Deltarune (Chapter 1) script viewer

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gml_Object_obj_laserscythe_Create_0

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1
grazed = 0;
2
grazepoints = 15;
3
timepoints = 0;
4
target = 0;
5
inv = 120;
6
damage = 124;
7
active = 1;
8
image_xscale = 2;
9
image_yscale = 2;
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image_angle = random(360);
11
rotspeed = 14;
12
vspeed = 5;
13
mask_index = spr_joker_scythebody_mask;
14
gravity = 1;
15
explode = 0;
16
explodetimer = 0;
17
remrot = image_angle;
18
remy = y;
19
remx = x;
20
scale = 2;