Deltarune (Chapter 1) script viewer

← back to main script listing

gml_Object_obj_laserscythe_Draw_0

(view raw script w/o annotations or w/e)
1
if (explode < 2)
2
    draw_sprite_ext(spr_joker_scythebody, image_index, remx, remy, scale, scale, remrot, c_white, 1);
3
if (explode >= 1)
4
    draw_self();