay 11 it's OK if you don't...Wait for inputClose Message ;
|
|
363
|
global.flag[236 interacted_clover?] = 1;
|
|
364
|
}
|
|
365
|
if (room == room_forest_area3A)
|
|
366
|
{
|
|
367
|
global.msg[0] = * Bow-Bow!Delay 11 * (Break the Box for a Bracelet.)Wait for input ;
|
|
368
|
global.msg[1] = * Bow-Bow!Delay 11 * (It will Boost your Befense.)Wait for inputClose Message ;
|
|
369
|
if (talked >= 1)
|
|
370
|
global.msg[0] = * Bow-Bow!Delay 11 * (Bracelets are my Bfavorite.)Wait for inputClose Message ;
|
|
371
|
if (x >= (room_width / 2))
|
|
372
|
{
|
|
373
|
global.msg[0] = * The King wants to o-liminate Lightners,Delay 11 but...Delay 11 we didn't o-gree with that.Wait for input ;
|
|
374
|
global.msg[1] = * We o-scaped,Delay 11 but the o-thers were o-rrested...Wait for inputClose Message ;
|
|
375
|
if (talked >= 1)
|
|
376
|
{
|
|
377
|
global.msg[0] = * Don't worry about talking to my o-ssociate here.Delay 11 * Whenever Bow-Bow talks...Wait for input ;
|
|
378
|
global.msg[1] = * She always goes on and on and on and on and on and on and on and on and on and on...Wait for input ;
|
|
379
|
global.msg[2] = * And on and on and on and on and on and on and on and on and on and on and on...Wait for inputClose Message ;
|
|
380
|
}
|
|
381
|
}
|
|
382
|
}
|
|
383
|
if (room == room_forest_savepoint2)
|
|
384
|
{
|
|
385
|
if (x < 800)
|
|
386
|
{
|
|
387
|
global.msc = 325;
|
|
388
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
389
|
}
|
|
390
|
if (x >= 800 && x <= 880)
|
|
391
|
{
|
|
392
|
global.msc = 327;
|
|
393
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
394
|
}
|
|
395
|
if (x >= 920)
|
|
396
|
{
|
|
397
|
if (global.plot < 80)
|
|
398
|
{
|
|
399
|
global.msc = 330;
|
|
400
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
401
|
}
|
|
402
|
else
|
|
403
|
{
|
|
404
|
global.msg[0] = * (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)Wait for inputClose Message ;
|
|
405
|
}
|
|
406
|
}
|
|
407
|
}
|
|
408
|
if (room == room_forest_area4)
|
|
409
|
{
|
|
410
|
global.msg[0] = * Before the King came along,Delay 11 I used to eat the leaves from this tree...Wait for input ;
|
|
411
|
global.msg[1] = * Now I still do that.Wait for input ;
|
|
412
|
global.msg[2] = * Such is the way of the worm...Wait for inputClose Message ;
|
|
413
|
if (talked >= 1)
|
|
414
|
global.msg[0] = * Such is the way of the worm...Wait for inputClose Message ;
|
|
415
|
}
|
|
416
|
if (room == room_forest_starwalker)
|
|
417
|
{
|
|
418
|
global.msg[0] = * These birds are Pissing me off...Wait for input ;
|
|
419
|
global.msg[1] = * I'm the original Starwalker Wait for inputClose Message ;
|
|
420
|
global.flag[254 starwalker] = 1;
|
|
421
|
}
|
|
422
|
if (room == room_forest_savepoint_relax)
|
|
423
|
{
|
|
424
|
global.msg[0] = * S-somehow,Delay 11 Prince Lancer's made REAL friends with a Lightner...Wait for input ;
|
|
425
|
global.msg[1] = * S-somebody should tell the King,Delay 11 immediately...!Wait for input ;
|
|
426
|
global.msg[2] = * ... But,Delay 11 it's definitely not going to be me.Wait for input ;
|
|
427
|
global.msg[3] = * Whoever breaks the news is gonna get wrecked!Wait for inputClose Message ;
|
|
428
|
if (talked >= 1)
|
|
429
|
global.msg[0] = * Don't look at me!Wait for inputClose Message ;
|
|
430
|
if (global.plot >= 90)
|
|
431
|
global.msg[0] = * Ugh!Delay 11 I'm jealous of everyone with a leaf!Wait for inputClose Message ;
|
|
432
|
if (sprite_index == spr_lancer_dark_relax)
|
|
433
|
{
|
|
434
|
global.fc = 2;
|
|
435
|
global.fe = 0;
|
|
436
|
global.typer = 31;
|
|
437
|
global.msg[0] = * How's the thrash machine we designed going?Wait for input ;
|
|
438
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (1, 0);
|
|
439
|
global.msg[2] = * The WHAT machine?Wait for input ;
|
|
440
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (3, 8);
|
|
441
|
global.msg[4] = * The machine...?Delay 11 We had a whole sequence about it...?Wait for input ;
|
|
442
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (5, 0);
|
|
443
|
global.msg[6] = * Oh,Delay 11 that.Delay 11 Yeah,Delay 11 we'll make it at the last minute.Wait for input ;
|
|
444
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (7, 6);
|
|
445
|
global.msg[8] = * You two should REALLY start working on it earlier...Wait for input ;
|
|
446
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (9, 1);
|
|
447
|
global.msg[10] = * WHAT'S with the lecture?Wait for input ;
|
|
448
|
global.msg[11] = Face 2* I didn't come here for a second dad!Wait for input ;
|
|
449
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (12, 2);
|
|
450
|
global.msg[13] = * Heheh,Delay 11 yeah,Delay 11 you tell him!Wait for inputClose Message ;
|
|
451
|
if (talked >= 1)
|
|
452
|
{
|
|
453
|
global.fc = 5;
|
|
454
|
global.fe = 3;
|
|
455
|
global.typer = 32;
|
|
456
|
global.msg[0] = * Being a bad guy sure is relaxing!Wait for input ;
|
|
457
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
458
|
global.msg[2] = * Kris,Delay 11 if you're jealous,Delay 11 you can be a bad guy,Delay 11 too...Wait for input ;
|
|
459
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (3, "A");
|
|
460
|
global.msg[4] = * Kris isn't jealous of your evildoing lifestyle...!Wait for input ;
|
|
461
|
global.msg[5] = Face 6* (But um,Delay 11 if you are,Delay 11 I can find a nice leaf and fan you...)Wait for inputClose Message ;
|
|
462
|
}
|
|
463
|
}
|
|
464
|
if (sprite_index == spr_susie_dark_relax)
|
|
465
|
{
|
|
466
|
global.fc = 2;
|
|
467
|
global.fe = 6;
|
|
468
|
global.typer = 31;
|
|
469
|
global.msg[0] = * So,Delay 11 er...Delay 11 ready to be a good guy again,Delay 11 Susie?Wait for input ;
|
|
470
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 1);
|
|
471
|
global.msg[2] = * Nah.Delay 11 Gotta say being a bad guy is pretty sweet.Wait for input ;
|
|
472
|
global.msg[3] = Face 2* Not only is it WAY more fun than being "good,"Wait for input ;
|
|
473
|
global.msg[4] = * But MY teammate's PROUD of what I do.Wait for input ;
|
|
474
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (5, 6);
|
|
475
|
global.msg[6] = * Earlier,Delay 11 Susie ate a pinecone off the floor.Wait for input ;
|
|
476
|
global.msg[7] = * It gave her a terrible stomach-ache.Wait for input ;
|
|
477
|
global.msg[8] = Face 3* It was VERY brave and cool.Wait for input ;
|
|
478
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (9, 2);
|
|
479
|
global.msg[10] = * SEE???Delay 11 Finally,Delay 11 some RESPECT!!!Wait for inputClose Message ;
|
|
480
|
if (talked >= 1)
|
|
481
|
{
|
|
482
|
global.fc = 1;
|
|
483
|
global.fe = 1;
|
|
484
|
global.typer = 30;
|
|
485
|
global.msg[0] = * Hey,Delay 11 move it,Delay 11 Captain Toothpaste.Wait for input ;
|
|
486
|
global.msg[1] = * You're blocking my reverse-tan.Wait for input ;
|
|
487
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (2, 3);
|
|
488
|
global.msg[3] = * The shadow's flares are making us as pale as a horse!Wait for inputClose Message ;
|
|
489
|
}
|
|
490
|
}
|
|
491
|
}
|
|
492
|
if (room == room_forest_fightsusie)
|
|
493
|
{
|
|
494
|
global.typer = 31;
|
|
495
|
global.fe = 8;
|
|
496
|
global.fc = 2;
|
|
497
|
global.msg[0] = * You can follow behind us,Delay 11 you know.Wait for input ;
|
|
498
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (1, 3);
|
|
499
|
global.msg[2] = * Oh,Delay 11 okay!Wait for inputClose Message ;
|
|
500
|
if (talked >= 1)
|
|
501
|
{
|
|
502
|
global.msg[0] = * ... I noticed you aren't doing that.Wait for input ;
|
|
503
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (1, 3);
|
|
504
|
global.msg[2] = * Yeah!Wait for inputClose Message ;
|
|
505
|
}
|
|
506
|
}
|
|
507
|
if (room == room_cc_prison_cells)
|
|
508
|
{
|
|
509
|
global.msg[0] = * Thanks for inviting me!Delay 11 This trash can's really great!Wait for input ;
|
|
510
|
global.msg[1] = * I apologize for the inconvenience earlier!Wait for inputClose Message ;
|
|
511
|
if (talked >= 1)
|
|
512
|
global.msg[0] = * I'm gonna invite my friends into this trash can,Delay 11 too!Wait for inputClose Message ;
|
|
513
|
}
|
|
514
|
if (room == room_cc_prison2)
|
|
515
|
{
|
|
516
|
if (sprite_index == spr_npc_gouldensam)
|
|
517
|
{
|
|
518
|
global.msg[0] = * (Oh,Delay 11 oh.Delay 11 I'm just the cage.)Delay 11 * (No one talks to me!)Wait for inputClose Message ;
|
|
519
|
if (tempvar == 1)
|
|
520
|
global.msg[0] = * (Are you enjoying the show?)Wait for inputClose Message ;
|
|
521
|
if (tempvar == 2)
|
|
522
|
global.msg[0] = * (I'm Goulden Sam.)Wait for inputClose Message ;
|
|
523
|
if (tempvar == 3)
|
|
524
|
global.msg[0] = * (It's tough being the fourth cage.)Wait for inputClose Message ;
|
|
525
|
}
|
|
526
|
if (sprite_index == spr_npc_cage_animals)
|
|
527
|
{
|
|
528
|
global.msg[0] = * (Us animals used to be alone in these cages.Delay 11) * (Now everyone's here.)Wait for input ;
|
|
529
|
global.msg[1] = * (So many new people...Delay 11 Wish we could go back to the good old days,)Wait for input ;
|
|
530
|
global.msg[2] = * (When it was just us in these filthy cages.)Wait for inputClose Message ;
|
|
531
|
if (talked >= 1)
|
|
532
|
global.msg[0] = * (The sound of various animals tumbling around.)Wait for inputClose Message ;
|
|
533
|
}
|
|
534
|
if (sprite_index == spr_npc_cage_king)
|
|
535
|
{
|
|
536
|
global.msg[0] = * Woe!Delay 11 Oh,Delay 11 Woe!Delay 11 * We are the three Former Kings!Delay 11 * We beg you,Delay 11 free us!Wait for input ;
|
|
537
|
global.msg[1] = * Once,Delay 11 all four of us ruled together,Delay 11 but when the Knight arrived, everything changed...Wait for input ;
|
|
538
|
global.msg[2] = * Oh,Delay 11 my diamonds!Delay 11 My jewels!Delay 11 You must tell me if they're all right!Delay 11 Ohh!!Wait for inputClose Message ;
|
|
539
|
if (talked >= 1)
|
|
540
|
{
|
|
541
|
global.msg[0] = * What,Delay 11 you say? Your world is in danger?Wait for input ;
|
|
542
|
global.msg[1] = * Well,Delay 11 that's a shame,Delay 11 isn't it.Wait for inputClose Message ;
|
|
543
|
}
|
|
544
|
}
|
|
545
|
if (sprite_index == spr_diamond_overworld)
|
|
546
|
{
|
|
547
|
global.msg[0] = * Since I didn't want to fight you guys,Delay 11 I got locked up...Wait for input ;
|
|
548
|
global.msg[1] = * How can I!?Delay 11 You guys seem WAY nicer than the King...!Wait for inputClose Message ;
|
|
549
|
if (global.flag[40 violences] >= 2)
|
|
550
|
global.msg[0] = * Haha,Delay 11 I'd rather be in jail than face you guys!Delay 11 You're terrifying!Wait for inputClose Message ;
|
|
551
|
}
|
|
552
|
if (sprite_index == spr_npc_puzzlepiece_jail)
|
|
553
|
{
|
|
554
|
global.msg[0] = * I was arrested for making a puzzle without a license...Wait for input ;
|
|
555
|
global.msg[1] = * I...Delay 11 I'll never make another word search!Delay 11 Promise!Wait for inputClose Message ;
|
|
556
|
}
|
|
557
|
}
|
|
558
|
if (room == room_cc_rudinn)
|
|
559
|
{
|
|
560
|
if (x <= (room_width / 2))
|
|
561
|
{
|
|
562
|
global.msg[0] = * We sold all of our beds to replace them with treasure.Wait for input ;
|
|
563
|
global.msg[1] = * My back hurts,Delay 11 but life has never been better!!!Wait for inputClose Message ;
|
|
564
|
}
|
|
565
|
else if (global.flag[520 rudinn_violences] == 0)
|
|
566
|
{
|
|
567
|
global.msg[0] = * Huh?Wait for inputClose Message ;
|
|
568
|
if (global.flag[243 talked_to_rudinn] == 3)
|
|
569
|
{
|
|
570
|
global.msg[0] = * You two are real heroes,Delay 11 you know that?Wait for input ;
|
|
571
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
572
|
global.msg[2] = * What about me?Wait for input ;
|
|
573
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (3);
|
|
574
|
global.msg[4] = * You too,Delay 11 Talking Beast...Delay 11 * You too.Wait for inputClose Message ;
|
|
575
|
}
|
|
576
|
if (global.flag[243 talked_to_rudinn] == 0)
|
|
577
|
{
|
|
578
|
global.msg[0] = * Hey,Delay 11 it's you!Delay 11 * You're that peaceful Lightner!Wait for input ;
|
|
579
|
global.msg[1] = * Woah,Delay 11 you even tamed the beast that was tormenting us...!Wait for input ;
|
|
580
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (2, 0);
|
|
581
|
global.msg[3] = * ... beast?Delay 11 * What beast?Wait for input ;
|
|
582
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (4);
|
|
583
|
global.msg[5] = * Ohhh!!!Delay 11 You even taught the beast to talk!?Wait for input ;
|
|
584
|
global.msg[6] = * Here,Delay 11 have a Choco Diamond!Wait for input ;
|
|
585
|
global.msg[7] = * (You got the Choco Diamond.)Wait for inputClose Message ;
|
|
586
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
} (13);
|
|
587
|
if (noroom == 1)
|
|
588
|
{
|
|
589
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (7, 8);
|
|
590
|
global.msg[8] = * I'm sorry,Delay 11 we don't have any room for that.Wait for input ;
|
|
591
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (9, 2);
|
|
592
|
global.msg[10] = * That's OK,Delay 11 I already ate it.Wait for inputClose Message ;
|
|
593
|
}
|
|
594
|
global.flag[243 talked_to_rudinn] = 3;
|
|
595
|
}
|
|
596
|
}
|
|
597
|
else
|
|
598
|
{
|
|
599
|
if (global.flag[243 talked_to_rudinn] == 3)
|
|
600
|
{
|
|
601
|
global.msg[0] = * You weren't as nice as I thought...Wait for input ;
|
|
602
|
global.msg[1] = * I guess people shouldn't have heroes.Wait for inputClose Message ;
|
|
603
|
}
|
|
604
|
if (global.flag[243 talked_to_rudinn] == 2)
|
|
605
|
global.msg[0] = * I...Delay 11 I'll never forgive you for that forgiveness...Wait for inputClose Message ;
|
|
606
|
if (global.flag[243 talked_to_rudinn] == 1)
|
|
607
|
{
|
|
608
|
global.msg[0] = * I feel just OK about you chumps now...Wait for input ;
|
|
609
|
global.msg[1] = * ... Wait,Delay 11 what about her?Delay 11 * Will she hurt us anymore?Wait for input ;
|
|
610
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (2, 1);
|
|
611
|
global.msg[3] = * Nah,Delay 11 you're good.Wait for input ;
|
|
612
|
global.msg[4] = Face 2* (Unless Kris tells me to I guess.)Wait for inputClose Message ;
|
|
613
|
}
|
|
614
|
if (global.flag[243 talked_to_rudinn] == 0)
|
|
615
|
{
|
|
616
|
global.msc = 425;
|
|
617
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
618
|
}
|
|
619
|
}
|
|
620
|
}
|
|
621
|
if (room == room_cc_rurus1)
|
|
622
|
{
|
|
623
|
global.msg[0] = * (Sigh...) Rouxls Kaard was standing here...Wait for input ;
|
|
624
|
global.msg[1] = * (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...Wait for inputClose Message ;
|
|
625
|
}
|
|
626
|
if (room == room_cc_hathy)
|
|
627
|
{
|
|
628
|
if (x <= (room_width / 2))
|
|
629
|
{
|
|
630
|
global.msg[0] = * (Looks like Hathy sold all the gems and replaced them with beds.)Wait for input ;
|
|
631
|
global.msg[1] = * (Looks extremely well slept.)Wait for inputClose Message ;
|
|
632
|
}
|
|
633
|
else if (global.flag[521 hathy_violences] <= 2)
|
|
634
|
{
|
|
635
|
if (global.flag[244 talked_to_hathy] == 0)
|
|
636
|
{
|
|
637
|
global.msg[0] = * (Hathy looked at you kindly.Delay 11 Your sins against Hathy were forgiven.)Wait for inputClose Message ;
|
|
638
|
if (global.flag[521 hathy_violences] > 0)
|
|
639
|
{
|
|
640
|
global.msg[0] = * (Hathy looked at you...)Wait for input ;
|
|
641
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, 6);
|
|
642
|
global.msg[2] = * We're sorry about hurting you earlier...Wait for input ;
|
|
643
|
global.msg[3] = Face 8* We promise we won't do it anymore!Wait for input ;
|
|
644
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (4);
|
|
645
|
global.msg[5] = * (Hathy felt your sincerity.Delay 11 Hathy forgived your sins...)Wait for input ;
|
|
646
|
global.msg[6] = * (You felt a weight being lifted from you.)Wait for inputClose Message ;
|
|
647
|
global.flag[43 autosusie_violences] -= global.flag[524 hathy_susie_whacks];
|
|
648
|
if (global.flag[43 autosusie_violences] < 0)
|
|
649
|
global.flag[43 autosusie_violences] = 0;
|
|
650
|
normal_kills = global.flag[521 hathy_violences] - global.flag[524 hathy_susie_whacks];
|
|
651
|
global.flag[40 violences] -= normal_kills;
|
|
652
|
if (global.flag[40 violences] < 0)
|
|
653
|
global.flag[40 violences] = 0;
|
|
654
|
}
|
|
655
|
}
|
|
656
|
else
|
|
657
|
{
|
|
658
|
global.msg[0] = * (Hathy looked at you kindly.Delay 11 You felt about the same.)Wait for inputClose Message ;
|
|
659
|
}
|
|
660
|
global.flag[244 talked_to_hathy] = 1;
|
|
661
|
}
|
|
662
|
else
|
|
663
|
{
|
|
664
|
global.msg[0] = * (Hathy will never forget what you've done.)Wait for input ;
|
|
665
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
666
|
global.msg[2] = * In a good way?Wait for input ;
|
|
667
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (3);
|
|
668
|
global.msg[4] = * (In a bad way.)Wait for input ;
|
|
669
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (5, 6);
|
|
670
|
global.msg[6] = * Oh.Wait for inputClose Message ;
|
|
671
|
}
|
|
672
|
}
|
|
673
|
if (room == room_cc_rurus2)
|
|
674
|
{
|
|
675
|
global.msg[0] = * (Sigh...) Rouxls Kaard was standing here...Wait for input ;
|
|
676
|
global.msg[1] = * (Sigh...) Sorry I'm sighing,Delay 11 I didn't get much sleep.Wait for inputClose Message ;
|
|
677
|
}
|
|
678
|
if (room == room_cc_clover)
|
|
679
|
{
|
|
680
|
global.msg[0] = * Oh!Delay 11 Let us take your coat!Delay 11 * And put it in the TOILET!Delay 11 HA!Delay 11 * ... which,Delay 11 we don't even have.Wait for input ;
|
|
681
|
global.msg[1] = * Please try the baseballs~!Delay 11 * Yeah!Delay 11 Eat so many you CHOKE!Delay 11 * ... do they eat sports?Wait for input ;
|
|
682
|
global.msg[2] = * Then we can all play Twister~!Delay 11 * Just stay OUT OF OUR WAY!Delay 11 * ... we lose even by ourselves.Wait for inputClose Message ;
|
|
683
|
if (global.flag[522 clover_violence] == 1)
|
|
684
|
{
|
|
685
|
global.msg[0] = * Were you invited?Delay 11 * YOU WEREN'T!!!Delay 11 * You DID hurt us...Wait for input ;
|
|
686
|
global.msg[1] = * Awkward...Delay 11 * You wanna REMATCH!?Delay 11 * You'd better leave...Wait for inputClose Message ;
|
|
687
|
}
|
|
688
|
if (x < 160)
|
|
689
|
global.msg[0] = * I'm the first party member.Delay 11 * I'm in charge of the DPS.Delay 11 * (Dancin' Party Soundtrack.)Wait for inputClose Message ;
|
|
690
|
if (x > 400)
|
|
691
|
{
|
|
692
|
global.msg[0] = * (Hathy is the second party member.Delay 11 It's the healer.)Wait for input ;
|
|
693
|
global.msg[1] = * (She was in charge of catering the party.)Wait for input ;
|
|
694
|
global.msg[2] = * (Unfortunately the cake she commissioned was destroyed in a field somewhere.)Wait for inputClose Message ;
|
|
695
|
if (talked >= 1)
|
|
696
|
global.msg[0] = * (That's a risk that one always runs when ordering a cake.)Wait for inputClose Message ;
|
|
697
|
}
|
|
698
|
}
|
|
699
|
if (room == room_cc_throneroom)
|
|
700
|
{
|
|
701
|
if (y < 300)
|
|
702
|
{
|
|
703
|
if (sprite_index == spr_npc_gouldensam)
|
|
704
|
{
|
|
705
|
global.msg[0] = * (Show's over!Delay 11 Everybody go home!)Wait for inputClose Message ;
|
|
706
|
if (tempvar == 1)
|
|
707
|
global.msg[0] = * (What's all the fuss about?Delay 11 Fewer people are in cages...)Wait for inputClose Message ;
|
|
708
|
}
|
|
709
|
if (sprite_index == spr_npc_cage_animals)
|
|
710
|
{
|
|
711
|
global.msg[0] = * (Us animals decided it's OK if the Kings stay in the cages as well.)Wait for input ;
|
|
712
|
global.msg[1] = * (... but they'll have to put on animal ears and noses...)Wait for inputClose Message ;
|
|
713
|
}
|
|
714
|
if (sprite_index == spr_npc_cage_king)
|
|
715
|
{
|
|
716
|
global.msg[0] = * What ho!!Delay 11 What about us!?Delay 11 Aren't we going to be restored as Kings...!?Wait for input ;
|
|
717
|
global.msg[1] = * ... Ah?Delay 11 My treasure is unharmed?Delay 11 Carry on,Delay 11 then.Wait for inputClose Message ;
|
|
718
|
}
|
|
719
|
}
|
|
720
|
else if (x < (room_width / 2))
|
|
721
|
{
|
|
722
|
global.msg[0] = * I'll be honest,Delay 11 at first we weren't sure who make our new King...Wait for input ;
|
|
723
|
global.msg[1] = * ... I mean,Delay 11 Lancer HAS always been a bit of a pain.Wait for input ;
|
|
724
|
global.msg[2] = * But after seeing how nice he treats YOU guys,Delay 11 I think he'll be fine!Wait for inputClose Message ;
|
|
725
|
if (talked >= 1)
|
|
726
|
{
|
|
727
|
global.msg[0] = * I have high hopes for the new King.Wait for input ;
|
|
728
|
global.msg[1] = * He's already mandated a 400-percent increase in salsa production.Wait for inputClose Message ;
|
|
729
|
}
|
|
730
|
}
|
|
731
|
else
|
|
732
|
{
|
|
733
|
global.msg[0] = * Mama miba!!Delay 11 What a celebration!!Delay 11 This calls for a cake!!Wait for input ;
|
|
734
|
global.msg[1] = * And this time,Delay 11 I'll make it out of metal so animals can't eat it!Wait for inputClose Message ;
|
|
735
|
if (global.flag[295 youre_clovers_mom] == 1)
|
|
736
|
{
|
|
737
|
global.msg[0] = * Clover's mother!Delay 11 * Please sample my cakes any time!Wait for input ;
|
|
738
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 3);
|
|
739
|
global.msg[2] = * Do I HAVE TO be Clover's mom to do that?Wait for input ;
|
|
740
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (3);
|
|
741
|
global.msg[4] = * Yes!Delay 11 That's my arbitrary rule!Wait for inputClose Message ;
|
|
742
|
}
|
|
743
|
if (global.flag[253 traded_topcake] == 1 && global.flag[295 youre_clovers_mom] == 0)
|
|
744
|
{
|
|
745
|
global.msg[0] = * Mama miba!Delay 11 What a celebration!Delay 11 Everyone is here!Wait for input ;
|
|
746
|
global.msg[1] = * This must be the birthday party I made that cake for!!Wait for input ;
|
|
747
|
global.msg[2] = * Clover's birth!!Delay 11 Such a sweet occasion!!Delay 11 I might cry!Wait for input ;
|
|
748
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (3, 2);
|
|
749
|
global.msg[4] = * Uh...Delay 11 actually,Delay 11 this whole thing is,Delay 11 like,Delay 11 OUR fault.Wait for input ;
|
|
750
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
} (5);
|
|
751
|
global.msg[6] = * Oh!Delay 11 Mon amiga!!Delay 11 Then...Delay 11 YOU'RE Clover's mother!?!??Wait for input ;
|
|
752
|
global.msg[7] = * Now I understand why you ate the cake!!Delay 11 To protect her!!Wait for input ;
|
|
753
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (8, 5);
|
|
754
|
global.msg[9] = * Huh,Delay 11 wait,Delay 11 no,Delay 11 I --Wait for input ;
|
|
755
|
global.msg[10] = Face 3* (Wait,Delay 11 if I go along with this,Delay 11 can I get more cake...?)Wait for inputClose Message ;
|
|
756
|
global.flag[295 youre_clovers_mom] = 1;
|
|
757
|
}
|
|
758
|
}
|
|
759
|
}
|
|
760
|
if (room == room_cc_preroof)
|
|
761
|
{
|
|
762
|
if (x > 180)
|
|
763
|
global.msg[0] = * What's going on?Delay 11 I slept through everything...Wait for inputClose Message ;
|
|
764
|
if (x > 320)
|
|
765
|
{
|
|
766
|
global.msg[0] = * (Hathy looked at you proudly...)Wait for input ;
|
|
767
|
global.msg[1] = * (Kiss!)Wait for inputClose Message ;
|
|
768
|
if (talked >= 1)
|
|
769
|
global.msg[0] = * (Limit one.)Wait for inputClose Message ;
|
|
770
|
}
|
|
771
|
if (x > 460)
|
|
772
|
{
|
|
773
|
global.msg[0] = * The future looks sweet~!Delay 11 * Like a pile of BEE'S PUKE.Delay 11 * ... which,Delay 11 is honey,Delay 11 I think.Wait for input ;
|
|
774
|
global.msg[1] = * A kingdom with so much hope~!Delay 11 * Hope you didn't SCREW IT UP.Delay 11 * ... that means thank you.Wait for input + "/";
|
|
775
|
global.msg[2] = * Come to our next b-day,Delay 11 too~! * We'll have one SOON!!!Delay 11 * ... if that's...Delay 11 possible...Wait for inputClose Message ;
|
|
776
|
}
|
|
777
|
if (x > 680)
|
|
778
|
{
|
|
779
|
global.msg[0] = * I knew you could do it!Wait for input ;
|
|
780
|
global.msg[1] = * Though I was your enemy,Delay 11 I was cheering for you...!Wait for input ;
|
|
781
|
global.msg[2] = * ... That's how much I disliked my job.Wait for inputClose Message ;
|
|
782
|
}
|
|
783
|
}
|
|
784
|
if (room == room_cc_kingbattle)
|
|
785
|
{
|
|
786
|
if (sprite_index == spr_rurus_idle)
|
|
787
|
{
|
|
788
|
global.fc = 18;
|
|
789
|
global.fe = 0;
|
|
790
|
global.msg[0] = * Wonderful Worke,Delay 11 mine Amigose!Wait for input ;
|
|
791
|
global.msg[1] = Face 3* Thou hast toppledst the Tyrant!Delay 11 Freedst our Creedst!Wait for input ;
|
|
792
|
global.msg[2] = Face 4* Trulyeth,Delay 11 History shall not forget -Wait for input ;
|
|
793
|
global.msg[3] = Face 2* The Tale of Rouxls Kaard,Delay 11 and the Three Heroes!Wait for inputClose Message ;
|
|
794
|
if (talked >= 1)
|
|
795
|
{
|
|
796
|
global.fc = 1;
|
|
797
|
global.fe = 0;
|
|
798
|
global.typer = 30;
|
|
799
|
global.msg[0] = * What about the part where you tried to kill us?Wait for input ;
|
|
800
|
scr_rurusfacescr_rurusface
function scr_rurusface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char u Sound 0 Close Message , string(arg1));
} (1, 3);
|
|
801
|
global.msg[2] = * Ah...Delay 11 an interesting Historical Theorie,Delay 11 is it not?Wait for input ;
|
|
802
|
global.msg[3] = Face 4* Nonetheless,Delay 11 the evidence precludeth such a thing...Wait for input ;
|
|
803
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (4, 0);
|
|
804
|
global.msg[5] = * ... what evidence?Wait for input ;
|
|
805
|
scr_rurusfacescr_rurusface
function scr_rurusface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char u Sound 0 Close Message , string(arg1));
} (6, 1);
|
|
806
|
global.msg[7] = * I shall giveth thou a plate of Worms for thou silence.Wait for input ;
|
|
807
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (8, 2);
|
|
808
|
global.msg[9] = * Deal.Wait for inputClose Message ;
|
|
809
|
}
|
|
810
|
}
|
|
811
|
if (y < 160)
|
|
812
|
{
|
|
813
|
if (x == 398)
|
|
814
|
{
|
|
815
|
global.msg[0] = * You did it!Delay 11 You ousted that rotten tyrant!Wait for input ;
|
|
816
|
global.msg[1] = * I'll happily accept a bounty of credit for my contributions...Wait for input ;
|
|
817
|
global.msg[2] = * ... Unless the King reappears,Delay 11 in which case --Delay 22 I did nothing!Wait for inputClose Message ;
|
|
818
|
}
|
|
819
|
if (x == 522)
|
|
820
|
{
|
|
821
|
global.msg[0] = * Darn,Delay 11 horsey.Delay 11 You've'n done us a big help.Wait for input ;
|
|
822
|
global.msg[1] = * Now all'n of us pieces can live in peaces.Wait for inputClose Message ;
|
|
823
|
if (talked >= 1)
|
|
824
|
global.msg[0] = * Boy,Delay 11 my nostrils can't thank you enough.Wait for inputClose Message ;
|
|
825
|
}
|
|
826
|
if (x == 740)
|
|
827
|
global.msg[0] = * Bgreat Bwork!Wait for inputClose Message ;
|
|
828
|
if (x == 820)
|
|
829
|
global.msg[0] = * You're O-bsolutely O-mazing!Wait for inputClose Message ;
|
|
830
|
if (x == 940)
|
|
831
|
global.msg[0] = * 'Onestly,Delay 11 we owe you...Wait for inputClose Message ;
|
|
832
|
if (x == 1020)
|
|
833
|
global.msg[0] = * Best!Delay 11 You're the Best!Wait for inputClose Message ;
|
|
834
|
if (x > 1140)
|
|
835
|
{
|
|
836
|
global.msg[0] = * Way to go,Delay 11 kids!Delay 11 Now we can go back to making the puzzles we love...Wait for input ;
|
|
837
|
global.msg[1] = * Life's got no tutorial,Delay 11 so try your best!Wait for inputClose Message ;
|
|
838
|
if (global.flag[216 donated_to_hole] == 1)
|
|
839
|
global.msg[1] = * And,Delay 11 thanks to your donation,Delay 11 I could buy a new hat and some shaving cream.Wait for inputClose Message ;
|
|
840
|
if (talked >= 1)
|
|
841
|
{
|
|
842
|
global.msg[0] = * Got nothing left to teach you now...Wait for input ;
|
|
843
|
global.msg[1] = * Life's got no tutorial,Delay 11 so try your best!Wait for inputClose Message ;
|
|
844
|
}
|
|
845
|
}
|
|
846
|
}
|
|
847
|
else if (x < 900)
|
|
848
|
{
|
|
849
|
global.msg[0] = * Thank you!Delay 11 I can go back to being a coat hanger now!Wait for input ;
|
|
850
|
global.msg[1] = * By the by,Delay 11 I asked Seam to come here,Delay 11 but...Wait for input ;
|
|
851
|
global.msg[2] = * There wasn't any interest.Wait for inputClose Message ;
|
|
852
|
}
|
|
853
|
else
|
|
854
|
{
|
|
855
|
global.msg[0] = * (Even a little ball can say something like "thank you.")Wait for inputClose Message ;
|
|
856
|
}
|
|
857
|
}
|
|
858
|
if (room == room_hospital_rudy)
|
|
859
|
{
|
|
860
|
global.typer = 55;
|
|
861
|
global.fc = 15;
|
|
862
|
global.fe = 2;
|
|
863
|
if (global.flag[255 talk_rudy_ch1] < 2)
|
|
864
|
global.msc = 180;
|
|
865
|
else
|
|
866
|
global.msc = 181;
|
|
867
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
868
|
}
|
|
869
|
if (room == room_library)
|
|
870
|
{
|
|
871
|
global.msg[0] = * I love reading books.Delay 11 * Especially the books upstairs.Delay 11 * You should really.Wait for input ;
|
|
872
|
global.msg[1] = * Read them!Wait for inputClose Message ;
|
|
873
|
if (talked >= 1)
|
|
874
|
{
|
|
875
|
global.msg[0] = * I love reading books.Delay 11 * Especially...Wait for input ;
|
|
876
|
global.msg[1] = * The books.Wait for inputClose Message ;
|
|
877
|
}
|
|
878
|
}
|
|
879
|
if (room == room_graveyard)
|
|
880
|
{
|
|
881
|
global.msc = 190;
|
|
882
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
883
|
}
|
|
884
|
if (room == room_townhall)
|
|
885
|
{
|
|
886
|
global.msg[0] = * Hey Delay 11short-stuff.Delay 11 * Why would YOU possibly need to talk to the mayor?Wait for input ;
|
|
887
|
global.msg[1] = * Your allowance too low?Delay 11 * Ate too much candies?Delay 11 * Lost your frisbee in the wash?Wait for input ;
|
|
888
|
global.msg[2] = * Hey,Delay 11 short-stuff...Wait for input ;
|
|
889
|
global.msg[3] = * That's what the cops are for.Wait for inputClose Message ;
|
|
890
|
if (talked >= 1)
|
|
891
|
{
|
|
892
|
global.msg[0] = * What?Delay 11 Don't talk to you like you're a "kid?Delay 11" Fine...Wait for input ;
|
|
893
|
global.msg[1] = * If you need someone to change your diaper,Delay 11 go ask the Cop's.Wait for inputClose Message ;
|
|
894
|
}
|
|
895
|
if (x > 100)
|
|
896
|
{
|
|
897
|
global.msg[0] = * I'm sorry,Delay 11 I'm sorry.Delay 11 * The mayor is busy right now.Wait for input ;
|
|
898
|
global.msg[1] = * If you need to see her,Delay 11 please try causing some terrible crisis.Wait for inputClose Message ;
|
|
899
|
if (talked >= 1)
|
|
900
|
{
|
|
901
|
global.msg[0] = * I'm sorry,Delay 11 I'm sorry.Delay 11 * Are you here to complain about your teacher?Wait for input ;
|
|
902
|
global.msg[1] = * If you don't like her,Delay 11 please blame your mother for getting her hired...Wait for inputClose Message ;
|
|
903
|
}
|
|
904
|
}
|
|
905
|
if (x > 200)
|
|
906
|
{
|
|
907
|
global.msg[0] = * The mayor's charisma is about zero.Delay 11 * No,Delay 11 it's negative.Wait for input ;
|
|
908
|
global.msg[1] = * But she works hard and has a good track record,Delay 11 so she runs unopposed.Wait for input ;
|
|
909
|
global.msg[2] = * Thaaaaaat's politics.Delay 11 * Rarely.Wait for inputClose Message ;
|
|
910
|
if (talked >= 1)
|
|
911
|
{
|
|
912
|
global.msg[0] = * Not only does she act icy,Delay 11 she always keeps her office's AC on full blast.Wait for input ;
|
|
913
|
global.msg[1] = * That chill I feel...Delay 11 is...Delay 11 * Is this what politics feels like?Wait for inputClose Message ;
|
|
914
|
}
|
|
915
|
}
|
|
916
|
}
|
|
917
|
if (room == room_diner)
|
|
918
|
{
|
|
919
|
if (sprite_index == spr_npc_cattiwaitress)
|
|
920
|
{
|
|
921
|
global.fc = 13;
|
|
922
|
global.fe = 0;
|
|
923
|
global.msg[0] = ;
|
|
924
|
global.msg[1] = Face 1* You're alive.Wait for input ;
|
|
925
|
global.msg[2] = Face 0* ...Wait for input ;
|
|
926
|
global.msg[3] = Face 2* Nice.Wait for input ;
|
|
927
|
global.msg[4] = Face 1* ...Wait for input ;
|
|
928
|
global.msg[5] = Face 0* ...Wait for input ;
|
|
929
|
global.msg[6] = Face 1* I'm working.Wait for inputClose Message ;
|
|
930
|
if (talked >= 1)
|
|
931
|
{
|
|
932
|
global.msg[0] = ;
|
|
933
|
global.msg[1] = Face 1* This uniform's...Wait for input ;
|
|
934
|
global.msg[2] = Face 0* Mandatory.Wait for inputClose Message ;
|
|
935
|
}
|
|
936
|
}
|
|
937
|
if (sprite_index == spr_npc_dragonfamily)
|
|
938
|
{
|
|
939
|
global.msg[0] = * Uh,Delay 11 we'll take the special,Delay 11 and do you have any edible glitter...?Wait for input ;
|
|
940
|
global.msg[1] = * The youngest one won't eat anything if it doesn't look like treasure...Wait for inputClose Message ;
|
|
941
|
if (talked >= 1)
|
|
942
|
global.msg[0] = * In a pinch,Delay 11 sprinkles will work,Delay 11 too...Wait for inputClose Message ;
|
|
943
|
}
|
|
944
|
if (x >= 120 && x <= 140)
|
|
945
|
{
|
|
946
|
global.msg[0] = * Don't be a stranger now,Delay 11 alright,Delay 11 hun?Wait for inputClose Message ;
|
|
947
|
if (global.flag[261 talked_qc_ch1] == 0)
|
|
948
|
{
|
|
949
|
global.msg[0] = * Hey there!Delay 11 * Haven't seen you in a while,Delay 11 hun.Wait for input ;
|
|
950
|
global.msg[1] = * I remember,Delay 11 back on Sundays,Delay 11 after service...Wait for input ;
|
|
951
|
global.msg[2] = * You and your family would come in and order the special.Wait for input ;
|
|
952
|
global.msg[3] = * 'Course,Delay 11 things happened,Delay 11 and then...Wait for input ;
|
|
953
|
global.msg[4] = * Y'all...Delay 11 * Stopped comin' together.Wait for input ;
|
|
954
|
global.msg[5] = * But every Sunday,Delay 11 you and your brother'd still come in.Wait for input ;
|
|
955
|
global.msg[6] = * He'd order you a hot chocolate...Wait for input ;
|
|
956
|
global.msg[7] = * And you two'd sit down at that table in the corner...Wait for input ;
|
|
957
|
global.msg[8] = * ... drawin' shapes in the window with your breath.Wait for input ;
|
|
958
|
global.msg[9] = ;
|
|
959
|
global.msg[10] = * You must really miss him,Delay 11 huh?Wait for input ;
|
|
960
|
global.msg[11] = * ... Here,Delay 11 how about this?Wait for input ;
|
|
961
|
global.msg[12] = * (You got the Hot Chocolate.)Wait for input ;
|
|
962
|
global.msg[13] = * On the house, hun.Wait for inputClose Message ;
|
|
963
|
global.flag[261 talked_qc_ch1] = 1;
|
|
964
|
noroom = 0;
|
|
965
|
scr_litemgetscr_litemget
function scr_litemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.litem[8] = 999;
while (loop == 1)
{
if (global.litem[i] == 0)
{
global.litem[i] = arg0;
break;
}
if (i == 8)
{
noroom = 1;
break;
}
i += 1;
}
scr_litemname();
} (1);
|
|
966
|
if (noroom == 1)
|
|
967
|
{
|
|
968
|
global.flag[261 talked_qc_ch1] = 2;
|
|
969
|
global.msg[11] = * ... You know,Delay 11 I'd give you a hot chocolate on the house...Wait for input ;
|
|
970
|
global.msg[12] = * ... But it looks like you've got enough things already.Wait for input ;
|
|
971
|
global.msg[13] = * Take it easy,Delay 11 okay,Delay 11 hun?Wait for inputClose Message ;
|
|
972
|
}
|
|
973
|
}
|
|
974
|
}
|
|
975
|
if (x > 240)
|
|
976
|
{
|
|
977
|
}
|
|
978
|
if (y > 140)
|
|
979
|
{
|
|
980
|
if (x > 180)
|
|
981
|
{
|
|
982
|
global.msg[0] = * So,Delay 11 for you two girls,Delay 11 that'll be the crepes,Delay 11 a cinnamon latte...Wait for input ;
|
|
983
|
global.msg[1] = * Two bunny parfaits, and... a piece of firewood...?Wait for inputClose Message ;
|
|
984
|
if (talked >= 1)
|
|
985
|
global.msg[0] = * And,Delay 11 how would you like that firewood done?Wait for inputClose Message ;
|
|
986
|
}
|
|
987
|
if (x > 260)
|
|
988
|
{
|
|
989
|
global.msg[0] = * Dude,Delay 11 remember when we used to skip the first hour of class to come here?Wait for input ;
|
|
990
|
global.msg[1] = * YOU were fine,Delay 11 but I almost had to repeat the year 'cause of it...Wait for input ;
|
|
991
|
global.msg[2] = * Those crepes were MAD worth,Delay 11 though!Delay 11 Delinquency is the best condiment!Wait for inputClose Message ;
|
|
992
|
if (talked >= 1)
|
|
993
|
global.msg[0] = * Dude,Delay 11 if we didn't bring Gerson our leftovers,Delay 11 I bet I would have failed HARD...Wait for inputClose Message ;
|
|
994
|
}
|
|
995
|
}
|
|
996
|
if (sprite_index == spr_npc_most_improved_1997)
|
|
997
|
{
|
|
998
|
global.msg[0] = * Looking at my rugged body,Delay 11 you must wonder what kind of secrets I hold...Wait for input ;
|
|
999
|
global.msg[1] = * My secret is,Delay 11 I put all my leftover pancakes in this giant hat.Wait for inputClose Message ;
|
|
1000
|
if (talked >= 1)
|
|
1001
|
global.msg[0] = * Whew!Delay 11 * I sure love PANCAKE!Wait for inputClose Message ;
|
|
1002
|
}
|
|
1003
|
if (sprite_index == spr_npc_icewolf)
|
|
1004
|
{
|
|
1005
|
global.msg[0] = * Ice Wolf does not like ice in drink.Wait for input ;
|
|
1006
|
global.msg[1] = * Ice Wolf likes ice...Wait for input ;
|
|
1007
|
global.msg[2] = * ... to BE drink!Wait for inputClose Message ;
|
|
1008
|
if (talked >= 1)
|
|
1009
|
global.msg[0] = * Ice Wolf also like ice-themed mascots.Wait for inputClose Message ;
|
|
1010
|
}
|
|
1011
|
}
|
|
1012
|
if (room == room_town_south)
|
|
1013
|
{
|
|
1014
|
if (sprite_index == spr_npc_donutcar)
|
|
1015
|
{
|
|
1016
|
global.msg[0] = * H-How am I supposed to get past this blue lady...!?Delay 11 * I'm stuck!!Wait for input ;
|
|
1017
|
global.msg[1] = * I-I guess I should just run away...Wait for inputClose Message ;
|
|
1018
|
}
|
|
1019
|
if (sprite_index == spr_npc_snailcar)
|
|
1020
|
{
|
|
1021
|
global.msg[0] = * Police Chief Undyne is supposed to be directing traffic...Wait for input ;
|
|
1022
|
global.msg[1] = * But all she's doing is standing in the middle of the street yelling "GET OUT OF MY WAY!!!"Wait for input ;
|
|
1023
|
global.msg[2] = * She's the best,Delay 11 huh!?Delay 11 * I feel really directed!!!Wait for inputClose Message ;
|
|
1024
|
}
|
|
1025
|
}
|
|
1026
|
if (room == room_town_mid)
|
|
1027
|
{
|
|
1028
|
if (sprite_index == spr_npc_burgerpants)
|
|
1029
|
{
|
|
1030
|
global.msc = 340;
|
|
1031
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
1032
|
}
|
|
1033
|
if (sprite_index == spr_mkid_dt)
|
|
1034
|
{
|
|
1035
|
global.msg[0] = * Yo,Delay 11 Kris!Delay 11 * You survived Susie,Delay 11 haha!Wait for input ;
|
|
1036
|
global.msg[1] = * I mean,Delay 11 I never saw her beat anyone up,Delay 11 but,Delay 11 uh,Delay 11 I'd be careful.Wait for input ;
|
|
1037
|
global.msg[2] = * Like,Delay 11 one time me,Delay 11 Snowy,Delay 11 and Jockington were playing handball,Wait for input ;
|
|
1038
|
global.msg[3] = * And she just kept creepily watching us from the corner.Wait for input ;
|
|
1039
|
global.msg[4] = * Then,Delay 11 when the ball rolled over to her she just,Delay 11 uh,Delay 11 froze solid...Wait for input ;
|
|
1040
|
global.msg[5] = * ... and kicked the ball as hard as she could,Delay 11 right into Officer Undyne's car!Wait for input ;
|
|
1041
|
global.msg[6] = * Then,Delay 11 Undyne came out,Delay 11 smiling,Delay 11 cracked her knuckles,Delay 11 and totally wiped us at handball...Wait for input ;
|
|
1042
|
global.msg[7] = * Anyway,Delay 11 Susie sucks,Delay 11 Kris,Delay 11 haha. Wait for inputClose Message ;
|
|
1043
|
if (talked >= 1)
|
|
1044
|
{
|
|
1045
|
global.msg[0] = * Yo,Delay 11 Kris,Delay 11 you look kind of annoyed.Delay 11 * Everything OK?Wait for input ;
|
|
1046
|
global.msg[1] = * You can calm down now,Delay 11 dude!Delay 11 Susie's not here,Delay 11 haha!Wait for input ;
|
|
1047
|
global.msg[2] = * ... Huh?Delay 11 * You look even more annoyed...Wait for inputClose Message ;
|
|
1048
|
}
|
|
1049
|
}
|
|
1050
|
if (sprite_index == spr_snowy_dt)
|
|
1051
|
{
|
|
1052
|
global.msg[0] = * HOOH!!Delay 11 * You're lucky,Delay 11 Kris!! Wait for input ;
|
|
1053
|
global.msg[1] = * You got to miss class with Alphys!Delay 11 It's not fair!Delay 11 Ha ha ha!Delay 11Wait for input ;
|
|
1054
|
global.msg[2] = * If I skipped class,Delay 11 my dad'd never let me hear the end of it!!!Delay 11 Ha ha ha!!!Wait for input ;
|
|
1055
|
global.msg[3] = * ... That's actually not even remotely funny.Wait for inputClose Message ;
|
|
1056
|
}
|
|
1057
|
}
|
|
1058
|
if (room == room_town_north)
|
|
1059
|
{
|
|
1060
|
if (sprite_index == spr_npc_catty)
|
|
1061
|
{
|
|
1062
|
global.fc = 16;
|
|
1063
|
global.typer = 5;
|
|
1064
|
global.msc = 215;
|
|
1065
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
1066
|
}
|
|
1067
|
if (sprite_index == spr_npc_cattydad)
|
|
1068
|
{
|
|
1069
|
if (talked == 0)
|
|
1070
|
{
|
|
1071
|
global.msg[0] = * Hey neighbor-beighbor!Delay 11 When's yah brother Doug gonna come by?Delay 11 Huh huh huh!Wait for input ;
|
|
1072
|
global.msg[1] = * My girls'd love to see him!Delay 11 He's a sweet little man!Wait for input ;
|
|
1073
|
global.msg[2] = * He's just got one problem...Delay 11 * He doesn't like my wife's cookin'!Wait for input ;
|
|
1074
|
global.msg[3] = * What's wrong,Delay 11 Douglas?Delay 11 * You don't like frozen cat food?Delay 11 Huh huh huh!Wait for inputClose Message ;
|
|
1075
|
}
|
|
1076
|
else
|
|
1077
|
{
|
|
1078
|
global.msg[0] = * Can't blame yah brother for leavin' town.Wait for input ;
|
|
1079
|
global.msg[1] = * He's out there,Delay 11 gettin' a big brain in the big school.Wait for input ;
|
|
1080
|
global.msg[2] = * Hope when he becomes a big shot,Delay 11 he remembers us little guys down the street.Wait for input ;
|
|
1081
|
global.msg[3] = * Eatin' oranges and gettin' our stomachs pumped.Wait for inputClose Message ;
|
|
1082
|
}
|
|
1083
|
}
|
|
1084
|
if (sprite_index == spr_npc_bratty)
|
|
1085
|
{
|
|
1086
|
global.fc = 17;
|
|
1087
|
global.typer = 5;
|
|
1088
|
global.msc = 220;
|
|
1089
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
1090
|
}
|
|
1091
|
}
|
|
1092
|
if (room == room_town_church)
|
|
1093
|
{
|
|
1094
|
global.msc = 345;
|
|
1095
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
1096
|
}
|
|
1097
|
if (room == room_hospital_lobby)
|
|
1098
|
{
|
|
1099
|
global.msg[0] = * Oh,Delay 11 it's you.Delay 11 * Are you here to play the piano again?Wait for input ;
|
|
1100
|
global.msg[1] = * The patients can't hear it well from here,Delay 11 but I personally enjoy it.Wait for inputClose Message ;
|
|
1101
|
if (talked >= 1)
|
|
1102
|
{
|
|
1103
|
global.msg[0] = * Sometimes the police chief comes in to play the piano.Wait for input ;
|
|
1104
|
global.msg[1] = * Her playing is nice,Delay 11 but when she starts singing...Wait for input ;
|
|
1105
|
global.msg[2] = * We have to ask her to leave.Wait for inputClose Message ;
|
|
1106
|
}
|
|
1107
|
if (tempvar >= 1)
|
|
1108
|
{
|
|
1109
|
global.msg[0] = * Hmmm...Delay 11 you usually play the piano a bit more...Delay 11 beautifully.Wait for input ;
|
|
1110
|
global.msg[1] = * Is everything OK?Delay 11 * You DO seem a little sick...Wait for inputClose Message ;
|
|
1111
|
}
|
|
1112
|
}
|
|
1113
|
if (room == room_beach)
|
|
1114
|
{
|
|
1115
|
if (sprite_index == spr_npc_rgbun)
|
|
1116
|
{
|
|
1117
|
global.msg[0] = * Nothin' better than hangin' at the lake with my best bro...Wait for input ;
|
|
1118
|
global.msg[1] = * Watchin' the waves go by...Wait for inputClose Message ;
|
|
1119
|
}
|
|
1120
|
if (sprite_index == spr_npc_rgdragon)
|
|
1121
|
{
|
|
1122
|
global.msg[0] = ;
|
|
1123
|
global.msg[1] = * ... true.Wait for inputClose Message ;
|
|
1124
|
}
|
|
1125
|
}
|
|
1126
|
remanimspeed = image_speed;
|
|
1127
|
myinteract = 3;
|
|
1128
|
mydialoguer = instance_create(0, 0, obj_dialoguer);
|
|
1129
|
talked += 1;
|
|
1130
|
|
|
1131
|
enum UnknownEnum
|
|
1132
|
{
|
|
1133
|
Value_0,
|
|
1134
|
Value_25 = 25
|
|
1135
|
}
|