Deltarune (Chapter 1) script viewer

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gml_Object_obj_joker_body_Create_0

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1
siner = 0;
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ji = 0;
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maxchain = 6;
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maxdist = 0;
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size = 2;
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floatsiner = 0;
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floatsinerspeed = 1;
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debug = 0;
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sndcon = 0;
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condition = 0;
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timer = 0;
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scythecon = 0;
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spintimer = 0;
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s_xscale = 2;
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s_yscale = 2;
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s_sprite = spr_joker_teleport;
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s_y = 0;
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s_vspeed = 0;
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xsiner = 0;
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ysiner = 0;
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rotsiner = 0;
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image_speed = 0.334;
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dance_side = 0;
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fliptimer = 0;
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dancelv = 0;
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dancesiner = 0;
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dancemade = 0;
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fade = 0;
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for (i = 0; i < 7; i += 1)
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{
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    shadowx[i] = 0;
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    shadowy[i] = 0;
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    sfactor[i] = 1;
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}